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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 265 266 [267] 268 269 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 809662 times)

Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3990 on: August 25, 2009, 05:35:21 am »

I think Genetics should have a cyro cell.
And if possible get rid of the 150 toxins that is made when something's turned human.
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PSN: SirAppleforth. Add me and say you're from Bay12!

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3991 on: August 25, 2009, 05:37:06 am »

The 150 toxin damage is there to make reviving people tough. Well, tougher. In that regard, I would prefer keeping the cyro tanks in med bay.
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3992 on: August 25, 2009, 05:40:13 am »

I injected 4 anti-toxins into a human I made and he still died.
At least lessen it a lil' bit.
What about a small EVA section near the escape hallway?
(Next to the escape pods, maybe?)
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3993 on: August 25, 2009, 10:20:50 am »

SS81: new version up, only change is simple solar panels.


I will redo the panel sprite into 8 or 9, so that you can clearly see when the panels are aligned as they will be brighter.
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tp12

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3994 on: August 25, 2009, 10:36:50 am »

Is johbson still having hosting trouble?
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Untill recently, before stocks ran out, it rained cats and dogs in my fortress...

cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3995 on: August 25, 2009, 01:59:15 pm »

I injected 4 anti-toxins into a human I made and he still died.

Reviving is supposed to involve more than just one person with access to Genetics, so yeah, don't see that coming, unless we find another evil penalty than toxloss.
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andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3996 on: August 25, 2009, 02:15:31 pm »

on tp server we were building a new station starting from the ejected engine. was quite good, and we were full of supplies to build it. unluckly, server crashed.

would it be possible to turn it into a real game mode? like... building mode?

Megaman

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3997 on: August 25, 2009, 03:04:51 pm »

meh, the admins on other servers are too hard on you. THey give you no warnings, just BAN. I would tell a story, but you'll think it's bitchy. Anyway, so far on the bay12 server I've seen a large assortment of strange crap, like the entire station being blown up but engeneering on wizard mode. Anyway, I guess I'll tell that story for those of oyu who like reading:
I was a security officer on slurms server and somone tipped me off about a murderer. So i went to him and beat him 3 tiems with a stun baton, as soon as I got to brig he died. The admin said I shouldn't put my baton on harm, I apologised and promised I would do it for now on.For that ONE occurance he job banned me from security and the higher ups and said I didn't know how to play, I said I didn't know that one small detail then he threatened to ban me form the server if I kept arguing. Asshole
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3998 on: August 25, 2009, 03:11:16 pm »

We don't deal with other servers. Plus we don't like to ban. Prefer to admingrief the griefers. Or at least I do. Nothing like a quick teleport to space to discourage a griefer.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3999 on: August 25, 2009, 04:21:44 pm »

Greaaat..... TP took the server down so we have no-where to play :'(
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4000 on: August 25, 2009, 04:28:44 pm »

Was the airlocks not causing decompression glitch fixed?

Was the NO2 reinstalled?

Also, please make it so turrets attack people already inside. It's the only way the AI can directly kill people.
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Cajoes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4001 on: August 25, 2009, 04:53:45 pm »

Why do we only have turrets in the AI core? I always imagine stations lined with pop-up weapons to repel boarders.

... Maybe because it's a research station and guns make scientists nervous. o.O

(Also: Cooling loop is missing the support grill thingy)
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Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4002 on: August 25, 2009, 04:58:41 pm »

Is johbson still having hosting trouble?

No, I'm just sleeping alot.

Why do we only have turrets in the AI core? I always imagine stations lined with pop-up weapons to repel boarders.

... Maybe because it's a research station and guns make scientists nervous. o.O

(Also: Cooling loop is missing the support grill thingy)

I did exactly that, I had two turrets for every hallway, two for the bridge, as well as two for the brig, two for the engine, some in toxins, escape shuttle hatch, and the escape shuttle bay.

They were all controllable from the bridge, and only the captain and the AI could turn them on/off.

But they sucked, and Phoebos agreed with me, so I removed them.


I can host the server in a few minutes.

Also-

meh, the admins on other servers are too hard on you. THey give you no warnings, just BAN. I would tell a story, but you'll think it's bitchy. Anyway, so far on the bay12 server I've seen a large assortment of strange crap, like the entire station being blown up but engeneering on wizard mode. Anyway, I guess I'll tell that story for those of oyu who like reading:
I was a security officer on slurms server and somone tipped me off about a murderer. So i went to him and beat him 3 tiems with a stun baton, as soon as I got to brig he died. The admin said I shouldn't put my baton on harm, I apologised and promised I would do it for now on.For that ONE occurance he job banned me from security and the higher ups and said I didn't know how to play, I said I didn't know that one small detail then he threatened to ban me form the server if I kept arguing. Asshole

That is why we made our own server. It's not full of features, or does it have a good map, but we are without crazy admins.
« Last Edit: August 25, 2009, 05:01:03 pm by Dr. Johbson »
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Cajoes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4003 on: August 25, 2009, 05:00:29 pm »

Is johbson still having hosting trouble?

No, I'm just sleeping alot.

Why do we only have turrets in the AI core? I always imagine stations lined with pop-up weapons to repel boarders.

... Maybe because it's a research station and guns make scientists nervous. o.O

(Also: Cooling loop is missing the support grill thingy)

I did exactly that, I had two turrets for every hallway, two for the bridge, as well as two for the brig, two for the engine, some in toxins, escape shuttle hatch, and the escape shuttle bay.

They were all controllable from the bridge, and only the captain and the AI could turn them on/off.

But they sucked, and Phoebos agreed with me, so I removed them.


I can host the server in a few minutes.

Sucked in the sense they did not work or sucked in the sense they worked too well?
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Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

Dr. Johbson

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    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4004 on: August 25, 2009, 05:01:42 pm »

Is johbson still having hosting trouble?

No, I'm just sleeping alot.

Why do we only have turrets in the AI core? I always imagine stations lined with pop-up weapons to repel boarders.

... Maybe because it's a research station and guns make scientists nervous. o.O

(Also: Cooling loop is missing the support grill thingy)

I did exactly that, I had two turrets for every hallway, two for the bridge, as well as two for the brig, two for the engine, some in toxins, escape shuttle hatch, and the escape shuttle bay.

They were all controllable from the bridge, and only the captain and the AI could turn them on/off.

But they sucked, and Phoebos agreed with me, so I removed them.


I can host the server in a few minutes.

Sucked in the sense they did not work or sucked in the sense they worked too well?

Sucked in the sense that the hallway had turrets. They also, were not working, but I could have fixed that easily.
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Pages: 1 ... 265 266 [267] 268 269 ... 950