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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 195 196 [197] 198 199 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 811067 times)

MarineElite

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2940 on: July 20, 2009, 01:35:29 pm »

Why don't we get replacing pipes in already. The goons already have it. Its also the main reason I hate plasma storm if it explodes near any of the engine pipes, no more engine at full strength.
Also atmospherics its another bad thing for it to hit because there's mostly a ton of pipes in there.
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Yanlin

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2941 on: July 20, 2009, 01:39:14 pm »

Hey, don't look at me. Look at Floirt if you want it for the current version or STFU and GTFO if you want it in Qwerty's version because he already said he'll work on it.
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Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2942 on: July 20, 2009, 02:02:43 pm »

Im thinkin' we require a backup Atmos area.

basically just some space connectors.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2943 on: July 20, 2009, 02:20:15 pm »

I have SMES on the condnet, APCs topping themselves up off it, then supplying power to the ordinary stuff.

Next I should get to work on the pipes.
And a t-ray scanning item.
And then a method of power generation, because as it is, if someone keeps opening and closing doors for a few hours, all the doors will suddenly stop working.

Long time change that wnt unannounced:
The mob tick() will only do breathing if var/has_breath = 1

Also, quitting and rejoining shouldn't reset your position.
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Eh?
Eh!

Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2944 on: July 20, 2009, 02:24:21 pm »

need any Items Drawing?

cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2945 on: July 20, 2009, 02:30:31 pm »

Found a little glitch, you should check for mob.client more often:

Spoiler (click to show/hide)

I discovered this by using a debug verb, so it might never actually occur, but maybe if someone logs out..
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2946 on: July 20, 2009, 02:42:09 pm »

Also, an idea to nerf bots down a bit: Have them work like trains, they will be constantly recharging if a wire is in range, but run out of power otherwise pretty quickly. Sounds pretty dumb, though, since the wires have isolation and stuff.. Otherwise, simply have rechargers and have them run out of power after, say, 5 minutes of intense work, or more with a better battery. Should have rechargers in many places then, though. *imagines people going Matrix and cutting wires to destroy the bots' power source*
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Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2947 on: July 20, 2009, 02:45:11 pm »

Just give them a battery.

have a storage area where they can go, which contains batteries, or some form of recharger, i suggest there should be several classes of bot.

they also need Full access to EVERWHERE.

cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2948 on: July 20, 2009, 02:54:53 pm »

they also need Full access to EVERWHERE.

No, no, certainly they don't.

Quote
Captain broadcasts: Hey, what is this security bot doing on the bridge?
Captain broadcasts: Ahhhh! Nooo! The pain!
The traitor has accomplished his goals. Restarting..

Seriously, there's an A.I. to give bots access to rooms where it thinks they are needed. They'd also have an ID-card mechanism. Just because they can be programmed, it doesn't mean they can't be programmed to something unpleasant.
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Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2949 on: July 20, 2009, 02:57:13 pm »

just make is so they move slowly, or something, SOME of the bots need access to everywhere, like Mobile Atmos bots (this could work) which is basically a mobile tank. able to release gasses at will, to facilitate in filling rooms with oxygen if its purged somehow.

MarineElite

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2950 on: July 20, 2009, 02:58:55 pm »

Anybody know who this "Andriod Data" player is he randomly invites me to play on some advanced private server with a entirely redesigned and more features station.

Also it has Drive-able shuttles!
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Yanlin

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2951 on: July 20, 2009, 03:02:28 pm »

I am sad that Johbson is not hosting.

I am sad that there are two fake Bay 12 servers.
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2952 on: July 20, 2009, 03:05:41 pm »

Also, Jakkarra, if you could draw some HUD icons for bots, that would be awesome. Namely, an abstracted bot body, similar to the human ones.
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Broose

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2953 on: July 20, 2009, 03:10:26 pm »

I am sad that Johbson is not hosting.

I am sad that there are two fake Bay 12 servers.

I am asking one of the hosts about it.

EDIT: I asked Cone_Sniper if he had permission to host the server. He ignored me.
« Last Edit: July 20, 2009, 03:13:43 pm by Broose »
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MarineElite

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2954 on: July 20, 2009, 03:14:28 pm »

Heroes mode is awesome check out the power I got along with killing a guy for power of illusions.

Power: Intuitively learn and steal powers
--------------------------------------------------------------------------------
With this power you will be able to steal the powers of others by killing them. After killing them you can invoke this power to learn theirs. Unlike mimicry you will instantly know all there is to know about the power, no matter how little the original owner understood of it. In addition, you can escape handcuffs by using the *chuckle emote.

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