Apple Master, to be honest I don't like that. I hate how people take
emergency internals in the early game before there's even a
hint of danger - it's a lot like going to your local grocery store in full
NBC suit. In fact in games where I'm captain I make it an
executable offense to take one because to me, it looks like you're expecting the station to be destroyed, either from your actions or someone else's. And while it's delightfully Cold War-esque to be waiting for "the inevitable bomb," even back then people weren't in a
constant state of paranoia, and generally didn't wear gas masks and lead shirts in their own homes. This "rush to get oxygen before it's needed" is also a rush to keep other people from getting oxygen, and it punishes roleplayers by depriving them of something because they didn't metagame.
Space Station 13 is about roleplaying, it's not just a straightforward "fight to survive" game. It would make sense to limit the internals in that kind of game where all you have to do is try to stay alive until you can escape, but in SS13 there's so much more to it that that kind of play is actually detrimental to the game.
And it doesn't even make sense design-wise. The old goonstation had maybe ten closets, but even a skeleton crew is about six or seven people, and a dozen or so people barely fills the job list. It isn't a small station, and it could probably comfortably hold at least 20 people, so why would the station be designed with fewer emergency supplies than there would be crewmembers?
So, no, I think the idea, at least, is solid. I can tweak the amount of closets, as I've already done, but I think the amount of emergency internals should
at least compliment the average player base of the server. The SMES charge increase was just temporary, anyway, while the kinks in the engine are worked out so that if the engine is
still broken, it doesn't screw over the station so much.
You do know that I just recently deleted about 20 closets from the map? If anyone added them back I'm going to be pissed.
Actually, I believe I reduced the number. I think I added a couple to places I thought needed them, but I removed almost all of the ones in the hallways except outside the courtroom and bar, and cut the amount in the shed to 12. As I said I can still adjust the numbers and placement, but my original goal in placing the closets was to make it so that certain parts of the station (such as the arrival hall or medbay) aren't deathtraps when it depressurizes.