MarineElite has been permanently banned. If he's going to willfully disobey my previous instructions, there's no point in keeping him around.
He's not the only problem though. If there's an issue with somebody, report it and then ignore future posts from that person.
Also, I don't know what's going on with Pillow Killer and Yanlin, and I don't care. If people keep fighting in this thread and I have to keep coming back here, I'm going to delete it and stop any future thread on this game.
I started playing SS13 about 5 years ago and quit 2 years ago. Mainly due to two prevailing facts that everyone here wants to ignore:
1.The game is designed to encourage mayhem and grieffing(killing other players).
2.There has never been a point were RPing was prevalent.
My reason for number 1:
There is several main jobs in SS13. Before the new stations, the real major ones were Medical, Security, Bridge/Prison. All of these jobs are based around a few points. Medical is necessary to heal people. Security is necessary to arrest and jail people. Prison is necessary to imprison and execute people. Bridge is necessary to maintain order. All of these contribute to one idea, there will be problems. I remember when I started playing, a lot of old dogs would exclaim how there is RP to be had. How the best mode was extended mode. But, I also remember that during these RP extended mode, unless someone was trying to kill everyone else, the game was hideously boring. Nothing would happen. Normal RP'd characters don't freak out and kill somebody -requiring medical to heal wounded/researcher to revive - requiring security to "secure", etc. Thus everyone's job became pointless. Eventually people would lose it, and start finding pisspoor reasons to kill other players, and the game would fall into mayhem. The toxin researcher would get super heated plasma and blow up half the station. Security would become nazi-esque. Command would bring out lasers. Prison would kidnap and torture randomly. But this was RP. Now eventually, I saw my first griefer. More like, I was killed randomly by a naked guy with a toolbox. The RP people greatly disliked these griefers. They caused chaos. They required security to run after them. They required prison sentences. They required medical to heal people. They basically required everyone to do their jobs, and they also gave everyone a common enemy. However over a span of 4 months, griefers grew exponentially. Eventually most servers had to be heavily adminned with IPbans flying out like bullets from a machine gun. This didn't stop them. Griefers got smart. They learned how to make bombs, open airlocks with wire cutters, how to target and run effectively. They learned how to hide and act like a role until the moment was right. Then, all the sudden, griefing stopped. The griefers drove out the Rpers and became Rpers. Because the Rpers were griefers who simply made devious plans. Instead of naked toolboxes, they were sneaking to get swat. Instead of running reckluously, they'd earn your trust, throw you off their trail by distant bombs activated by inconsipicous beeps. Even hiding them in people's backpacks. It was a sick game. The RPers only hated Griefers because they ruined these plans.
This above, and this below is my reasoning behind my number 2:
I was an admin for a server once (Run by a person that went by VistaBeta haha) At least I think that's his name, it might be something else. Well I tried to be a just admin, banning griefers and running around invisible with cloak being omnipresent to find them in the act. However, I found my fellow admins, even those ranked higher than me WERE griefers. It was the RPer = planning griefer syndrome thrown on it's head. These admins, once rpers, would gain the power of item spawn and use it to a totalitarian level. However, they'd never get in trouble because they acquired lackies. This period of gang warfare always evolved when there was more than 1 admin. I avoided this nonsense. I was going to be a real rper. I got my admin revoked by a higher admin, *not vistabeta, who said I was abusing power (because I accused him of abusing power). Anyways, after this time the game went through another griefer cycle. The once-griefers now were Rpers and complained about the griefers.
Then I came to realize, this game was designed simply to encourage griefing. Every game mode encourages it. Every game ends in it eventually. Even with the new stations, with new jobs, it ends with someone scheming to do some evil. A medical researcher can't experiment on people without subjects, willing (unlikely) or unwilling (usually). Security always goes power mad.
Even now, when I look at the current server hosts, I see the most ironic thing. Those hosts were the griefers I onced banned constantly. Cycle keeps turning.
It's call SS
13 for a reason.
And the sick thing is, the griefers are what keeps it fun for 70% of the jobs. It's them who allow security to taser and cuff. Medical team to heal. etc.