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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 148 149 [150] 151 152 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 822742 times)

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2235 on: July 05, 2009, 07:39:08 pm »

Ugh.
I made one mistake(circitry instead of circuitry) and fixing it requires constantly swapping the spellings to alternatively remove them from the map and check if there are any left.

But other than that, buildable airlocks work!
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2236 on: July 05, 2009, 07:43:54 pm »

If you could make it so the creator/AI/Hacker could adjust the access of the door...So assistants can't wander into a replaced bridge airlock.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2237 on: July 05, 2009, 07:51:04 pm »

Door access should be a universally editable parameter, probably requiring a captain level ID.

On the other hand...

Done!

I left 40 in the EVA room, 10 in the elevtrical room, and a small handful scattered elsewhere.

That reminds me, disassembly mid-construction.
I guess the crowbar should work.
And construction delay.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2238 on: July 05, 2009, 07:56:47 pm »

Door access should be a universally editable parameter, probably requiring a captain level ID.

On the other hand...

Done!

I left 40 in the EVA room, 10 in the elevtrical room, and a small handful scattered elsewhere.

That reminds me, disassembly mid-construction.
I guess the crowbar should work.
And construction delay.

Good work. In other news, I am at home, but I could probably only host the server for an hour or two, if not much less. Should I anyway?
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Trorbes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2239 on: July 05, 2009, 08:10:52 pm »

Door access should be a universally editable parameter, probably requiring a captain level ID.
Or a screwdriver, a multitool, and some insulated gloves.

Also, you should probably get some feedback on door creation before declaring it "done," for tweaking or changing the construction method if need be.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2240 on: July 05, 2009, 08:14:26 pm »

Delays for welding, the only real time-consuming activity should be in.
At the very least it cares if you are where you were when you started and still have the welder out.

Disassembly is in too.

Just need testing.

After that, non-local testing.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2241 on: July 05, 2009, 08:20:31 pm »

It all works.
Temporary testing server is up.

Edit:
Nope, port was unforwarded.
Can't host anymore.
« Last Edit: July 05, 2009, 08:22:20 pm by qwertyuiopas »
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IndonesiaWarMinister

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2242 on: July 05, 2009, 09:12:07 pm »

Who is TBserver?
He's hosting our files too?

(Damnit, we're just that awesome as a server, that everyone stole us ideas)
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2243 on: July 05, 2009, 09:16:19 pm »

As I can't host anymore, here are the important changes I made to add constructable doors:

Spoiler (click to show/hide)

Edit: please tell me if I missed something.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2244 on: July 05, 2009, 09:23:06 pm »

Please make some way of dealing with windoors. As it stands, if there isn't power, or if you don't have the right access, they are stronger then pure unobtainium. Even if you just let us bash them in with a fire extinguisher, it would help. Granted, the other problem is airlocks that are bolted and powerless, but they are far less common.

Edit: There are currently two Bay Station 12 servers running. Neither have mentioned anything in here. Gonna go see what I can do about it.
« Last Edit: July 05, 2009, 09:44:17 pm by beorn080 »
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

IndonesiaWarMinister

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2245 on: July 05, 2009, 10:04:06 pm »

Should we crash them?


(Oh, tell me how to make bombs. And changing it temperatures. Really.)
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2246 on: July 05, 2009, 10:22:38 pm »

First you need some really hot plasma, the engine will do most days though its better to get a smaller fire for more heat, say the prototype engine. Then you extract plasma with an empty can so its nice and hot, and fill a small plasma can with it. Then read this guide and use that small plasma can when needed. http://stylee32.net/ss13guide/Creating/Weapons/Bombs/
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2247 on: July 05, 2009, 10:57:03 pm »

IF you can get the prototype engine up, you may end up with something more powerful then the dwarf bomb.....the normal engine you can get over 6000. just.......i really shouldnt be saying how to make these things without admins permission
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IndonesiaWarMinister

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2248 on: July 05, 2009, 11:08:28 pm »

I'm an admin.
Speak.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2249 on: July 05, 2009, 11:19:28 pm »

The prototype engine basically has a giant condensor on it, making it capable of massively high temps. Easily enough to crash the imposters servers.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.
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