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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 125 126 [127] 128 129 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 818453 times)

Sowelu

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1890 on: June 30, 2009, 04:44:55 pm »

In space, flying past the station, duh.  Haven't you ever used a Mac?
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

IndonesiaWarMinister

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1891 on: June 30, 2009, 04:46:25 pm »

In space, flying past the station, duh.  Haven't you ever used a Mac?

No.
No one sell that garbage over here (market is only trustee micro$oft, pinat'd winduff, or RED, SOCIALIST LINUX!)

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Cajoes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1892 on: June 30, 2009, 04:54:23 pm »

Why would the bread have a :3 on it? You're probably imagining things, woose1

I just took a wild stab in the dark and opened a 32x32 pixel canvas in PS. (after screen shotting the map editor)

Right now I'm just making props to put in the hypothetical mess hall kitchen... Microwave oven. Toaster Oven, plasma oven, bread oven, ceramic oven.

The point you ask? Some opportunities to goof around in the kitchen, Swedish Chef style.
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Yanlin

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1893 on: June 30, 2009, 05:33:20 pm »

I am fucking sick of people logging off as soon as you catch them so you can't ban them. You have to MEMORIZE them.
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WE NEED A SLOGAN!

Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1894 on: June 30, 2009, 05:35:16 pm »

I am fucking sick of people logging off as soon as you catch them so you can't ban them. You have to MEMORIZE them.

Its a problem, but theres not much you can do about it.
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IndonesiaWarMinister

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1895 on: June 30, 2009, 05:37:30 pm »



Me making a Ronald sprite...

Spriting is HARD.
I can't even make circles now...

@Yanlin: Be sure to maze edu-man whanever he appears... I missed him, he log off, can't IP ban (I am a n00b admin)
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1896 on: June 30, 2009, 06:06:36 pm »

Maybe there should be a list Admins can add to of player names that automatically start in the maze? Then the admin can pull up the chat log, add the name to the list, and drop em in the maze to start.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Yanlin

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1897 on: June 30, 2009, 06:21:36 pm »

Better yet, THUUUUUUUUUUNDERDOME!

That way, they get to keep on griefing other people! But being constantly griefed by other people while trying to grief them will drive them FAR MORE INSANE THAN THE MAZE!

Not to mention, they can beat the maze and keep on griefing.
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WE NEED A SLOGAN!

beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1898 on: June 30, 2009, 06:24:31 pm »

Then make the maze unwinnable.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

IndonesiaWarMinister

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1899 on: June 30, 2009, 06:24:58 pm »

OOOOK...

I'll do it, when I see griefers again...


@beorn: NO.
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1900 on: June 30, 2009, 06:27:42 pm »

I like the Thunderdome idea. I assume thats the arena? It'll give people something to watch should I be running the bar again.
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Pillow_Killer

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1901 on: June 30, 2009, 06:48:22 pm »

Maze is unwinnable already.
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IndonesiaWarMinister

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1902 on: June 30, 2009, 06:55:54 pm »

The pretender's station has been shut down.

Don't know why.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1903 on: June 30, 2009, 09:06:58 pm »

Although I haven't gotten around to reading the whole thread, I have read the last couple hundred posts.

I advise that the maze, whatever it is, IS winnable, but the exit moves every time someone uses it, and maybe more often.

Even better if the maze itself morphs over time, such as every 5 minutes, so that anybody within it has to get VERY lucky to find the exit in time, and due to the exit shifting when someone exits, greifers cannot maze-team and all exit at once.

Additionally, add fake walls.
And invisible walls.

If thise also shift, they would force a player to explore every dead end carefully, on the unlikely off-chance of it leading to an exit-path.



Trust me on "unwinnable" mazes, I once made one in the alpha of blockland, where it was basically a grid of mostly-transparent walls, some passable, some not, grouped into semi-maze-like blocks with "doors" that would teleport you elsewhere. To finish, a player had to navigate to the right door for each section about 10 times, with ANY mistake bumping them back, usually to the start, or sending them to a false path/dead end that then lead back to the start.
I let players wander for around an hour before showing someone the way.
And it was on a 20x20 grid or less, if I recall correctly.
50x50, with a moving exit, and morphing/shifting walls? Impossible, in practice, while solveable in theory!
Note: blockland is a first-person game, further confusing participants, as at each door they would lose all sense of location. If they lost their direction, even momentarily, and couldn't recreate their location/direction from their surroundings(IE didn't create it), they were doomed to restart.

In fact, if I still have it lying around, I could host it for your entertainment, or at least create an overhead map as an example.
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Eh?
Eh!

beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #1904 on: June 30, 2009, 10:01:32 pm »

Alright I just figured out thermite. First you make it, then you affix it and WAIT until it is affixed and you lose the beaker, don't move at all during that. Then you weld that wall segment, which brings it down to girders. One beaker = one wall section.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.
Pages: 1 ... 125 126 [127] 128 129 ... 950