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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 130 131 [132] 133 134 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 818385 times)

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1965 on: July 02, 2009, 03:31:02 am »

i meant a screen shot or something.

i like the current one. if the old on is the one im thinking about, and has the escape pods and engine next to each other, and all the air filters, no. PLEASE no matter what keep the vents. its just too good a system.

also, a pipe or something that would let you connect 2 or maybe inf canisters together would be awsome. you could make, like a, flamethrower rail cannon with that.
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IndonesiaWarMinister

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1966 on: July 02, 2009, 03:34:13 am »

Dwarf bomb?
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1967 on: July 02, 2009, 03:34:39 am »

GASP! I come just in time to say:
NO! NO reverting to the old one. It might seem better, but its missing alot of usefule stuff, the engine is much harder to light, toxins only has one heater, the toxin test chamber is STUCK to the station, its generally much harder to move around the station as a whole, there are escape pods which WE HAVE BEEN WARNED ABOUT (the 'dwarf bomb', remember?), and many other similar things.

So, if you want to revert to the old one, please fix these things before doing so...
Well, lets check out the old one first, it's pluses could outweight its negitives. Plus, its easy to watch if someones making a dwarf bomb. Anyone dragging plasma canisters to the escape pod bay will have to be insta-banned, and if they're the traitor, we give them a warning first. It is an exploit, after all.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1968 on: July 02, 2009, 03:36:06 am »

Dwarf bomb?

A bomb named after the creator, Dwarf, that can destory an entire station, if not server. An exploit in the code of escape pods makes it possible.
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Zand

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1969 on: July 02, 2009, 03:46:23 am »

Are you guys talking about a map similar to this one?
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Sowelu

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1970 on: July 02, 2009, 03:46:38 am »

GASP! I come just in time to say:
NO! NO reverting to the old one. It might seem better, but its missing alot of usefule stuff, the engine is much harder to light, toxins only has one heater, the toxin test chamber is STUCK to the station, its generally much harder to move around the station as a whole, there are escape pods which WE HAVE BEEN WARNED ABOUT (the 'dwarf bomb', remember?), and many other similar things.

So, if you want to revert to the old one, please fix these things before doing so...

Ah, okay, those points are quite appreciated.

Still, I think that anyone making a new design might want to take *design* inspiration from the old map, even if they take mechanics inspiration from the new one...
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1971 on: July 02, 2009, 03:47:07 am »

Are you guys talking about a map similar to this one?

I think so.

EDIT- Seems kinda small. The hallways, I mean.
« Last Edit: July 02, 2009, 03:50:07 am by Dr. Johbson »
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Zand

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1972 on: July 02, 2009, 03:50:05 am »

GASP! I come just in time to say:
NO! NO reverting to the old one. It might seem better, but its missing alot of usefule stuff, the engine is much harder to light, toxins only has one heater, the toxin test chamber is STUCK to the station, its generally much harder to move around the station as a whole, there are escape pods which WE HAVE BEEN WARNED ABOUT (the 'dwarf bomb', remember?), and many other similar things.

So, if you want to revert to the old one, please fix these things before doing so...

Ah, okay, those points are quite appreciated.

Still, I think that anyone making a new design might want to take *design* inspiration from the old map, even if they take mechanics inspiration from the new one...

Not sure, but I believe that pods are broken in the current code, or something like that.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1973 on: July 02, 2009, 03:50:24 am »

GASP! I come just in time to say:
NO! NO reverting to the old one. It might seem better, but its missing alot of usefule stuff, the engine is much harder to light, toxins only has one heater, the toxin test chamber is STUCK to the station, its generally much harder to move around the station as a whole, there are escape pods which WE HAVE BEEN WARNED ABOUT (the 'dwarf bomb', remember?), and many other similar things.

So, if you want to revert to the old one, please fix these things before doing so...

Ah, okay, those points are quite appreciated.

Still, I think that anyone making a new design might want to take *design* inspiration from the old map, even if they take mechanics inspiration from the new one...

Not sure, but I believe that pods are broken in the current code, or something like that.

We re-enabled them.
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IndonesiaWarMinister

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1974 on: July 02, 2009, 03:54:19 am »

Are you guys talking about a map similar to this one?

I think so.

EDIT- Seems kinda small. The hallways, I mean.

seems to be...
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1975 on: July 02, 2009, 03:57:28 am »

Current version looks better, also, server will be up soon.


EDIT- Server is up!
« Last Edit: July 02, 2009, 04:00:27 am by Dr. Johbson »
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1976 on: July 02, 2009, 04:05:44 am »

i dont get how an escape pod could make a station destroying bomb....you said exploit in code so i guess you meant bug?
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Pillow_Killer

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1977 on: July 02, 2009, 04:18:04 am »

Exploit is not a bug, its a feature.
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Yanlin

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1978 on: July 02, 2009, 06:57:47 am »

Actually, an exploit is a bug that can be exploited. Hence the name, exploit.
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Pillow_Killer

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1979 on: July 02, 2009, 07:01:18 am »

Its not a bug, its a feature!
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?
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