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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 863 864 [865] 866 867 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 822857 times)

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12960 on: May 29, 2010, 10:14:57 am »

Hmm...they should still take up a quarter of a space...not sure if you could get a top-down view of them in that small of an area :D
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Deon

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12961 on: May 29, 2010, 10:21:04 am »

Download:
>>> <<<
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Kilowatt

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  • I wonder what this does...
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12962 on: May 29, 2010, 10:21:54 am »

Alright, server panic. Rebooting...
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alfie275

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12963 on: May 29, 2010, 11:13:37 am »

Well, if someone was to teleport they would have to know what the topic name for teleportation is, I could add in some run-time topic name changing if you want.
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Deon

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12964 on: May 29, 2010, 11:28:41 am »

I thought about redrawing some machines/electronics, what do you think?

They look like stuff from 8-bit Star Wars game (I do not insult anyone if it's someone's work here :P).

For example, Intercom is just two gray and one green rectangles. Some more complex pictures would be nice. Do you want me to try?

I also thought about more rusty/copper/brown theme for the overall look, something between Bay12 forum design and Quake2/doom walls (but darker). Would it work?
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

gvazdas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12965 on: May 29, 2010, 11:31:58 am »

Can any admin get into Commandantlocke's server and manually restart the server? We have a ticker bug here.
 :'(
EDIT:
That won't work.
We need Kilowatt to fix this.
« Last Edit: May 29, 2010, 11:34:50 am by gvazdas »
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It's a piece of crap, pretty much useless, and I need to spend my money in the smartest way.
I'll take it.

Ozyton

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12966 on: May 29, 2010, 11:37:00 am »

Sssssooooooooo, when is the ticker bug going to be fixed anyways? What the hell is a ticker?

head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12967 on: May 29, 2010, 11:40:26 am »

Sssssooooooooo, when is the ticker bug going to be fixed anyways? What the hell is a ticker?

a loop that controls the game.
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Kilowatt

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12968 on: May 29, 2010, 11:52:03 am »

Can any admin get into Commandantlocke's server and manually restart the server? We have a ticker bug here.
 :'(
EDIT:
That won't work.
We need Kilowatt to fix this.

Vote a round restart to fix it.
Also, two main bugs have been identified:
1) ticker
2) loop/hangup

#1 has a fix that can be done without bringing it down and
up, and currently has a tracker in place that should let us figure out where the other is.
#2 kills the server outright, but I think I have found the cause- the item collision system in the atmos system- that is, the new decompression and collision code.
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alfie275

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12969 on: May 29, 2010, 12:11:11 pm »

Interserver teleporter complete  8) . I decided to not allow teleportation of objects on their own.
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gvazdas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12970 on: May 29, 2010, 12:31:18 pm »

Guys, ticker keeps happening after 20-30 minutes of the round start.
Well it's impossible to play, because as soon as you place floor in space you and other props nearby get sucked out.
Can we get a admin that would stay in the server at a constant rate?
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It's a piece of crap, pretty much useless, and I need to spend my money in the smartest way.
I'll take it.

electronics

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12971 on: May 29, 2010, 12:32:41 pm »

There seems to be a bug where the supply shuttle is always in transit, at least at the start, should it be like this?
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1=0

Kilowatt

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12972 on: May 29, 2010, 12:42:12 pm »

@gvazdas- be there in a half hour
@electronis- bug

hopefully the ticker bug will occur often enough so that a cause can be ascertained.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12973 on: May 29, 2010, 12:58:29 pm »

The turf replacement code neglects to copy gas contents.
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Eh?
Eh!

gvazdas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12974 on: May 29, 2010, 12:58:34 pm »

Goddammit, Mr. Peanuts banned me because we had the ticker bug, and restarting didn't fix it, so I offered to crash the server.
Peanuts refused and banned me.
Oh, and I said RUUUUUUUN after everyone took bio hazard suits to make them a little more energized.
And by the way, I did not start to crash the server. I just offered it.
EDIT:
Oh nevermind, Peanuts just kicked me out of the server, that's all.
Anyway, can we get someone who can fix that glitch so we can play normally for at least an hour?
EDIT2:
Guys, people say I am crashing the server because I am working on the prototype engine. That doesn't cause ticker bug to appear yesterday, and I haven't tested that theory, so I will now.
EDIT3:
Well since we have no option to report in Bay 12, and no admins are online:
John Catina is a griefer. I don't know his name in byond, but he's a griefer.
I want to plasma research lab, and he killed me to shit. With a crowbar.
It was extended.
« Last Edit: May 29, 2010, 01:20:02 pm by gvazdas »
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It's a piece of crap, pretty much useless, and I need to spend my money in the smartest way.
I'll take it.
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