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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 233 234 [235] 236 237 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 810193 times)

Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3510 on: August 08, 2009, 04:25:49 pm »

Why the hell did the server go down again! I cant join! The round ended and it disconnected me.

EDIT: Never mind, its downloading something for some reason?
« Last Edit: August 08, 2009, 04:27:40 pm by Mono124 »
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3511 on: August 08, 2009, 05:13:15 pm »

Hosting now, guys. I have to sleep at some time, you know.
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Dragooble

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3512 on: August 08, 2009, 05:14:50 pm »

wait, why is dr. johbson using toonymans avatar?
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3513 on: August 08, 2009, 05:15:41 pm »

wait, why is dr. johbson using toonymans avatar?

Because they are my brothers now.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3514 on: August 08, 2009, 05:19:22 pm »

Also, CIB, health analyzers are broken. They analyze the subject's genetic information, and when I adminspawned a "Genetic Analyzer" all I could do was hit myself with it.
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Trorbes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3515 on: August 08, 2009, 05:23:29 pm »

Hosting now, guys. I have to sleep at some time, you know.


Yeah, but you sleep during the daytime for many of us.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3516 on: August 08, 2009, 05:46:00 pm »

Also, CIB, health analyzers are broken. They analyze the subject's genetic information, and when I adminspawned a "Genetic Analyzer" all I could do was hit myself with it.

Probably simply forgot to rename the proc path for the genetic one.
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3517 on: August 08, 2009, 06:58:35 pm »

qwerty, yup, fixed long since. Johbson, I'll PM you my code fixes.

Uhm, anyone there?
« Last Edit: August 08, 2009, 07:06:05 pm by cib »
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Trorbes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3518 on: August 08, 2009, 07:20:55 pm »

Okay, I'm going to be making a new, hopefully less cluttered and more coherent map for BS12, since I believe other people expressed interest in it.  It's not going to be done for a while, and I'm still going to be working on the current map.  I'll also make sure I don't break the escape pods/supply shuttle, so don't worry, CIB and qwerty, I'll make sure your efforts don't go to waste.  Currently, I'm open to suggestions for general ideas/what you want to see in the new map, but keep in mind that it's not my job to add or modify objects.

In the meanwhile, I'm fixing a few other parts of the station, and renovating the engine; a complete overhaul, one hopefully more efficient.
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Dragooble

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3519 on: August 08, 2009, 07:23:35 pm »

so not only will there be an escape shuttle, but also escape PODS? and post a preview of this map if it isn't too much trouble.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3520 on: August 08, 2009, 07:28:34 pm »

The supply shuttle:
Create it on Z-level 2.
Place the door over shuttle floor.
Cover it's area with the supply shuttle area.
Copy that area, in it's exact place, down one z-level. Up one would probably be a good idea, to mark it as "occupied", as the shuttle moves to z-level 3 for transit. Create a supply station on z-2 around the shuttle. Not much if you don't want to put much, though at least an airlocked dock would be nice.

Ensure it has open floor space, because that is where ordered supplies spawn.
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3521 on: August 08, 2009, 07:34:01 pm »

Hosting a server again while Johb is gone. (byond://cib123.dyndns.org:1076 as usual)
« Last Edit: August 08, 2009, 07:36:12 pm by cib »
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Trorbes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3522 on: August 08, 2009, 07:44:43 pm »

Dragooble:  There are pods already, and thank CIB for getting them to work, at least in a very hardcoded sort of way so far.

I haven't started the map yet, but I'll do some preliminary sketches sometime tonight (if I don't forget) and post the ideas here.

qwerty:  Thanks for letting me know that.  I'll definitely keep that in mind.
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3523 on: August 08, 2009, 08:19:27 pm »

qwerty: Escape Pod isn't going to CentCom anymore?
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3524 on: August 08, 2009, 08:26:43 pm »

I saw it pass Z-3 and Z-4, but no CentCom.
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