Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 862 863 [864] 865 866 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 822919 times)

quinnr

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12945 on: May 28, 2010, 10:50:08 pm »

Meh, it was a joke  ;D

Hmm...I'll work on a genetics guide though :D
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

thobal

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12946 on: May 29, 2010, 03:05:11 am »

its much better now! awesome!!!
Logged
Signature goes here.

gvazdas

  • Bay Watcher
  • Shoop da whoop
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12947 on: May 29, 2010, 03:17:46 am »

So how's with  the teleporter?
I want a war! WAR! WAAAR!
lol
Logged
It's a piece of crap, pretty much useless, and I need to spend my money in the smartest way.
I'll take it.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12948 on: May 29, 2010, 08:26:55 am »

If I were to post a list of graphics that need to be redone and their current graphics on a project page, would people be interested in working together to revamp them?
I would volunteer. I am currently busy learning byond coding but spriting practice is always good.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Sukasa

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12949 on: May 29, 2010, 08:33:34 am »

Had my server up last night..  I think that went well.  Server is down atm since Aryn got a few fixes for the atmospherics system in and I want to test them.
Logged
<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

Kilowatt

  • Bay Watcher
  • I wonder what this does...
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12950 on: May 29, 2010, 08:53:09 am »

Can't get my server up until noon. I think it does pretty decently, when the code isn't throwing it into a nosedive and causing mass panic.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12951 on: May 29, 2010, 09:30:51 am »

I hear a lot of drama here about "this is goon design"/"this is b12 design". Also someone (I think it was Ozy) mentioned that doors open too slow.

What about this as a "b12" style for a door?

Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12952 on: May 29, 2010, 09:35:28 am »

Wheres my damm naked dwarfs :D

// awesome doors btw.
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

Ozyton

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12953 on: May 29, 2010, 09:36:11 am »

It looks good to me, I don't see why other people bitch and moan.

That is supposed to be an airlock, right? Maybe have a version without the "B12" on it?

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12954 on: May 29, 2010, 09:44:59 am »

This is those airlocks which currently use common gray versions. Why without it? It's our server :).

Wheres my damm naked dwarfs :D

// awesome doors btw.
I gave them to you :P.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Saint

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12955 on: May 29, 2010, 09:46:37 am »

I'd use that for pod doors or the engine safety airlock and the mixing chamber ones.
Just those ones would be really nice with that one there.
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12956 on: May 29, 2010, 09:48:31 am »

If you need other doors just ask.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

quinnr

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12957 on: May 29, 2010, 09:49:45 am »

You could make glass doors...the thin ones, if you want to try.
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12958 on: May 29, 2010, 10:06:21 am »



Do you want the glass doors to still be seen from the top?
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Kilowatt

  • Bay Watcher
  • I wonder what this does...
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12959 on: May 29, 2010, 10:12:29 am »

Server UP.
Logged
Pages: 1 ... 862 863 [864] 865 866 ... 950