Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 882 883 [884] 885 886 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 824756 times)

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13245 on: June 04, 2010, 03:06:50 pm »

You should replace your blood with acid to get rid of contaminants.

P.S. Actually an acidic shower which slowly kills you if you have no protective suit is a fun idea.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

quinnr

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13246 on: June 04, 2010, 03:34:06 pm »

Judge: I sentence you to death via acid!

Acid Shower: My skinnnnnnnnn!
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

westsider_gw

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13247 on: June 04, 2010, 03:58:46 pm »

I reckon' thats not how I'd wanna die.. :-X
Logged

alfie275

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13248 on: June 04, 2010, 05:15:16 pm »

Why does the acid shower have skin  :o ?
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

Saint

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13249 on: June 04, 2010, 07:25:03 pm »

My great engine design idea:
LISTEN ALL YOU CHILDRENS!
It goes like this:
Over all idea:

The engine room is like this, turbines are now main use for power.
They now have chances for random parts to break though and an engineer would have to fix them, hence giving them things to do!
Also hence multipul turbines. (i am thinking 8 turbines total? or maybe if we used rows of 2, 12 turbines?)
The turbine design goes like this:

It's also about recycling to be nice and tidy.
And then you have the gas storage room:

Where the vats and emergancy canister area is seperated by a group of walls (not accuratly drawn) incase of fire or explosion.

I also frogot to draw it but, if it would be feasable, a heater area is inbetween the canister area and the turbines to heat the plasma with it's own oxygen supply to the south to boost output (imagine hooking the plasma lab's one to the mixing chamber with 60k plasma in it). This is only if heated plasma boosts turbine output.
The risks with super heating the turbine plasma however involve the fact that the turbine is more prone to breaking at higher stress levels.
1% every roll normaly and up to 10% every roll if it gets bad enough.
Implementing and using some form of coolent to cool the turbine would be a great idea to help reduce the risk of breaking.

But Saint,this idea sucks, the turbines suck and we already have a great engine design!
Well my friend, too bad it's just an idea, cry about it.
But Saint, pipe calculations are super laggy! THIS IDEA SUCKS MORE!
Ahh but the current engine design uses LOADS of pipes!*
*this statement and question may be false but I assume someone would say that.
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Pick Yer Poison

  • Bay Watcher
  • Watch yer back, soldier.
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13250 on: June 04, 2010, 08:22:22 pm »

Even better idea:

Code: [Select]
___________    _________
|           |  |         |   ________
|  Plasma   |__|  Bomb   |__|        |
| vats/tank  __  storage  __  Medbay |
|  storage  |  |___   ___|  |________|
|___________|      | |
               ____| |____
              |           |
              | Captain's |
              | Quarters  |
              |___________|

;D
Logged

Pick Yer Poison

GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Lend a hand to the Bay Station 12 Space Station 13 wiki!

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13251 on: June 04, 2010, 08:28:55 pm »

Even better:
Code: [Select]
/---\_/---\_/---\_/---\
|???| |???| |???| |???|
|???   ???   ???   ???|
|???| |???| |???| |???|
\- -/ \- -/ \- -/ \- -/
|                     |
/- -\ /- -\ /- -\ /- -\
|???| |???| |???| |???|
|???   ???   ???   ???|
|???| |???| |???| |???|
\- -/ \- -/ \- -/ \- -/
|                     |
/- -\ /- -\ /- -\ /- -\
|???| |???| |???| |???|
|???   ???   ???   ???|
|???|_|???|_|???|_|???|
\---/ \---/ \---/ \---/

With each block of ? a random room...
Logged
Eh?
Eh!

alfie275

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13252 on: June 04, 2010, 08:41:32 pm »

even better:
Code: [Select]
__   __
/SS\ /EE\
|SS|_|EE|
|SSD_DEE|
\__/ \__/

S = start shutte
E = Escape shuttle
D = door

[/joke]

Random maps are awsome btw, but you need some sort of node system, ie maintance nodes on the maintance tunnels/engineering so it does not join engineering to someones bedroom.
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

beorn080

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13253 on: June 04, 2010, 09:11:53 pm »

Even better:
Code: [Select]
/---\_/---\_/---\_/---\
|???| |???| |???| |???|
|???   ???   ???   ???|
|???| |???| |???| |???|
\- -/ \- -/ \- -/ \- -/
|                     |
/- -\ /- -\ /- -\ /- -\
|???| |???| |???| |???|
|???   ???   ???   ???|
|???| |???| |???| |???|
\- -/ \- -/ \- -/ \- -/
|                     |
/- -\ /- -\ /- -\ /- -\
|???| |???| |???| |???|
|???   ???   ???   ???|
|???|_|???|_|???|_|???|
\---/ \---/ \---/ \---/

With each block of ? a random room...
We could do a 3x3x3 station now. Really have some fun with z levels.
Logged
Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Orb

  • Bay Watcher
  • [Loves_RTS]
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13254 on: June 04, 2010, 09:35:29 pm »

Even better idea:

Code: [Select]
___________    _________
|           |  |         |   ________
|  Plasma   |__|  Bomb   |__|        |
| vats/tank  __  storage  __  Medbay |
|  storage  |  |___   ___|  |________|
|___________|      | |
               ____| |____
              |           |
              | Captain's |
              | Quarters  |
              |___________|

;D

I endorse this idea. Though, the arrival bay should be north of the bomb storage.
Logged
[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13255 on: June 04, 2010, 09:40:52 pm »

Code: [Select]
___________    _________
|           |  |         |   ________
|   Bomb    |__|  Bomb   |__|        |
|            __  storage  __  Bomb   |
|  storage  |  |___   ___|  |Storage |
|___________|      | |      |________|
               ____| |____
              |           |
              |    Bomb   |
              | Storage   |
              |___________|
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

beorn080

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13256 on: June 04, 2010, 10:09:46 pm »

Even better idea:

Code: [Select]
___________    _________
|           |  |         |   ________
|  Plasma   |__|  Bomb   |__|        |
| vats/tank  __  storage  __  Medbay |
|  storage  |  |___   ___|  |________|
|___________|      | |
               ____| |____
              |           |
              | Captain's |
              | Quarters  |
              |___________|

;D

I endorse this idea. Though, the arrival bay should be north of the bomb storage.
Bomb storage is the Arrival Bay. Haven't you seen the migrant welcome rooms in fortresses?
Logged
Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Saint

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13257 on: June 04, 2010, 10:41:14 pm »

even better:
Code: [Select]
__   __
/SS\ /EE\
|SS|_|EE|
|SSD_DEE|
\__/ \__/

S = start shutte
E = Escape shuttle
D = door

[/joke]

Random maps are awsome btw, but you need some sort of node system, ie maintance nodes on the maintance tunnels/engineering so it does not join engineering to someones bedroom.
So I woke up today and had to ask over the intercom for access to the door so I could get across engineering and to the hallway where I then had to be escourted again to the hallway so I could go to the bathroom which is all the way across the station through medbay,plasma research, the bridge and across medical research. I then have to walk ALL THE Way back to get ready for work then get across to the other end through a load of other stations to the network office where I sit there for 8 hours then go back to my room for the night, once again escourted all the way back.
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13258 on: June 04, 2010, 10:55:17 pm »

The existing random map section system already supports categories, so make a "maintainence" category and group the load-markers for them, make a "living quarters, peasant" and "living quarters, nobles heads" category...
Currently, categories are reccomended to be used at least for size matching.
Logged
Eh?
Eh!

Cajoes

  • Bay Watcher
  • "I'm a damn cat."
    • View Profile
    • http://none
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13259 on: June 05, 2010, 06:14:33 am »

Ooh can we randomnize size categories? :D

So we end up with stations with insufficent medical bays and massive bars, or a miniscule engine and a bridge you could herd elephants around and play fetch. Curiously mismatched abomination stations
Logged
Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.
Pages: 1 ... 882 883 [884] 885 886 ... 950