Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 26 27 [28] 29 30 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 820008 times)

Broose

  • Bay Watcher
  • Pilfering Gatorhead
    • View Profile
Re: Space Station 13
« Reply #405 on: June 02, 2009, 02:40:45 am »

God damn it. ALMOST RPed my way out of being the traitor, because the damn report came up with me as the traitor.

I don't like being traitor. It doesn't let me just do whatever I want. So I just turned off Be Syndicate.

Also, how many of you have I griefed so far? My name is Huffy Black.
Logged

beorn080

  • Bay Watcher
    • View Profile
Re: Space Station 13
« Reply #406 on: June 02, 2009, 02:59:16 am »

Oh god, I almost ALWAYS die within the first few minutes, and now its never by my own hand.

That game I told you about. The captain got the report and immediately declared me the traitor. Not cool.
Logged
Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Detrevni|inverteD

  • Bay Watcher
  • Sometimes you have to step back to appreciate art.
    • View Profile
Re: Space Station 13
« Reply #407 on: June 02, 2009, 05:24:15 am »

Being a long term SS13 player and roleplayer I tend to stay away from the SS13 backstory. It's quite restricting and is usually a one way ticket to stale RP, with the same results almost every game. Also, mentally disturbed characters are usually the most interesting to play, since usually everyone else is a hard boiled emotionless commando that can take baton strikes to the face and still be able to run. I also dislike the traitor game mode. The traitor usually has no incentive other than "You are from an evil terrorist cell thing please kill this person or blow this thing up or run away with this technology." It's much more satisfying in extended mode where you're the closet psycopathic doctor, sneakily swapping regular injections with doses of knockout serum and locking them in the morgue, or teaming up with the genetics doctor guy and having him transform them into monkeys.

One game I even went as far as to get the genetics DNA guy to copy my DNA onto a disk. I then knocked out the captain, brought him back to the DNA lab, got the doctor to copy his DNA onto me so I was a carbon copy of the captain, then imprinted my DNA onto the captain so he looked like me. I then ordered the arrest of the captain that looked like me and had him committed and locked in the brig for being insane when he kept shouting, "BUT I'M THE CAPTAIN! THAT GUY'S AN IMPOSTER!"

It was ALOT better than simply grabbing a toolbox and smashing the ever loving shit out of the captain's face.
« Last Edit: June 02, 2009, 05:32:35 am by Detrevni|inverteD »
Logged

Dr. Johbson

  • Bay Watcher
    • View Profile
Re: Space Station 13
« Reply #408 on: June 02, 2009, 07:54:47 am »

Being a long term SS13 player and roleplayer I tend to stay away from the SS13 backstory. It's quite restricting and is usually a one way ticket to stale RP, with the same results almost every game. Also, mentally disturbed characters are usually the most interesting to play, since usually everyone else is a hard boiled emotionless commando that can take baton strikes to the face and still be able to run. I also dislike the traitor game mode. The traitor usually has no incentive other than "You are from an evil terrorist cell thing please kill this person or blow this thing up or run away with this technology." It's much more satisfying in extended mode where you're the closet psycopathic doctor, sneakily swapping regular injections with doses of knockout serum and locking them in the morgue, or teaming up with the genetics doctor guy and having him transform them into monkeys.

One game I even went as far as to get the genetics DNA guy to copy my DNA onto a disk. I then knocked out the captain, brought him back to the DNA lab, got the doctor to copy his DNA onto me so I was a carbon copy of the captain, then imprinted my DNA onto the captain so he looked like me. I then ordered the arrest of the captain that looked like me and had him committed and locked in the brig for being insane when he kept shouting, "BUT I'M THE CAPTAIN! THAT GUY'S AN IMPOSTER!"

It was ALOT better than simply grabbing a toolbox and smashing the ever loving shit out of the captain's face.


That is the most awesome thing I have ever read.
Logged

Poltifar

  • Bay Watcher
    • View Profile
Re: Space Station 13
« Reply #409 on: June 02, 2009, 08:48:34 am »

Also, how many of you have I griefed so far? My name is Huffy Black.

Haha, who HAVENT you griefed? I was Peter Angus.

Being a long term SS13 player and roleplayer I tend to stay away from the SS13 backstory. It's quite restricting and is usually a one way ticket to stale RP, with the same results almost every game. Also, mentally disturbed characters are usually the most interesting to play, since usually everyone else is a hard boiled emotionless commando that can take baton strikes to the face and still be able to run.

My idea exactly. I mean, sure its an RP game, but I prefer to RP something that isnt 100% plausible and realistic but fun than RP something 100% realistic that's completely boring. If I wanted something that's 100% realistic, I wouldn't be playing games now, would I? I'd just be 'having fun' in real life :/

...or teaming up with the genetics doctor guy and having him transform them into monkeys...

One game I even went as far as to get the genetics DNA guy to copy my DNA onto a disk. I then knocked out the captain, brought him back to the DNA lab, got the doctor to copy his DNA onto me so I was a carbon copy of the captain, then imprinted my DNA onto the captain so he looked like me. I then ordered the arrest of the captain that looked like me and had him committed and locked in the brig for being insane when he kept shouting, "BUT I'M THE CAPTAIN! THAT GUY'S AN IMPOSTER!"

It was ALOT better than simply grabbing a toolbox and smashing the ever loving shit out of the captain's face.

Andrea, if you want to play geneticist next time, you better do something like that :P

Logged
Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Yanlin

  • Bay Watcher
  • Legendary comedian.
    • View Profile
Re: Space Station 13
« Reply #410 on: June 02, 2009, 09:19:00 am »


One game I even went as far as to get the genetics DNA guy to copy my DNA onto a disk. I then knocked out the captain, brought him back to the DNA lab, got the doctor to copy his DNA onto me so I was a carbon copy of the captain, then imprinted my DNA onto the captain so he looked like me. I then ordered the arrest of the captain that looked like me and had him committed and locked in the brig for being insane when he kept shouting, "BUT I'M THE CAPTAIN! THAT GUY'S AN IMPOSTER!"

It was ALOT better than simply grabbing a toolbox and smashing the ever loving shit out of the captain's face.

Andrea, if you want to play geneticist next time, you better do something like that :P



THAT is how Geneticists should play!
Logged
WE NEED A SLOGAN!

andrea

  • Bay Watcher
    • View Profile
Re: Space Station 13
« Reply #411 on: June 02, 2009, 11:33:36 am »

so, you prefere a geneticist who helps traitor with no reason to do so?

i would do that, if i was geneticist AND traitor. or if i just was a traitor who could enter the genetic lab. but as a geneticist that neither is traitor, nor has traitor's knife on the throat, i wouldn't do that. on half server that would even be called griefing, even though it wouldn't really apply here.

Poltifar

  • Bay Watcher
    • View Profile
Re: Space Station 13
« Reply #412 on: June 02, 2009, 11:39:44 am »

so, you prefere a geneticist who helps traitor with no reason to do so?

i would do that, if i was geneticist AND traitor. or if i just was a traitor who could enter the genetic lab. but as a geneticist that neither is traitor, nor has traitor's knife on the throat, i wouldn't do that. on half server that would even be called griefing, even though it wouldn't really apply here.

Yeah, I did mean "Do that if you are the traitor", not do it all the time for no reason. Also, I still say you should be allowed to experiment on yourself like you did before. The reasons for this are detailed in the many posts preceeding this one, and thus I shall not continue this argument.


Now, for the modding. How about we stick to modding the current, BYOND game instead of starting things we will never complete in other programs that we are not even sure can support SS13-like gameplay? Lets study and understand the current code, try to add to it, and THEN, when we KNOW what we want to do and how we want to do it, we see if we really need to switch game engines.
Logged
Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

andrea

  • Bay Watcher
    • View Profile
Re: Space Station 13
« Reply #413 on: June 02, 2009, 11:47:26 am »

* andrea takes 2 sleepy pens, one in each hand

say ; "captain, come to genetic lab, we observed something important! come alone, it must stay secret"
when captain come, i shoot a sleepy pen. if he wasn't alone, then i use the other pen too. then use cyanide pill to kill the other. i quickly swap DNA between me and captain, then give him diseases. then let him die.
and blame everything on the "new geneticist". then, i do whatever i need. of course, if i discovered telekinesis or x ray gene, i would use them too. or maybe fire immunity, depending on what my plans are. unluckly i only know how to make hulks at the moment. and these 99% of times are just hunted down.

Gantolandon

  • Bay Watcher
  • He has a fertile imagination.
    • View Profile
Re: Space Station 13
« Reply #414 on: June 02, 2009, 11:49:03 am »

Yeah, about the modification ideas. There is one thing we absolutely need: a spraypaint to paint LCS graffiti. Something for traitor mode.
Logged

Poltifar

  • Bay Watcher
    • View Profile
Re: Space Station 13
« Reply #415 on: June 02, 2009, 01:09:40 pm »

Spraypaint should theoretically be quite easy to implement, and thus a good start. Just have an object names "Spray_can", have a variable for quantity of paint left, and each time the can is used when in hand, a function checks its target. If the target is in a list of paintable things (which would include walls, floors, etc...) and the quantity of paint left is greater than zero, a text box pops up asking what the user wants to write on the object. Then, that string is added to the objects desc variable, so that when someone examines it, it turns out something like: "This is a wall. On it, someone has written 'DOWN WITH THE CONSERVATIVES!' with paint."

Now, this would be easy THEORETICALLY. The problem with implementing it in SS13, is that we have no idea how this piece of code should fit with the rest:
-What object type do we use for our spray can? (This is important as otherwise it can't be equipped/used as other items can)
-What variables are needed on this type of item (size? damage? resistance to fire? weight?...) and what should these variables be for a spray-can-like object (eg: is a size 1 object as big as a bowling ball or as big as a human finger? We need to know so as to know what variable would be appropriate for our spray can)
-Are there pre-defined functions for what we are trying to make the spray-can do, or do we have to make our own? If the second choice, how do we make sure our function doesnt conflict with other functions on other items??
-and a whole lot of other stuff...

All these problems wouldnt exist if we had a more organized code base and maybe a guide explaining how it all works.
Logged
Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: Space Station 13
« Reply #416 on: June 02, 2009, 01:39:39 pm »

I almost forgot to post this:

Spoiler (click to show/hide)

What great fun that round was. It is nice to know that I saved Yanlin from Broose, and we celebrated that victory with free beer.
Logged

Yanlin

  • Bay Watcher
  • Legendary comedian.
    • View Profile
Re: Space Station 13
« Reply #417 on: June 02, 2009, 02:53:03 pm »

Too bad I always roleplay a non alcoholic.

Which round was it anyway?
Logged
WE NEED A SLOGAN!

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: Space Station 13
« Reply #418 on: June 02, 2009, 02:55:42 pm »

Last one I was on, where you started off as a janitor, but upgraded yourself to captain after Huffy was convicted of mutiny and treason.
Logged

Yanlin

  • Bay Watcher
  • Legendary comedian.
    • View Profile
Re: Space Station 13
« Reply #419 on: June 02, 2009, 02:58:27 pm »

Ah. Right. Callum killed Huffy and I managed to get my hands on the captain's ID. Then amended my ID to read Captain and Huffy's ID to read "Asshole"

Then things got fucked up as we were doing the funeral for Monkey. The engineer who got the engine running and allowed us to abort the emergency shuttle.

THEN WE GOT HIT BY METEORS! TONS OF METEORS FROM ALL DIRECTIONS!

I still think Zac is responsible. An epic round, cut short due to admin activity.
Logged
WE NEED A SLOGAN!
Pages: 1 ... 26 27 [28] 29 30 ... 950