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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 73 74 [75] 76 77 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 819327 times)

andrea

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Re: Space Station 13
« Reply #1110 on: June 16, 2009, 07:22:28 pm »

if you are thinking about the reclaim round, a battery on the shuttle should be enough to get engine running.


by the way....

superpowers 2/4.

i need to find only the last 2 blocks.

Micro102

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Re: Space Station 13
« Reply #1111 on: June 16, 2009, 07:23:22 pm »

being able to select the starting items spawned on the shuttle would be a good start
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Smitehappy

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Re: Space Station 13
« Reply #1112 on: June 16, 2009, 07:32:14 pm »

Now I really don't like being elitist but has anyone put any thought to a short ban to anyone who has post on this forum? I'm very tired of having a good game going then having a griefer show up and throw me out an airlock. I think most griefer wouldn't go to the effort if we made making a Bay 12 account a rule.
« Last Edit: June 16, 2009, 07:33:57 pm by Smitehappy »
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

andrea

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Re: Space Station 13
« Reply #1113 on: June 16, 2009, 07:33:43 pm »

i don't understand... are you  suggesting to ban all the B12 players who posted in this thread for somew days? why? what exactly are you trying to do?

Micro102

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Re: Space Station 13
« Reply #1114 on: June 16, 2009, 07:35:30 pm »

i think he means a more sever ban for greifers who greif their fellow Bay12ers.
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Smitehappy

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Re: Space Station 13
« Reply #1115 on: June 16, 2009, 07:37:19 pm »

I meant only allowing people who have posted in this forum stating their intention to play. Anyone who hasn't is banned for a day and told to either post here if the have an account or make one.
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

Pillow_Killer

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Re: Space Station 13
« Reply #1116 on: June 16, 2009, 07:39:05 pm »

Deal with it, You got killed by one of the best traitors I seen in few weeks.
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Smitehappy

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Re: Space Station 13
« Reply #1117 on: June 16, 2009, 07:42:33 pm »

Deal with it, You got killed by one of the best traitors I seen in few weeks.

Oh no, not that. Karlant was awesome. I meant the assistant that bum rushed me from the arrival shuttle.
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

Sowelu

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Re: Space Station 13
« Reply #1118 on: June 16, 2009, 07:46:45 pm »

Okay, I did some thinking on the way home.  IF I can get a good understanding of SS13's code, here's what I'd like to play...and thus try to make.

- Recommission SS13 as a mining station.  Now Toxins has a reason for existing!  Explosive mining!
- Reclaim mode.  The station is down and you don't know why.  Fix it, and in the process, probably discover why (if anything).  It might be nothing...
- Mining mode.  The station is always attached to an asteroid (which, actually, can be pressurized as long as you mine carefully).  Extract some ore.  Maybe something horrible lurks inside the asteroid.  It might be nothing...  When you mine out enough ore to fill the station's hoppers (should take quite a while), you can feel free to call the departure shuttle without the station having to blow up first.  No more drawn-out three hour games!
- The arrival shuttle and the bridge both have *secure crates* that can't be opened until the Big Event happens.  Often they are empty.

What can go wrong in Mining Station 13?
- Traitors, like normal!  Except they don't want to escape on the shuttle.  No, their mission says "escape the station", which could mean the shuttle--but their radio can ALSO call a Syndicate escape craft, smaller than the shuttle, which docks to one of three other docking bays of the traitor's choice.  The crew gets a warning that an unknown craft is approaching when it gets called, and then four minutes later, "Unknown craft is docking at auxiliary bay C in one minute".  Seriously, traitors always die from random griefing before the shuttle arrives.
- A black hole!  Hey, you never know what you can find while mining.  For some reason, you set off some alien device in the heart of the asteroid.  Better escape, it's going to expand over time.
- A plague!  In the asteroid or on the shuttle.
- Aliens!  They may have pods in the asteroid, or on the reclaimed ship.  When the pods are found, dead players can press a button to put themselves back in the pool for aliens.  Dead players are chosen first, and then random living players, until the number of aliens would equal half the number of living humans.  They burst from their pods and have to kill everyone, while the humans have to hold the fort until the shuttle arrives.  The *secure crates* have guns, and a couple of sentry turrets!  Gene-hacking a dead alien may give you a way to kill the rest faster!

- Some mining missions are combined with an Artifact inside the asteroid.  If possible, bring it to the departure shuttle when you evacuate, and you can feel better about yourself!  (The Traitor, of course, often wants to escape alone with it in his private escape pod.)  So the Traitor sometimes has advance warning about what's going to happen.
- Of course the Traitor, true to Aliens mythos etc, may actually be working for CentCom while the other crew are expendable...

To keep things moving, the Captain is (plotwise) encouraged to keep the mission going.  IE, the crew MUST restore the station, the crew MUST keep mining, it's their mission.  And the crew is encouraged to start to feel disgruntled towards the captain if he advocates not mining/etc (because that's where the miners get their "paychecks", etc).
« Last Edit: June 16, 2009, 07:52:51 pm by Sowelu »
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Micro102

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Re: Space Station 13
« Reply #1119 on: June 16, 2009, 07:59:17 pm »

if those ideas are added, along with a way to revive people without the genetics bug (memory copying), then we have to release this on public and watch the goons cry tears of blood as everyone leaves their servers.  ;D
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beorn080

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Re: Space Station 13
« Reply #1120 on: June 16, 2009, 08:11:59 pm »

Thats what Cells are for. Really, there isn't much thats needed. New modes, and maybe remove the kill a crew member from list of traitor things.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Zironic

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Re: Space Station 13
« Reply #1121 on: June 16, 2009, 08:22:02 pm »

I will be playing.

Name is Ziropiro.

I'm a long time player.
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Smitehappy

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Re: Space Station 13
« Reply #1122 on: June 16, 2009, 09:03:47 pm »

I will be playing.

Name is Ziropiro.

I'm a long time player.

See, this way we can know who's who!
« Last Edit: June 16, 2009, 09:08:23 pm by Smitehappy »
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

beorn080

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Re: Space Station 13
« Reply #1123 on: June 16, 2009, 09:12:32 pm »

Mining mode sounds great.

I hate to nerf traitor mode, but could the kill a selected crew member be removed from the list of traitor objectives. I've been the target of it a few times, and in a 2 hour match, getting killed in the first 10 minutes sucks. Plus genetics almost never bothers reviving people.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Micro102

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Re: Space Station 13
« Reply #1124 on: June 16, 2009, 09:14:46 pm »

Was thinking about the asteroid and the possible dangerous things that could be inside it; And realized that no code exists for SS13 that has any type of following ability for NPCs. We would have to invent an entirely new type of code for the game and equations for pathfinding, or make the enemy a hive mind type where one person can control several creatures one at a time. that would also make a shuttle to an asteroid be more interesting.

Another idea, barricades that reduce the chance of bullets hitting the person on the same tile from the direction its facing.
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