Well here's the squarish monstrosity that everyone seems to want.
Don't get me wrong, it's still very efficient, but it seems like it would be expensive to make and it's not very compact at all. Although, according to some people bigger is better. Whatever, here it is:
Gah! So many colors! Let me break down the eye candy for those of you not insane enough to follow my inner logic.
Bridge+Security: That's that one big sea-green room with the smaller gray room attached to it. As you can see, it's centralized, and is the only way into the proto (More on that later). The large amount of hallways attached to it means that people will be passing through it often, but I don't see how that's bad. The crew should have access to the bridge, just keep the more important items behind window doors. The security room also doubles as a brig, but I don't plan on it being crowded as much as the first design. (You know what I'm talking about). It's also next to toxins, for obvious reasons.
Arrival Area: The arrival/escape shuttle area is more open then other rooms, and has direct access to the courtroom. The courtroom itself, however, can only be accessed via the bridge. A separate, smaller room will house the jury, which can be accessed through and outside door leading to the arrival area. The little orange room to the north is an EVA storage, free to anyone. It never made much sense to me to restrict space suits. After all, we are on a SPACE STATION. *Dur* Instead just the Proto is restricted, only access being that of the heads.
Toxins: Those little rooms above security will make up toxins. It never made sense to me, either, how toxins was separate from the ENTIRE STATION and even had to have its own security force. this new toxins room has all the features of the old one, except for two crucial differences:
1. There is no launcher room. Or rather, there is, but it is to the east, wedged in between those two pinkish rooms (I forgot to draw it.
). Why? For one, there NEEDS to be a way to dispose of waste on the station, and two, it adds a new way for the traitor to be malicious besides making bombs. (Which is always a good thing.)
Engine: The series of rooms to the southeast. Green: Engine room, Darker green: Engine storage, Red and Dark red: Hot and cold loop respectively, small south cyan room: a EVA+firesuit storage. Not much else to be said besides the addition of a EVA room for external repairs.
Church+Mourge: The yellow rooms to the northwest house the station's religious needs. The south mourge will hold caskets, ready to be flung into space via a mass driver. This also allows for funerals, which I hope will be held in the future. The church to the north... well... not much will change except the confessional being merged with the priest's quarters.
Proto: that self contained engine wonder-being to the east will be restricted to only the heads. The cyan room just to the south of the hallway out into space will be a canisterstorage/EVA room.
Atmos: God I had alot of trouble with this. For one, I want to make it useful, but also I want it to be out of the way of the rest of the station. Those two needs conflicted, because pipes need to go through walls (To avoid messiness), and without it being in the center, pipes will be going all over the place, something I wanted to avoid with this station.
I really need help with this, guys.Atmos will be controlling the northern solar array. The south one with be controlled by a very small separate room with access to only atmos techs or station engineers.
Extra tool storage: Ideally, most of the things that engineers will need will be found in engine control. But, if the way is blocked off somehow, there's an extra cache of stuff in the northeast pink room.
Medbay+Med research: The two magenta rooms to the northeast will serve all the medical needs the station has. West is medbay, and the east is where Med research will be. You may notice there's alot of extra space just to the north and east of Med research. This is because I hear that we may have additions to that area soon, and I don't want it to be crowded when we decide to expand.
That's pretty much all there is to it. Please comment and tell me if it's more to your liking than the previous compact station or not.