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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 74 75 [76] 77 78 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 819325 times)

Dr. Johbson

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Re: Space Station 13
« Reply #1125 on: June 16, 2009, 09:18:09 pm »

Okay, I did some thinking on the way home.  IF I can get a good understanding of SS13's code, here's what I'd like to play...and thus try to make.

- Recommission SS13 as a mining station.  Now Toxins has a reason for existing!  Explosive mining!
- Reclaim mode.  The station is down and you don't know why.  Fix it, and in the process, probably discover why (if anything).  It might be nothing...
- Mining mode.  The station is always attached to an asteroid (which, actually, can be pressurized as long as you mine carefully).  Extract some ore.  Maybe something horrible lurks inside the asteroid.  It might be nothing...  When you mine out enough ore to fill the station's hoppers (should take quite a while), you can feel free to call the departure shuttle without the station having to blow up first.  No more drawn-out three hour games!
- The arrival shuttle and the bridge both have *secure crates* that can't be opened until the Big Event happens.  Often they are empty.

What can go wrong in Mining Station 13?
- Traitors, like normal!  Except they don't want to escape on the shuttle.  No, their mission says "escape the station", which could mean the shuttle--but their radio can ALSO call a Syndicate escape craft, smaller than the shuttle, which docks to one of three other docking bays of the traitor's choice.  The crew gets a warning that an unknown craft is approaching when it gets called, and then four minutes later, "Unknown craft is docking at auxiliary bay C in one minute".  Seriously, traitors always die from random griefing before the shuttle arrives.
- A black hole!  Hey, you never know what you can find while mining.  For some reason, you set off some alien device in the heart of the asteroid.  Better escape, it's going to expand over time.
- A plague!  In the asteroid or on the shuttle.
- Aliens!  They may have pods in the asteroid, or on the reclaimed ship.  When the pods are found, dead players can press a button to put themselves back in the pool for aliens.  Dead players are chosen first, and then random living players, until the number of aliens would equal half the number of living humans.  They burst from their pods and have to kill everyone, while the humans have to hold the fort until the shuttle arrives.  The *secure crates* have guns, and a couple of sentry turrets!  Gene-hacking a dead alien may give you a way to kill the rest faster!

- Some mining missions are combined with an Artifact inside the asteroid.  If possible, bring it to the departure shuttle when you evacuate, and you can feel better about yourself!  (The Traitor, of course, often wants to escape alone with it in his private escape pod.)  So the Traitor sometimes has advance warning about what's going to happen.
- Of course the Traitor, true to Aliens mythos etc, may actually be working for CentCom while the other crew are expendable...

To keep things moving, the Captain is (plotwise) encouraged to keep the mission going.  IE, the crew MUST restore the station, the crew MUST keep mining, it's their mission.  And the crew is encouraged to start to feel disgruntled towards the captain if he advocates not mining/etc (because that's where the miners get their "paychecks", etc).

Dead space, much? ;D

I love this idea. It sounds AWESOME. I support this 100%!

Mining mode sounds great.

I hate to nerf traitor mode, but could the kill a selected crew member be removed from the list of traitor objectives. I've been the target of it a few times, and in a 2 hour match, getting killed in the first 10 minutes sucks. Plus genetics almost never bothers reviving people.

Sounds like a good idea, we could maybe add a few too. Going to have to ask one of our coders, though.
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Pillow_Killer

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Re: Space Station 13
« Reply #1126 on: June 16, 2009, 09:28:00 pm »

Was thinking about the asteroid and the possible dangerous things that could be inside it; And realized that no code exists for SS13 that has any type of following ability for NPCs.
Wrong. And You learned capitalization!
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Smitehappy

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Re: Space Station 13
« Reply #1127 on: June 16, 2009, 09:34:39 pm »

Was thinking about the asteroid and the possible dangerous things that could be inside it; And realized that no code exists for SS13 that has any type of following ability for NPCs.
Wrong. And You learned capitalization!
I've done some good in this world!
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

kari84075

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Re: Space Station 13
« Reply #1128 on: June 16, 2009, 09:37:08 pm »

I was connected to the server a few minutes ago, but can't seem to reconnect or find it on the BYOND hub. Can anybody confirm if it's up or down?
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Micro102

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Re: Space Station 13
« Reply #1129 on: June 16, 2009, 09:38:55 pm »

Smite, I doubt you only noticed no capitiilaization in the one post which you responded to.....


And pillow what do you mean im wrong? Is there NPCs that can follow you in SS13?
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kari84075

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Re: Space Station 13
« Reply #1130 on: June 16, 2009, 09:41:19 pm »

And pillow what do you mean im wrong? Is there NPCs that can follow you in SS13?

The turrets guarding the AI aim at(a form of following) anybody that walks by, though I'm not sure that that's what Pillow had in mind.
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beorn080

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Re: Space Station 13
« Reply #1131 on: June 16, 2009, 09:41:53 pm »

Bay 12 server is down, and slurm's server has decided to have an admin spawning everything at once and blowing things up randomly.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Fikes

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Re: Space Station 13
« Reply #1132 on: June 16, 2009, 09:42:26 pm »

Is this game really as laggy as it seemed today?

Seemed like my computer was going to explode just from looking around in ghost mode.

Sowelu

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Re: Space Station 13
« Reply #1133 on: June 16, 2009, 09:44:03 pm »

Specifically, Nannek over in Slurm's totally lost his bees.  And really, if the creator of the game decides to lose it, you just gotta let him.  :D
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

kari84075

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Re: Space Station 13
« Reply #1134 on: June 16, 2009, 09:49:08 pm »

Specifically, Nannek over in Slurm's totally lost his bees.  And really, if the creator of the game decides to lose it, you just gotta let him.  :D

Nannek, creator of the game? I'm fairly sure that title belongs to Exadv1... Unless you mean creator of the Goonstations? ???
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Sowelu

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Re: Space Station 13
« Reply #1135 on: June 16, 2009, 10:22:54 pm »

Okay, okay, creator of the Goonstations then, but no small amount of coding himself.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Dr. Johbson

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Re: Space Station 13
« Reply #1136 on: June 17, 2009, 05:42:35 am »

Ok, late night, I know, well, for me at least, but I'll be hosting the server again tonight. As in, now.  ;D So get ready to join.

EDIT- Servers up.

DOUBLEEDIT- No one joined, so I took it down.  :'(
« Last Edit: June 17, 2009, 06:36:40 am by Dr. Johbson »
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Yanlin

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Re: Space Station 13
« Reply #1137 on: June 17, 2009, 07:18:32 am »

Ok, late night, I know, well, for me at least, but I'll be hosting the server again tonight. As in, now.  ;D So get ready to join.

EDIT- Servers up.

DOUBLEEDIT- No one joined, so I took it down.  :'(

LE d'FUCK! Put it up! I wanna play!
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WE NEED A SLOGAN!

Pillow_Killer

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Re: Space Station 13
« Reply #1138 on: June 17, 2009, 07:31:49 am »

Ok, late night, I know, well, for me at least, but I'll be hosting the server again tonight. As in, now.  ;D So get ready to join.

EDIT- Servers up.

DOUBLEEDIT- No one joined, so I took it down.  :'(
Johb, prime time will be in 3-4 hours ;( Start it up
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Dr. Johbson

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Re: Space Station 13
« Reply #1139 on: June 17, 2009, 07:33:29 am »

Ok, late night, I know, well, for me at least, but I'll be hosting the server again tonight. As in, now.  ;D So get ready to join.

EDIT- Servers up.

DOUBLEEDIT- No one joined, so I took it down.  :'(



LE d'FUCK! Put it up! I wanna play!

Ok, I'm back up, I'll bring it back up.  ;D
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