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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 868 869 [870] 871 872 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 808394 times)

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13035 on: May 30, 2010, 03:29:02 pm »

I beat you in sending the template :-P
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13036 on: May 30, 2010, 03:34:29 pm »

Server back up.  Template Sent.  Ticker bug squashed.  Now I'll rearrange atmos a bit and add an atmos lab to plasma research so Jade doesn't keep using atmospherics for that XD

I'm really sorry for the ticker bug.
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Dev on Baystation12- Forums
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13037 on: May 30, 2010, 03:44:31 pm »

Plasma Research had a gas mixer, but only atmos techs could use it :-P
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

zchris13

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13038 on: May 30, 2010, 04:06:50 pm »

Yeah, that always bugged me.
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Deon

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13039 on: May 30, 2010, 04:15:17 pm »

Thanks, I've got doors. I will work on it guys.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13040 on: May 30, 2010, 04:34:12 pm »

It's not like it is horribly hard to get around a filter control.
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Sixteen

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13041 on: May 30, 2010, 04:49:50 pm »

The Arrivals area needs a redesign. If one person refuses to move, nobody can get out without fighting or breaking windows.
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13042 on: May 30, 2010, 05:02:05 pm »

I think the problem is the people that first thing they do is set their intent to harm. disarm allows players to switch position with each other.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13043 on: May 30, 2010, 05:08:54 pm »

You can shove people who are on harm. But a bypass door would be nice...but there is the one that the AI can open.

Also, even if people can set themselves to disarm, the one person who sets themself to harm to block everyone is the one we are talking about :D
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13044 on: May 30, 2010, 05:52:47 pm »

Server back up.  Template Sent.  Ticker bug squashed.  Now I'll rearrange atmos a bit and add an atmos lab to plasma research so Jade doesn't keep using atmospherics for that XD

I'm really sorry for the ticker bug.

No worries, you learned from it, right?  that's the main thing :)
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garfield751

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13045 on: May 30, 2010, 06:19:25 pm »

arg i got disconnected

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13046 on: May 30, 2010, 06:19:39 pm »

Dear Server,

I thought we were over the whole laggy bombs thing.
But no, instead you insist on slamming millions of sparks into eachother, lagging us all to hell and back. And then crashing.

You have hurt me greatly, server.

Sincerely,
Quinn
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

garfield751

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13047 on: May 30, 2010, 06:21:38 pm »

lol that was a fun round as the trator

Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13048 on: May 30, 2010, 07:45:33 pm »

Is there any guide to the whole network thing as an AI? Also, there's no intercom in the network tech area, so the AI can't talk directly to network techs.
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #13049 on: May 30, 2010, 07:50:33 pm »

Server back up.  Template Sent.  Ticker bug squashed.  Now I'll rearrange atmos a bit and add an atmos lab to plasma research so Jade doesn't keep using atmospherics for that XD

I'm really sorry for the ticker bug.

No worries, you learned from it, right?  that's the main thing :)

Hah yea. stupid late night mistake.

considering that while loops without spawn often end in chaos.

its really odd how it hid itself like that
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Dev on Baystation12- Forums
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