Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 913 914 [915] 916 917 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 822234 times)

Saint

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13710 on: June 16, 2010, 10:21:41 am »

Drew you guys a ship design real quick.
No idea personaly where access shafts should go so I left them out.
Spoiler (click to show/hide)
LARGE IMAGE WARNING!
make in 20 minutes in MS paint
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Rift

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13711 on: June 16, 2010, 10:28:33 am »

 ??? weapon ports?
Logged

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13712 on: June 16, 2010, 10:35:15 am »

Can someone explain how do I get on the bay12 server. Sorry but I'm technology stupid right now.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Saint

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13713 on: June 16, 2010, 10:55:54 am »

??? weapon ports?
For those wanting to destroy escape pods, astroids, shoot at ships to blow them up.
Cold mass launch garbage into space.
Kill space men.
Whatever elss you might want to do with it.
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Pick Yer Poison

  • Bay Watcher
  • Watch yer back, soldier.
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13714 on: June 16, 2010, 11:09:19 am »

??? weapon ports?
For those wanting to destroy escape pods, astroids, shoot at ships to blow them up.
Cold mass launch garbage into space.
Kill space men.
Whatever elss you might want to do with it.

We have other ships? And since when did asteroids and escape pods move slow enough to hit?
Logged

Pick Yer Poison

GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Lend a hand to the Bay Station 12 Space Station 13 wiki!

Saint

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13715 on: June 16, 2010, 11:15:33 am »

Never said they could.
Plus if we used the current escape pods as drop pods or rail launched boarding pods for syndicates, then used larger multipul space escape pods like I suggested we could blast them into pieces as they take off, maybe have a 40% chance that if the gun is set to hit escape pods they crash on a planet or something cool.
or they just die and the pod goes to a void space the other time.
40% crash
50% explode
10% escape with out being hit
raises % of not being hit on how many guns are operational, so if all are operational at 10% escape rate,then disableing a few guns would increase the odds.
Also meteors can move slower if we want them too, and them being hit is 40% default chance.
Lower if guns are off.
Syndicate rail pods cannot be shot down because they abuse a blind spot on the weapon system.
To keep the crew locked down the AI can set the guns to blast ANY ship leaving or entering the area, so the supply shuttle too.
The other ports I made are for any extra ships we add in.
Maybe blast away the labs or storage space there when they are ejected?
to keep the science locked inside or whatever elss a dead secret.
« Last Edit: June 16, 2010, 11:19:41 am by Saint »
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

alfie275

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13716 on: June 16, 2010, 03:13:18 pm »

Also, we could have an astroid as an event that is loaded (with the map loader thing) at some time, then to get in you blast the soft outer shell to get to the minerals/plasma inside.
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

quinnr

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13717 on: June 16, 2010, 03:35:52 pm »

Thanks for the address Deon. Sooo....why are we private again?
Anything specific?
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Mono124

  • Bay Watcher
  • Into the abyss you go!
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13718 on: June 16, 2010, 03:36:53 pm »

Also, we could have an astroid as an event that is loaded (with the map loader thing) at some time, then to get in you blast the soft outer shell to get to the minerals/plasma inside.

I could imagine the blast being too big....

10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0-BOOOOOM... "I wonder if we blasted too far i- HOLY SHIT PLASMA ON FIRE RUUU-" bzzt.
Logged
Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

x2yzh9

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13719 on: June 16, 2010, 03:54:27 pm »

And maybe the big asteroid could really rock you're ship. Ie. it blasts into the hull, hurting the engine massively and have a chance of releasing a blob.

And maybe pirate ships? It could be sort of a minigames, having people to man all the turrets, and they could act sort of like solar trackers(You would have to have the radar operationial to see what location to aim you're turrets, and it's health would gradually go down. I don't know if we should add in boarding, but they would be able to fire lasers as well that acts as basicallly the meteors but a little more damaging than the current meteor damage ingame.

alfie275

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13720 on: June 16, 2010, 04:33:22 pm »

Completely unrelated:

Apostrophes are for when there is a letter missing, or possesives, except for pronouns:
PronounPossesiveAre/Is
IMyAm
WeOurAre
YouYourYou're
HeHisHe is
SheHersShe is
TheyTheirThey're
ItItsIt's

[/Grammar nazi]
« Last Edit: June 16, 2010, 04:39:05 pm by alfie275 »
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

Cecilff2

  • Bay Watcher
  • PikaaAAAAあああああ
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13721 on: June 16, 2010, 04:41:55 pm »

Maybe he wants to be the ship.  Like River Tam.
Logged
There comes a time when you must take off the soft, furry slippers of a boy and put on the shoes of a man.
Unless of course they don't fit properly and your feet blister up like bubble wrap.
Oh ho ho, but don't try to return the shoes, because they won't take them back once you've worn them.
Especially if that fat pig Tony is at the desk.

westsider_gw

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13722 on: June 16, 2010, 06:20:31 pm »

OK.. if the Bay12 server isn't showing in the BYOND list.. here's how you connect.

1.) Open Internet Explorer or Firefox.
2.) Paste this into the address bar: byond://74.194.120.230:9625
3.) Connect away :)

(For everyone out there who hasn't been able to figure it out)
Logged

Sukasa

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13723 on: June 16, 2010, 06:31:21 pm »

So, having a couple odd issues, but I am now starting to work on RAMPS for use in any new stations, to complement ladders and elevators.
Logged
<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

Sukasa

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13724 on: June 16, 2010, 07:40:12 pm »

Annnnnd ramps now work for both players and bots :)
Logged
<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered
Pages: 1 ... 913 914 [915] 916 917 ... 950