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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 14 15 [16] 17 18 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 820299 times)

Sowelu

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Re: Space Station 13
« Reply #225 on: May 27, 2009, 01:43:24 pm »

Even easier if you wrench them shut I suppose.

I wonder if snipping wires to atmo alarms would help...

EDIT:  And does the AI get alerted when wires get snipped to something?  Or could I theoretically snip the atmo alarms in a room, overpressure it with CO2, and not have it detectable by anyone at all?
« Last Edit: May 27, 2009, 01:47:59 pm by Sowelu »
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andrea

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Re: Space Station 13
« Reply #226 on: May 27, 2009, 01:54:53 pm »

use N2O and plasma too. drop bolts and cut wires on doors. when pressure is 500 +, open. then.... boom! pressure cannon.

Sowelu

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Re: Space Station 13
« Reply #227 on: May 27, 2009, 02:05:13 pm »

Hmm.  Would it be possible to drop a proximity bomb behind that bolted airlock?  >_>  So it goes off when the door is opened?
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

andrea

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Re: Space Station 13
« Reply #228 on: May 27, 2009, 02:16:11 pm »

that is... brilliant!
if you pressurize the room with oxygen and plasma... like 200%.... or more...


woow!

if you could have engine's canisters it would superpressurize it, and... well.... half station destroyed.

Sowelu

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Re: Space Station 13
« Reply #229 on: May 27, 2009, 02:20:14 pm »

I hear that if you heat a bomb up to 2000 degrees, it'll wipe out half the station when it goes off anyway.  Literally.  So blowing up the station isn't necessarily THAT hard.

I'd find it more interesting if multiple people all had objectives, and most of them didn't involve much property damage...
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

beorn080

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Re: Space Station 13
« Reply #230 on: May 27, 2009, 02:27:00 pm »

Wait, have we created the dreaded MAGMA cannon in this game. This could be fun.

Last game I was a Atmos tech and changed to a monkey, so I dropped of a plasma tank into the med bay to slow down the spread of humans.
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Lear

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Re: Space Station 13
« Reply #231 on: May 27, 2009, 03:01:13 pm »

So, is anyone hosting a game where a newbie isn't going to be almost insta-killed by a jerk?
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Keita

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Re: Space Station 13
« Reply #232 on: May 27, 2009, 03:02:12 pm »

same as above
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Sowelu

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Re: Space Station 13
« Reply #233 on: May 27, 2009, 03:12:33 pm »

So, is anyone hosting a game where a newbie isn't going to be almost insta-killed by a jerk?

Despite our talk of blowing up the station, I bet that the friday B12 crowd will be friendly enough and show at least a little restraint!
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Lear

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Re: Space Station 13
« Reply #234 on: May 27, 2009, 03:14:51 pm »

Question is, where are they?
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Yanlin

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Re: Space Station 13
« Reply #235 on: May 27, 2009, 03:19:56 pm »

Read up the last page or so. I'm organizing the game. I got at least 2 hosts lined up and 3 people on my registered list. I don't mind any of you popping in as long as you stay for the whole round. Don't quit mid round.

Basically, I'm trying to get a list of people who are sure to play so I can organize our times according to them. The server will probably be passworded and called "Bay station 12" or something.
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Lear

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Re: Space Station 13
« Reply #236 on: May 27, 2009, 03:33:25 pm »

Hmm.. I won't be available Friday, but Saturday after 8:30 or 9pm (GMT-5) I should.
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Yanlin

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Re: Space Station 13
« Reply #237 on: May 27, 2009, 03:53:37 pm »

Ahem. PM me for record keeping.
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Tahin

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Re: Space Station 13
« Reply #238 on: May 28, 2009, 05:06:48 am »

Why does the laser gun suck so much? Seriously...

Other than that, the incredibly clunky interface, and the lag, it's a great game.
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Neonivek

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Re: Space Station 13
« Reply #239 on: May 28, 2009, 05:10:21 am »

Why does the laser gun suck so much? Seriously...

Other than that, the incredibly clunky interface, and the lag, it's a great game.

It probably is an homage to Starwars where lasers rarely even seem to do actual damage... or even hit
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