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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 820045 times)

Gantolandon

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Re: Space Station 13
« Reply #390 on: June 01, 2009, 12:18:31 pm »

And what about the actual game? Does anyone plan to modify it somewhat?
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Poltifar

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Re: Space Station 13
« Reply #391 on: June 01, 2009, 12:22:45 pm »

And what about the actual game? Does anyone plan to modify it somewhat?

I'd say modifying the actual game should be our first attempt at modding SS13. But did you actually look at the source code? Made me shit my pants...
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<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Gantolandon

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Re: Space Station 13
« Reply #392 on: June 01, 2009, 12:24:57 pm »

Yeah, my first thought was: WHAT THE FUCK IS THIS?

But I found a tutorial: http://www.angelfire.com/games4/byond/
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Poltifar

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Re: Space Station 13
« Reply #393 on: June 01, 2009, 12:31:27 pm »

I had already managed making my first BYOND game before even discovering SS13, so that tutorial isn't very useful to me. What scared me about SS13's code was how completely impossibly entangled and illogical it all was. I understand some functions, I understand what this block should do, what that variable represents, but I CANT FUCKING COMPREHEND HOW THIS TANGLED MESS DOESNT JUST BLOW MY PC TO BITS WHEN I RUN IT. Each block of code alone makes sense, but the whole just seems impossible to fit together. It needs some serious cleaning up and documentation.

BTW, for anyone wanting to learn BYOND scripting, go to http://www.byond.com/docs/guide/. That's what got me started, and it has all functions and most of anything else you need documented.
« Last Edit: June 01, 2009, 12:33:31 pm by Poltifar »
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Yanlin

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Re: Space Station 13
« Reply #394 on: June 01, 2009, 01:18:06 pm »

No. Not in Gmod. That is a horrible idea.

We must make a map from scratch first. Wouldn't hurt to use our own models.

We have to find a way to model space and vacuum. Gasses are not a problem because you can make them move in cube shaped tiles.
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Gantolandon

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Re: Space Station 13
« Reply #395 on: June 01, 2009, 02:14:12 pm »

http://openss13.svn.sourceforge.net/viewvc/openss13/trunk/Code/

It's not the Goon version, but it has comments and the code looks more clear.
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Micro102

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Re: Space Station 13
« Reply #396 on: June 01, 2009, 03:41:35 pm »

if you could create the atmosphere with all the gases and pressure, give the clothing different status, and pretty much include everything in SS13 into Gmod, AND have 3D, i think they would have done it already
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Sowelu

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Re: Space Station 13
« Reply #397 on: June 01, 2009, 04:17:38 pm »

FPS engines are notoriously bad at having changeable levels.  There's a reason that every map with destructible terrain makes a HUGE ENORMOUS DEAL out of it...and you still normally can't blow up most of the walls and doors.  Let alone BUILD them.

Dynamic walls and floors are a freaking nightmare where visibility calculations are concerned.  Oh, and since it's grid based, remember it'll end up looking like Wolfenstein...with good textures sure, but still big square walls.

Source engine can't do this stuff.  Otherwise all the various X-Com clone attempts in FPS engines wouldn't suck so hard.
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Some things were made for one thing, for me / that one thing is the sea~
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Tahin

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Re: Space Station 13
« Reply #398 on: June 01, 2009, 05:25:32 pm »

Here's a thought: Why not go with Wolfenstein 3d-style fake 3d? Why does it have to be multileveled and whatnot? SS13 works well enough in 2d, doesn't it?

Of course, that wouldn't fit well with source, but I'm sure there's an engine that would do that easily. Actually, if I recall correctly, Gamemaker can handle that sort of thing quite well.

It would be hard to do proper physics, but that gets really complicated in 3d anyway and would best be avoided if you also want fully-destructable/buildable levels.
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Neonivek

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Re: Space Station 13
« Reply #399 on: June 01, 2009, 05:28:54 pm »

Red Faction Mod? Ehh maybe not...
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Sowelu

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Re: Space Station 13
« Reply #400 on: June 01, 2009, 05:45:01 pm »

Red Faction only has destructible dirt/rock, doesn't it?  You can't blow open walls in a way that makes much sense if I recall.  And I certainly can't imagine building them again :/
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Broose

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Re: Space Station 13
« Reply #401 on: June 01, 2009, 05:47:54 pm »

Here's a thought: Why not go with Wolfenstein 3d-style fake 3d? Why does it have to be multileveled and whatnot? SS13 works well enough in 2d, doesn't it?

Of course, that wouldn't fit well with source, but I'm sure there's an engine that would do that easily. Actually, if I recall correctly, Gamemaker can handle that sort of thing quite well.

It would be hard to do proper physics, but that gets really complicated in 3d anyway and would best be avoided if you also want fully-destructable/buildable levels.

Gamemaker would work fine. But do we know anyone who is good with it?
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Neonivek

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Re: Space Station 13
« Reply #402 on: June 01, 2009, 05:50:51 pm »

Red Faction only has destructible dirt/rock, doesn't it?  You can't blow open walls in a way that makes much sense if I recall.  And I certainly can't imagine building them again :/

Red Faction has destructable walls but in a swiss cheese sort of way

What about the Latest Red Faction? It has destructable buildings but it would require a functional knowledge of archetexture from the modders.
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Tahin

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Re: Space Station 13
« Reply #403 on: June 01, 2009, 06:46:01 pm »

I used to be pretty decent at gamemaker. Never got into the 3d stuff, but did play around with networking a bit.

I'd offer to help, but PTTG is set on making a decent top-down version in SDL, so I'd rather support him, being my friend and all. So, yeah.
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beorn080

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Re: Space Station 13
« Reply #404 on: June 02, 2009, 02:18:56 am »

God damn it. ALMOST RPed my way out of being the traitor, because the damn report came up with me as the traitor.
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