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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 830 831 [832] 833 834 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 809374 times)

Grakelin

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  • Stay thirsty, my friends
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12465 on: May 16, 2010, 05:04:24 pm »

Tautology!
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I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Saint

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12466 on: May 16, 2010, 05:05:25 pm »

servers up.
Someone should have steam messaged me there was no server...
Yea soo, join up.
« Last Edit: May 16, 2010, 05:07:31 pm by Saint »
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
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    • uristqwerty.ca, my current (barren) site.
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12467 on: May 16, 2010, 05:05:55 pm »

Yeah. I started by simply making a copy of the game and deleting everything except maps, icons, and the .dme. Then, creating a blank path entry in a stub .dm whenever a map couldn't load(only have a few maps loadable so far, and those are the smaller incomplete ones), and slowly filling out the stubs.

Edit: clarification: 6 posts happened before I submitted it.
Logged
Eh?
Eh!

Sukasa

  • Bay Watcher
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12468 on: May 16, 2010, 06:53:09 pm »

qwerty: Don't just use blank entries, some of the entries are rather important (like the airlocks, etc) and should probably have their defs copied into atoms.dm instead of duplicated as blanks.
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<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12469 on: May 16, 2010, 08:50:16 pm »

I'm just starting with blanks, and filling them in later. Sort of a todo list that has the side effect of allowing the map to load, though with missing icons everywhere.
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Eh?
Eh!

Grakelin

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12470 on: May 16, 2010, 09:06:21 pm »

Wow, even most of the Goon Servers are down today. :(

Somebody should send Saint a steam message or something.
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I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12471 on: May 16, 2010, 09:31:43 pm »

Yea and someone should send me the latest version too so when I get that message I can host the latest version and not the last stable version I was given?
Oh and server will be up in about 1-8 minutes.
Server = running
Getting some errors:
Code: [Select]
runtime error: type mismatch: null -= the floor (95,75,1) (/turf/station/floor)
proc name: RemoveConnection (/proc/RemoveConnection)
  source file: ZAS MkII.dm,589
  usr: Skado Pokoe (/mob/human)
  src: null
  call stack:
RemoveConnection(/zone (/zone), the floor (95,75,1) (/turf/station/floor), /zone (/zone))
CloseDoor(Medical Research Labs (/obj/machinery/door/airlock))
Medical Research Labs (/obj/machinery/door/airlock): close()
Medical Research Labs (/obj/machinery/door/airlock): close()
Medical Research Labs (/obj/machinery/door/airlock): autoclose()
Medical Research Labs (/obj/machinery/door/airlock): open()
runtime error: type mismatch: null -= the floor (95,75,1) (/turf/station/floor)
proc name: RemoveConnection (/proc/RemoveConnection)
  source file: ZAS MkII.dm,589
  usr: Skado Pokoe (/mob/human)
  src: null
  call stack:
RemoveConnection(/zone (/zone), the floor (95,75,1) (/turf/station/floor), /zone (/zone))
CloseDoor(Medical Research Labs (/obj/machinery/door/airlock))
Medical Research Labs (/obj/machinery/door/airlock): close()
Medical Research Labs (/obj/machinery/door/airlock): close()
Medical Research Labs (/obj/machinery/door/airlock): autoclose()
Medical Research Labs (/obj/machinery/door/airlock): open()
runtime error: Cannot modify null.block_zoning.
proc name: MoveWindow (/proc/MoveWindow)
  source file: ZAS MkII.dm,1045
  usr: 0
  src: null
  call stack:
MoveWindow(null, the floor (75,126,1) (/turf/station/floor))
runtime error: Cannot modify null.block_zoning.
proc name: MoveWindow (/proc/MoveWindow)
  source file: ZAS MkII.dm,1045
  usr: 0
  src: null
  call stack:
MoveWindow(null, the floor (71,122,1) (/turf/station/floor))
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
  usr: null
  src: /datum/control/cellular (/datum/control/cellular)
  call stack:
/datum/control/cellular (/datum/control/cellular): process()
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
  usr: null
  src: /datum/control/cellular (/datum/control/cellular)
  call stack:
/datum/control/cellular (/datum/control/cellular): process()
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
  usr: null
  src: /datum/control/cellular (/datum/control/cellular)
  call stack:
/datum/control/cellular (/datum/control/cellular): process()
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
  usr: null
  src: /datum/control/cellular (/datum/control/cellular)
  call stack:
/datum/control/cellular (/datum/control/cellular): process()
runtime error: Cannot modify null.block_zoning.
proc name: MoveWindow (/proc/MoveWindow)
  source file: ZAS MkII.dm,1045
  usr: 0
  src: null
  call stack:
MoveWindow(null, the floor (78,115,1) (/turf/station/floor))
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
  usr: null
  src: /datum/control/cellular (/datum/control/cellular)
  call stack:
/datum/control/cellular (/datum/control/cellular): process()
runtime error: Cannot modify null.block_zoning.
proc name: MoveWindow (/proc/MoveWindow)
  source file: ZAS MkII.dm,1045
  usr: 0
  src: null
  call stack:
MoveWindow(null, the floor (78,116,1) (/turf/station/floor))
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
  usr: null
  src: /datum/control/cellular (/datum/control/cellular)
  call stack:
/datum/control/cellular (/datum/control/cellular): process()
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
  usr: null
  src: /datum/control/cellular (/datum/control/cellular)
  call stack:
/datum/control/cellular (/datum/control/cellular): process()
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
  usr: null
  src: /datum/control/cellular (/datum/control/cellular)
  call stack:
/datum/control/cellular (/datum/control/cellular): process()
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
  usr: null
  src: /datum/control/cellular (/datum/control/cellular)
  call stack:
/datum/control/cellular (/datum/control/cellular): process()
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
  usr: null
  src: /datum/control/cellular (/datum/control/cellular)
  call stack:
/datum/control/cellular (/datum/control/cellular): process()
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
  usr: null
  src: /datum/control/cellular (/datum/control/cellular)
  call stack:
/datum/control/cellular (/datum/control/cellular): process()
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
  usr: null
  src: /datum/control/cellular (/datum/control/cellular)
  call stack:
/datum/control/cellular (/datum/control/cellular): process()
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
  usr: null
  src: /datum/control/cellular (/datum/control/cellular)
  call stack:
/datum/control/cellular (/datum/control/cellular): process()
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: Cannot modify null.block_zoning.
proc name: MoveWindow (/proc/MoveWindow)
  source file: ZAS MkII.dm,1045
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: type mismatch: the floor (100,90,1) (/turf/station/floor) += the floor (101,90,1) (/turf/station/floor)
proc name: AddConnection (/proc/AddConnection)
  source file: ZAS MkII.dm,563
runtime error: Cannot modify null.block_zoning.
proc name: MoveWindow (/proc/MoveWindow)
  source file: ZAS MkII.dm,1045
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
20-31:ACCESS: Login: AmberJones13 from 67.149.198.155
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: Cannot modify null.block_zoning.
proc name: MoveWindow (/proc/MoveWindow)
  source file: ZAS MkII.dm,1045
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
runtime error: undefined proc or verb /obj/item/weapon/tank/oxygentank/UIUpdate().

proc name: process (/datum/control/cellular/process)
  source file: cellautomata.dm,718
BYOND Warning: further proc crash messages are being suppressed to prevent overload...
20-31:ACCESS: Login: High-Lord Vin from 75.31.188.14
« Last Edit: May 16, 2010, 09:56:09 pm by Saint »
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Sukasa

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12472 on: May 16, 2010, 10:18:30 pm »

I'll fix the UIUpdate() errors sometime tonight or tomorrow.  Aryn'll have to fix the atmos errors, though.
Logged
<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

beorn080

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12473 on: May 16, 2010, 10:50:28 pm »

Saint: I dun see your server.
Logged
Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

NEOPhyte

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12474 on: May 16, 2010, 11:18:06 pm »

Because he had to go sleep, and thus turned it off.
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gvazdas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12475 on: May 16, 2010, 11:35:39 pm »

Uh guys, I think the new decompression system is officially awkward.
In Nuclear, it's probably the most hardest thing on earth for a syndicate member to board the station, with all this decompression and hits when trying to enter.
I suggest you guys should remove this decompression, as this was just absolutely useless. This game is about fun, not realism.

Oh, and can Googolplexed give me access to Bay12 guide for Space Station 12?
When is Googolplexed/Headswe/whatever-else-from-this-forum going to host a Bay 12 game?
Cheers.
EDIT:
Holy shit.
Almost all of the Goon and all of the Bay 12 servers are off (2010-05-17)!
Guess no Bay 12 fun today, huh.
« Last Edit: May 16, 2010, 11:38:44 pm by gvazdas »
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It's a piece of crap, pretty much useless, and I need to spend my money in the smartest way.
I'll take it.

beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12476 on: May 16, 2010, 11:47:11 pm »

Gvar: Ever try, ya know, NOT blowing the station to bits initially? 99% of the time when there is an admin on, he'll countermand the Centcom initial report and send one regarding a strange ship or something when they come. If they're smart, they could break in without blowing up the station. Really, its a bit odd that the syndies would smash the station to bits, considering they could blow the disc pretty easy.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12477 on: May 16, 2010, 11:48:09 pm »

The current station doesn't support stuff like that at all.  We're slowly getting through stuff and we'll have a solution for that too.
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<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12478 on: May 16, 2010, 11:55:26 pm »

NEOPhyte..
I've seen you before..

You made all those Guides, didn't you?
I'm on to you..
He also codes for the Penny Arcade guys, he be kool dood. Also, more hosts is always better, and PA guys are, as I have stated thusly, (Yes I did just make up a word) kool doods

I suggest you guys should remove this decompression, as this was just absolutely useless. This game is about fun, not realism.
Then I suggest you code something better, if you don't like it. Not that you have to, because the decompression is being rapidly tweaked, changed, altered, and made every more awesome all the time. Also, as far as I remember, I have three different complaints against you, so you'll be lucky if you aren't banned soon.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12479 on: May 17, 2010, 12:03:23 am »

The current station doesn't support stuff like that at all.  We're slowly getting through stuff and we'll have a solution for that too.
The current station doesn't support breaking in? Hack the external airlocks. I could get through those in 30 seconds, less if I figured it out on the Syndie station before heading over.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.
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