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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 193 194 [195] 196 197 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 811118 times)

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2910 on: July 19, 2009, 08:10:13 pm »

Aren't grilles effective against meteors? Or was that girders.... Can't remember the last time I've seen a girder.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2911 on: July 19, 2009, 08:43:16 pm »

Grills are quite nice. They are actually rather strong, and they better simulate a hull breach that is too small for a person to be sucked out of, but still allows small things to escape.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2912 on: July 19, 2009, 08:59:33 pm »

01.02 is up, same link.

In it is t-ray(debug verb) and an unused glasses equip slot.
Soon comes the t-ray item, minor cables(needs the art first, otherwise it would be done already) and APCs
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Eh?
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MarineElite

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2913 on: July 19, 2009, 09:37:50 pm »

Windows should be stronger and fortified windows only used for a viewport out.
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Also to those it may concern How to bybass Troubles with your IP on Byond

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2914 on: July 19, 2009, 09:44:08 pm »

1 WAY MIRRORS!

lol that just hit me...we should be have these.
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MarineElite

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2915 on: July 19, 2009, 09:52:40 pm »

Interrogation room  ;D

Also a glitch - A mine cant see you with the lights off.
« Last Edit: July 19, 2009, 10:12:11 pm by MarineElite »
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Also to those it may concern How to bybass Troubles with your IP on Byond

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2916 on: July 20, 2009, 03:06:38 am »

I ARE BACK!!

I have read the many, many posts that came up while I was away. Don't think I really have to respond to any, but I might have overlooked/forgotten about one I should have. Just bring it back up and I'll answer it for you.

To everyone else- Very Nice work, guys, on SS82 or whatever you're going to call it, I thank you for your great work.

Server will be up as soon as I finish updating it and maybe stare into space for a few minutes.
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Giant Snowman

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2917 on: July 20, 2009, 05:22:14 am »

The handwave for the job note with the voice I was thinking of was my characters memory. How do I even know what Aven Donn sounds like before I see him? Shouldn't the description just say: A strangers voice comes trough the radio:"Hi, I'm Aven Donn, your head of personel."? No, because me and Aven were on the mission briefing together and were properly introduced. I know his job because that was the first thing I asked him.
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Benzene on steam.

Sowelu

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2918 on: July 20, 2009, 05:24:39 am »

Also, here is a sample of conduits running through primary.

I have left node locations where an APC would be found.

(image)

I'd recommend against one tile wide hallways.  There's lots of problems there.  Like, you can't push things around corners, say.  And it just makes maneuvering annoying.  Try to make things bigger!  I say that now because it's annoying redesigning stations THAT much later!
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His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Yanlin

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2919 on: July 20, 2009, 06:03:40 am »

The handwave for the job note with the voice I was thinking of was my characters memory. How do I even know what Aven Donn sounds like before I see him? Shouldn't the description just say: A strangers voice comes trough the radio:"Hi, I'm Aven Donn, your head of personel."? No, because me and Aven were on the mission briefing together and were properly introduced. I know his job because that was the first thing I asked him.

Simple: We've been working on the station for quite some time. Everyone had a chance to meet everyone at least once.
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WE NEED A SLOGAN!

Poltifar

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2920 on: July 20, 2009, 06:27:36 am »

Welcome back Johb. So, when will the server be up?
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2921 on: July 20, 2009, 07:35:17 am »

Also, here is a sample of conduits running through primary.

I have left node locations where an APC would be found.

(image)
I'd recommend against one tile wide hallways.  There's lots of problems there.  Like, you can't push things around corners, say.  And it just makes maneuvering annoying.  Try to make things bigger!  I say that now because it's annoying redesigning stations THAT much later!

This is just the primary testing station.
It will be redesigned once there ARE things to push.
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Eh?
Eh!

Yanlin

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2922 on: July 20, 2009, 07:37:52 am »

I already said I'll redisign it once there are more stuff being used.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2923 on: July 20, 2009, 07:53:14 am »

I have the back-end code for wires already in, and interestingly the old SS13 uses the exact same icon format, and even has the fake 3d effect, so rather than remake all of them, I am using the old ones as a placeholder untill/unless someone wants to make a new set.

I am nearly done adding the editor placement objects for them.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2924 on: July 20, 2009, 08:13:31 am »



It saw two powernets.
Success.



Next is APCs and then power loads.
(doors and stuff)
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