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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 228 229 [230] 231 232 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 826103 times)

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3435 on: August 05, 2009, 09:17:08 pm »

Well, I have done it. The captain, AI, and anyone else who can use a comm console can now order in almost anything useable from atom.dm.

There is a two minute trip each way, and the requisition points reset to 50 when the suply shuttle returns to it's dock.




Oh snaaaaap that is going to be awesome.

I have a question. I have been trying to make an Infrared/signaler device, that when the infrared is tripped it will send a signal to another device, or whatever. I can't get it to send a signal to anything that isn't attached to something... I.E: i can get it to send a signal to a bomb, but not to anything else. Does anyone know how to make one that sends a signal when the infrared is crossed? I want it for station security purposes.

Hmm. Thats bizzare, it should be the same process, unless my memory died on me again, which is also likely. Did you remember to screwdriver it at the end?
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3436 on: August 05, 2009, 09:23:31 pm »

Space bear sounds like an expensive Russian vodka. I want to be the bartender again.
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kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3437 on: August 05, 2009, 09:24:48 pm »

No, SPUTNIK Bear sounds like an expensive Russian vodka.

SPACE Bear sounds like a cheesy 80's flick.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3438 on: August 05, 2009, 09:25:56 pm »

Yeah i screwdriver it. Basically here is what i am doing.

Get Infrared Device (Security)
Get Remote Signalling Device
Screwdriver both
Connect them
Screwdriver the Infrared/Signaler
Turn on the beam, and make it visible.
Get another Signaler and make sure the frequencies are the same
Walk through the beam
Nothing happens

If I make the second Signaler a Signaler/igniter/plasma bomb, and walk through the beam the bomb blows up. What should i do so that when i walk through the beam i get a signal?
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3439 on: August 05, 2009, 09:29:04 pm »

Yeah i screwdriver it. Basically here is what i am doing.

Get Infrared Device (Security)
Get Remote Signalling Device
Screwdriver both
Connect them
Screwdriver the Infrared/Signaler
Turn on the beam, and make it visible.
Get another Signaler and make sure the frequencies are the same
Walk through the beam
Nothing happens

If I make the second Signaler a Signaler/igniter/plasma bomb, and walk through the beam the bomb blows up. What should i do so that when i walk through the beam i get a signal?

Hmm. That is very bizarre. I thought we fixed that from happening a long time ago.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3440 on: August 05, 2009, 09:33:01 pm »

Well the server is down, so I can't test it again to see if I may have messed up somewhere  :'(
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Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3441 on: August 05, 2009, 09:38:36 pm »

I just finished updating the server. It is now up! YAY!
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3442 on: August 05, 2009, 09:39:29 pm »

The story of why there is a space bear:
(Spoiler if you want to first see what it is)
Spoiler (click to show/hide)
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3443 on: August 05, 2009, 09:43:49 pm »

Awwwww.

Spoiler (click to show/hide)
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kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3444 on: August 05, 2009, 10:51:11 pm »

I don't see no server ups.
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3445 on: August 06, 2009, 05:07:17 am »

When is the AI gonna get robots? I ended up sitting waiting for a nuke to go off since everyone evecuated as soon as they saw syndicate.

Also, what up with the bugs. Is it really the hard to delete those cryo cells in space and that windoor at security + related stuff?
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3446 on: August 06, 2009, 08:53:33 am »

Dr. Johbson is not a mapper.


Also, is anyone working on a map update right now?
If not, could I get ahold of the very latest version, with the texture upgrades and stuff, so I could fix the map?
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Trorbes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3447 on: August 06, 2009, 09:47:14 am »

I'll get on it in a little bit.

EDIT: Actually, didn't some of your changes involve modifying the map?
« Last Edit: August 06, 2009, 12:05:09 pm by Trorbes »
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3448 on: August 06, 2009, 01:16:38 pm »

I can get you guys the files in a sec, uploading the newest of the new, as we speak.

And right after that, I shall continue my ever expanding job of hosting!

EDIT- Server is up. Yay!
« Last Edit: August 06, 2009, 01:19:30 pm by Dr. Johbson »
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andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3449 on: August 06, 2009, 03:31:56 pm »

i see no server
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