I think atmospherics should be way more important. I've mentioned before, but it doesn't do anything when it's working properly. When there's an air leak...well, you patch the leak, then you drag an oxygen tank into the room. The only time atmo ever gets turned on is when someone is trying to sabotage the station.
Suggestions on how to improve this? I'd like to see the engine require a constant plasma supply from atmo, instead of "fire and forget". (I'd also like to see the engine occasionally blow a pipe and need to be turned off, fixed, and turned back on, but that's just me.) I would kinda like to see CO2 build up over time, to the point where atmo actually needs to scrub the air.
My current best idea, in my modular station, is to have one set of pipes going out from atmospherics that carries good air, and another set of pipes for industrial purposes that carries plasma, NO2, etc. as well as picking up waste from the filters. The industrial pipes would only have outflow valves where it's actually needed, so the worst easy sabotage you could do is to gas prisoners with plasma instead of NO2, or douse the engine. I'd also want some scrubbers in atmos that actually convert CO2 back to O2... so there'd be a little chamber in atmos that waste CO2 got directed into, converted, and then sent back into the 'good' air supply. (And then one sabotage method is to screw with what's coming/going from that chamber...)
I know pipes can break, but is it possible to build pipes or are they gone for good? It would be nice to be able to rebuild pipes. It would also be nice to have some concept of leaks to be patched that aren't totally blown-up pipes.
Anyone know if the high-capacity pipes work, or is there a reason they aren't used?