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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 808332 times)

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13065 on: May 31, 2010, 06:28:33 am »

Someone might want to, if not already done, adjust the burn formula so that the output CO2 equals the burnt oxygen and plasma. As it was last time I checked, the CO2 was far less, so a fire created a vaccuum as it burned...
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13066 on: May 31, 2010, 10:41:41 am »

Someone might want to, if not already done, adjust the burn formula so that the output CO2 equals the burnt oxygen and plasma. As it was last time I checked, the CO2 was far less, so a fire created a vaccuum as it burned...
Actually, the burn output for CO2 seems to convert O2 to CO2 at a massive rate. It's actually rather fun to watch once it runs out of O2 and gets puffs of it from the vents. An interesting demonstration of fire and such.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

alfie275

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13067 on: May 31, 2010, 11:22:22 am »

He said nothing about rate, only that the input exceeded the output.

IMPORTANT MESSAGE: For interserver teleporter to work, the server's security must be set to trusted.
« Last Edit: May 31, 2010, 11:37:23 am by alfie275 »
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13068 on: May 31, 2010, 12:32:46 pm »

Something screwed up the server, it was asking for safety checks on a bunch of cached pages for some reason.  Bringing the server back up.
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garfield751

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13069 on: May 31, 2010, 07:54:06 pm »

i melted everyone without inturnals lungs off in zombie mode which was about 90% of the zombies.

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13070 on: May 31, 2010, 09:00:40 pm »

Data is making a game that will
Quote
the game is definitely going to have role-playing elements and will likely feature more role-playing than SS13 ever did

http://www.cowed.org/index.php/topic,1666.msg13706/boardseen.html#new
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13071 on: May 31, 2010, 09:32:52 pm »

Cool.
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Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13072 on: May 31, 2010, 09:37:53 pm »

Awesome, I have an eerie sense of faith that he'll actually manage to make it work despite how ambitious it sounds. It seems he'll also let Cowed go Open Source soon enough.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13073 on: May 31, 2010, 09:39:26 pm »

He already gave a very large no to Open Source Cowed.
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Dyjeccu

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13074 on: May 31, 2010, 09:45:48 pm »

Dear dev guys,

I posted a bug notice on MantisBT Apr 26, regarding missing icon states for the comm dish base. Seems the dish can not be moved, repaired, or built with these missing states. I just checked on Topkasa's server, which I am pretty sure is running the most recent version: The issue still exists, and the bug notice has yet to be acknowledged.

Please just acknowledge that this is a missing icon issue and not a pointer issue, with correct icons existing.
I even offered to generate the missing icon states (A dmi of the base would be handy to ensure no unintentional modifications).. an offer that still stands. Work with me here.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13075 on: May 31, 2010, 09:46:01 pm »

I am fixing that as you post it :)
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13076 on: May 31, 2010, 09:46:34 pm »

Sorry it took so long.
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Dyjeccu

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13077 on: May 31, 2010, 09:51:25 pm »

Thanks buddy.. no worries here, Im just looking to help the community however possible.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13078 on: May 31, 2010, 09:55:43 pm »

Also, use Metal (Make Base) -> Glass -> Glass -> Circuitry
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Pillow_Killer

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13079 on: May 31, 2010, 11:17:28 pm »

The first proper round of It I saw in ages. Crew cooperated to defend it from murderous crewmembers, and then managed to restore horribly mutated monster dubbed "it" to a nromal human form. Did someone tell humans cant win the round?
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