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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 825907 times)

kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3345 on: August 03, 2009, 04:21:47 pm »

That was fun.. I played as a bad-guy undercover cutting wires and otherwise sabotaging the station. I then decided to go unknown. I screwed up when the AI noticed me, which I hadn't planned on. So I ran to the engines, cut all the SMESes without them knowing, and tried to fill the room with fire by disabling the fire alarms. I'm somewhat insane, my character.

Got arrested later on... Now i'm the frothing-at-the-mouth guy that noone gives a hoot about.
« Last Edit: August 03, 2009, 04:24:28 pm by kholhaus »
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3346 on: August 03, 2009, 04:52:06 pm »

Update done. Atmos fixed. Virus added. Ideas on viruses and methods to cure them are welcomed.
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Cecilff2

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3347 on: August 03, 2009, 04:58:20 pm »

methods to cure them

Immolation  ;)
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There comes a time when you must take off the soft, furry slippers of a boy and put on the shoes of a man.
Unless of course they don't fit properly and your feet blister up like bubble wrap.
Oh ho ho, but don't try to return the shoes, because they won't take them back once you've worn them.
Especially if that fat pig Tony is at the desk.

cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3348 on: August 03, 2009, 05:06:16 pm »

Well, I was rather thinking of pills. There actually already are pills to cure them, but there should be some nice way to produce them, in which toxins, chems, medbay and genetics have to work together =D On a related note, I think currently injecting new DNA is instant-cure. Then again, currently, injecting new DNA will get you half-killed. Those things need to be reworked I guess.

--edit--

Ah, right, turning monkey and back will get the disease away. But it would revive you, too, so I guess that works.
« Last Edit: August 03, 2009, 05:08:20 pm by cib »
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kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3349 on: August 03, 2009, 05:09:05 pm »

I've got an idea...

Delayed monster-virus. On initial infection, the person feels fine. Later in the game they feel symptoms. After 1 minute of feeling symptoms, the transformation is uncurable. They then slowly lose their mind and become a zombie/monster/alien that can bite others, with the delayed infection.

The cure would be a mixture of sugar, radium, and rejuvenators. The sugar stops the infection, the radium kills it, and the rejuvenators replace the dead alien/zombie/monster tissue with human tissue.

There could also be a vaccine to PREVENT the infection from even starting.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3350 on: August 03, 2009, 05:12:24 pm »

Ok, so..Updating bug. How do I fix this thing? :P
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3351 on: August 03, 2009, 05:15:13 pm »

Open Public.dme

Hit Ctrl-F(possibly you have to first open a code file in the left panel)

enter "updating" and start the search

Remove the line where it says something like "if(blahblah) world << "updating""

Hit "Build->Compile" in the top menu.

Proceed with hosting.

Really sorry =(
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3352 on: August 03, 2009, 05:16:35 pm »

Open Public.dme

Hit Ctrl-F(possibly you have to first open a code file in the left panel)

enter "updating" and start the search

Remove the line where it says something like "if(blahblah) world << "updating""

Hit "Build->Compile" in the top menu.

Proceed with hosting.

Really sorry =(

It's not finding it.
I'm probably searching the wrong file.
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3353 on: August 03, 2009, 05:17:19 pm »

Should be, are you certain you opened the right file?

Line reads:    if(locate(/mob/human) in view(src, 2)) world << "updating"

It's in file: code\game\cell_processing.dm line 1516

Ah, right, you need to select "Included Files" instead of "This File" in the search dialog.
« Last Edit: August 03, 2009, 05:19:45 pm by cib »
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Giant Snowman

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3354 on: August 03, 2009, 05:19:13 pm »

Make sure you're searching all files, not just the one open now. Does it find anything (or too many things) if you search for just the word updating?
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3355 on: August 03, 2009, 05:19:44 pm »

Should be, are you certain you opened the right file?

Line reads:    if(locate(/mob/human) in view(src, 2)) world << "updating"

It's in file: code\game\cell_processing.dm line 1516

Got it, thanks.
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kholhaus

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3356 on: August 03, 2009, 05:37:31 pm »

fever is LETHAL!

Man Viruses should be few and far between. Occaisional virus hot-spots popping up around the station. And every say 10-15 minutes a new virus spawns.

We need a zombie virus though, and a zombie gamemode. Dead space, yo.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3357 on: August 03, 2009, 06:19:36 pm »

It shouldn't be something character-intrinsic, but maybe some kind of ghost-detector device that the Chaplain has access to that can be used to find/listen to ghosts.

Ghostbusting mode. A few players, maybe 1/10th of the total number, start as ghosts, restricted to certain areas, with powers related to that area, fire in the engine, controlling monkeys in genetics, small explosives in toxins, that sort of thing. The crew gets a shipment of Neutron packs, and has to clean up the station, while getting everything running. Anyone who dies becomes a weaker ghost, stuck in the area he is in until captured.
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Giant Snowman

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3358 on: August 03, 2009, 06:40:52 pm »

I was a revolutionary last game, but there seems to be something weird with the briefing message. I saw 3 listings that I was a revolutionary and I got 3 frequencies to activate my uplink. After figuring out which one worked, I got myself a sleepy pen and stabbed Wilson Kilrain (Head of Maintainance). He fell asleep and I dragged him away to flash him once he woke up without his sunglasses and headset.

However, he thought he was going to be killed and logged off for a while. So after I flashed him, he was limping about and yelling about magma. I hid him in a confession booth and hoped he would have some new revolutionary ideals when he logged back in. Sadly, it didn't take. He was oblivious to the glory of communism and promptly accused me of stabbing him. (Maybe I should have disposed of him when I wasn't sure he'd join me)

Later on I noticed we didn't get that red R flag on eachother, but that was malfunctioning a while back too. Then, just as I got him to let go of his bourgouise way of thinking, the captain died in an accident and I won. 3 times.

Is the Head of Maintainance supposed to be immune to communist flashes or is it something unexpected? He isn't part of the command staff because I won while he was still alive.
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3359 on: August 03, 2009, 06:43:56 pm »

He probably didn't see the message....We really need a better way to tell revs from normal people.
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