Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 152 153 [154] 155 156 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 822558 times)

Cajoes

  • Bay Watcher
  • "I'm a damn cat."
    • View Profile
    • http://none
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2295 on: July 06, 2009, 05:46:20 pm »

Speaking of science.



It's called a Scuzzer Droid.

Edit: In the game Startopia this little helper comes from, he and his mkII and mkIII pals help maintain giant donut shaped space stations. By constructing amenenities, repairing wear and tear and scraping away the filth that accumulates on stations that are frequently visited by, eugh, tourists. They also manage cargo crates.

I figure that a AI with some time to spare could use it to make emergency repairs to damaged sections. With a limited selection of built in tools of course and being much slower than a human agent. But sturdier. Since it's made of metal and durable plastic and do not require to breathe. (We might want to make it require a energy cell to operate however. Just to give it some limitation.)

Of course, in my opinion, a player-AI should focus on reporting odd behaviour and anomalies in the station's systems. But a understaffed station might find this thing useful.
« Last Edit: July 06, 2009, 06:00:00 pm by Cajoes »
Logged
Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

Dr. Johbson

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2296 on: July 06, 2009, 05:47:32 pm »

Speaking of science.



It's called a Scuzzer Droid.
Aw, its awesome.
Logged

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2297 on: July 06, 2009, 05:49:59 pm »

SCIENCE!!



EDIT: Wait, did the server just crash JUST as I got unbanned?
Logged

Trorbes

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2298 on: July 06, 2009, 07:41:38 pm »

Hey, Floirt, if you don't mind, can I make some improvements to the station?  For example, there's only about 10 emergency closets around the station, and over half are are in restricted areas.  I also heard some complaints earlier today about how inefficient the primary engine is, so I want to see if I can make it better.
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2299 on: July 06, 2009, 07:45:56 pm »

See if you can figure out why the batteries dont work some of the time. They arent charged so they dont have any power to charge so they can never be turned on.
Logged

Trorbes

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2300 on: July 06, 2009, 07:59:35 pm »

That sounds more like a glitch, and anyway I'm only doing some mapping at the moment; coding will have to wait until I'm familiar with the language.

EDIT: Also, it'd be really helpful if I knew how to give myself admin powers for testing it.
« Last Edit: July 06, 2009, 08:01:09 pm by Trorbes »
Logged

Dr. Johbson

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2301 on: July 06, 2009, 08:51:56 pm »

Sorry for the server crashing, I had to go. Still am gone, don't ask.  :P

Anyway, I also got into mapping. Wow, I thought it was going to be harder. Maybe I was doing something very, very wrong but it seems very easy.
Logged

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2302 on: July 06, 2009, 09:09:23 pm »

A fix for grille layers:
In code\atoms.dm, add
Code: [Select]
layer = 2to /obj/grille

Now wasn't that easy?

Alternatively, an in-game solution for use on unfixed servers is to build the windows AFTER the grate. Same effect, diffrent method. Code edit is easier in every way if you have code access.

(Basically, the fix gives layer a default value of 2 rather than the 3 that I assume is inherited from a base object)
Logged
Eh?
Eh!

Trorbes

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2303 on: July 06, 2009, 09:17:36 pm »

So what's so important about grilles being on the second layer?
Logged

Cajoes

  • Bay Watcher
  • "I'm a damn cat."
    • View Profile
    • http://none
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2304 on: July 06, 2009, 09:53:56 pm »

Same reason I make these silly sprites.

For the looks. A grille is not very transparent, so you can't tell there is or aim at a reinforced window that's under it.

Edit: Ooh that reminds me, (not really, something else did), would a tram system be a feasible way to put some distance between high-risk areas of the station?

Better than flinging the researchers with mass drivers.
« Last Edit: July 06, 2009, 09:57:27 pm by Cajoes »
Logged
Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

Micro102

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2305 on: July 06, 2009, 10:00:46 pm »

Would thirst and hunger be able to be implemented into this game? the games don't usually last long and this would add tot he RP. Give security something more to do then torture the prisoners.
Logged

beorn080

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2306 on: July 06, 2009, 10:28:23 pm »

Better than flinging the researchers with mass drivers.
TRAITOR! A true dwarf would think nothing of it.
Logged
Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Floirt

  • Bay Watcher
  • OMIGODJCABOMB!
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2307 on: July 06, 2009, 11:50:52 pm »

Ladies and gentlemen, I present you our new (totally unfinished) Toxins:

Spoiler (click to show/hide)

Also in: -DF Names! Play Urist Mcurist today!
           -Toxin Officer! Because flinging heads over flimsy bridges is highly unsafe!
           -Access revamp! Because current accreditations were screwy!
           -Stuff!

To come: -Buildable doors! Namely because I hadn't the code under my eyes because of my internet!
             -Finished Toxins, complete with normal equipement, solars, atmos, and even make-shift engine!
Logged
Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2308 on: July 06, 2009, 11:55:14 pm »

Very nice
Logged

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2309 on: July 07, 2009, 03:33:45 am »

Would thirst and hunger be able to be implemented into this game? the games don't usually last long and this would add tot he RP. Give security something more to do then torture the prisoners.

Why?  You're not the only person to suggest this.  But games tend to last an hour or less.  Either food is SO IMPORTANT that securing food is a major challenge, or everyone just grabs a candy bar at the same time as they grab an air tank so they can just nom it at the half-hour point or whatever...
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!
Pages: 1 ... 152 153 [154] 155 156 ... 950