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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 826024 times)

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3420 on: August 05, 2009, 03:07:20 pm »

It was supposed to prevent the server end.
I moved it from Reboot to Del, and that might have been a problem.
I moved it back and will upload soonish, if I can find how to fix the supply shuttle in the next few minutes.

Until then, it won't do anything unless someone messes with the option.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3421 on: August 05, 2009, 03:10:55 pm »

Also, I think I found where the current supply shuttle is broken.
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andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3422 on: August 05, 2009, 03:23:46 pm »

is server still down?

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3423 on: August 05, 2009, 03:25:11 pm »

Seems to be.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3424 on: August 05, 2009, 04:02:58 pm »

A note to anyone who might be affected by my goals to fix the supply shuttle:
I will be converting the shuttle to use "requisition points" to select what gets sent with each load.

If you would like this to work properly, please edit the map, as I know I don't have the latest, so that the supply shuttle is somewhat like this:



The important part is the border-wall and that the shuttle is empty.
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Dragooble

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3425 on: August 05, 2009, 04:05:53 pm »

that looks cool! i haven't been on the server lately. mostly because i'm trying to get a good run on dungeon crawl.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3426 on: August 05, 2009, 04:47:03 pm »

Captain's log, whenever:

The shuttle came today.
The bots loading it claimed that there wasn't enough space for the metal sheets I requested, but when I opened the door, the shuttle was empty.
There was no floor underneath the shuttle's door. I must tell CentCom to fix this ASAP(That means you, mappers!)

I will send CentCom a report on the buggy 'bots, and hope that they fix it.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3427 on: August 05, 2009, 05:12:39 pm »

Captain's log, soon after:

Wow, those Centcom guys are fast.
They fixed the buggy bots, so they are actually loading the supply shuttle now.

They say they added the missing floor tiles, but it must have detached itself in-flight.

However, the metal I ordered arrived on it. This is great news!

Must go now, I have to leave a captain's log in the toilet.
(Not IRL, just IJC(In joke character))

~~~~~~~~~~~~~~~~~~~~~~~

The supply shuttle is working now.
Still have to get the door-floor working again.
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kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3428 on: August 05, 2009, 05:14:33 pm »

Captain's log, soon after:

Wow, those Centcom guys are fast.
They fixed the buggy bots, so they are actually loading the supply shuttle now.

They say they added the missing floor tiles, but it must have detached itself in-flight.

However, the metal I ordered arrived on it. This is great news!

Must go now, I have to leave a captain's log in the toilet.
(Not IRL, just IJC(In joke character))

~~~~~~~~~~~~~~~~~~~~~~~

The supply shuttle is working now.
Still have to get the door-floor working again.

 :P
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3429 on: August 05, 2009, 05:23:45 pm »

To fix the door-floor: delete it and it's area(maybe less), place the floor, then a door, then the area. Maybe just need to delete/replace the area over the supply shuttle door after adding the missing floor.

Edit:
And with that, the supply shuttle should be 100% working again(Untested: mobs riding it and the return trip, but they *should* work)

Now to add more items to send oother than metal and glass sheets.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3430 on: August 05, 2009, 06:48:05 pm »

Well, I have done it. The captain, AI, and anyone else who can use a comm console can now order in almost anything useable from atom.dm.

There is a two minute trip each way, and the requisition points reset to 50 when the suply shuttle returns to it's dock.

« Last Edit: August 05, 2009, 06:49:37 pm by qwertyuiopas »
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andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3431 on: August 05, 2009, 07:00:41 pm »

space.... bear? i hope you meant space beer

kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3432 on: August 05, 2009, 07:06:38 pm »

space.... bear? i hope you meant space beer

Oh no, That would be redundant, as Space Beer's already there.

Also, there should be restrictions on what can be ordered. Depending on class.
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Dragooble

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3433 on: August 05, 2009, 07:28:13 pm »

space.... bear? i hope you meant space bear

fixed.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3434 on: August 05, 2009, 07:39:16 pm »

I have a question. I have been trying to make an Infrared/signaler device, that when the infrared is tripped it will send a signal to another device, or whatever. I can't get it to send a signal to anything that isn't attached to something... I.E: i can get it to send a signal to a bomb, but not to anything else. Does anyone know how to make one that sends a signal when the infrared is crossed? I want it for station security purposes.
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