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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 808828 times)

Grakelin

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12000 on: May 06, 2010, 11:43:54 am »

"HE KILLEDZ ME HE SHUD BE BANNED DESUDESU T_T"

Beorn, whilst I dislike that behavior too, if we do nothing about it then whose to say they wont just grief someone else?
If I get randomly killed, I'll send a polite message [Hehe] to Adminhelp making sure he wasn't the traitor or whatever, and if he was just randomly killing me, then I would like for him to be warned or punished somehow, but I don't believe anyone but people who actually come on to grief that should be banned.
Because everybody can learn.

Then again, this is hard to manage when your admins are players, too. What if the guy who killed you and isn't a traitor has been tricked into killing you by the traitor in some fashion? I've had scenarios where I've been sitting in the CSI lab discussing things with the forensic tech, and he could easily lead me astray and have me arrest you and throw you in the brig in a second. By which I mean, shoot you with a laser gun when you try to escape, and then watch you die before I can get you to medbay.

It's never happened to me, but it could.
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andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12001 on: May 06, 2010, 12:20:37 pm »

We have ways to be invisible if we need to...I'm pretty sure.

when you find one, I'll be the happiest admin on the server. Having to use cloaks is VERY annoying. being detectable by Ai and people with thermal googles is even worse.

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12002 on: May 06, 2010, 12:48:42 pm »

Haven't tried it, but set var invisible = 1
visible = 0?

Even if that doesn't work, just switching your icon may work..
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Cajoes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12003 on: May 06, 2010, 01:21:02 pm »

Arrest the admin!

We have ways to be invisible if we need to...I'm pretty sure.
Haven't tried it, but set var invisible = 1
visible = 0?

Even if that doesn't work, just switching your icon may work..
The variables visible and invisible does absolutely nothing.

Will try icon states next session.

Though I can hardly be blamed for having to be self-taught. =P
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alfie275

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12004 on: May 06, 2010, 01:23:50 pm »

Is there an astroid station or something ingame? I haven't played for a bit and that screenshot you posted sure suggested it.
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Rift

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12005 on: May 06, 2010, 01:32:45 pm »

It's something that people have been throwing around as a idea, but i think a lot[code-wise] still needs to be done before it would be viable...
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Cajoes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12006 on: May 06, 2010, 02:43:57 pm »

Is there an astroid station or something ingame? I haven't played for a bit and that screenshot you posted sure suggested it.

That was actually just a resprited shuttle. I was trying to show a way to make a airlock that did not eject you into space with the force of a artillery shell.
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Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12007 on: May 06, 2010, 02:47:09 pm »

Hmm...I wonder...

If I open the escape pod airlock, after the air speed is set to INF, will it slingshot me to the other side of the escape bay?
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zchris13

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12008 on: May 06, 2010, 02:58:50 pm »

I don't think so. Anyway, we need a server first.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12009 on: May 06, 2010, 04:32:59 pm »

Arrest the admin!

We have ways to be invisible if we need to...I'm pretty sure.
Haven't tried it, but set var invisible = 1
visible = 0?

Even if that doesn't work, just switching your icon may work..
The variables visible and invisible does absolutely nothing.

Will try icon states next session.

Though I can hardly be blamed for having to be self-taught. =P

Try invisibility set to 101. However, then you will be literally invisible to the game(people can neither see nor <verb> you, you don't even show up in the right click menu) and can probably only be restored through one of the dialogues that lets you select yourself from a list of everything on the station...

</atom>.invisibility = 100
can be seen with
</mob?>.<see_invis?> = 100
but an invisibility of 101 can never be seen.
(You can find this all in the official documentation.)
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12010 on: May 06, 2010, 04:47:42 pm »

Server = up.
Serious admin attitude = on.
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Sixteen

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12011 on: May 06, 2010, 04:51:53 pm »

Layer = 0. Can still be seen through walls with thermals though.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12012 on: May 06, 2010, 05:35:27 pm »

Layer = 0. Can still be seen through walls with thermals though.

Won't work: They will appear in the right-click menu of anyone, revealing their presence.
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ReaperSWE

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12013 on: May 06, 2010, 05:38:50 pm »

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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #12014 on: May 06, 2010, 06:11:15 pm »

Both solutions of no icon or a layer below all turf would "work", in the way that you wouldn't appear graphically, but would fail in the sense that you would appear as a target for any command and would appear in the right-click menu.

Quote from: DM's F1 guide on /atom/var/invisibility
invisibility var (atom)
See also:
invisibility setting (verb)
opacity var (atom)
see_invisible var (mob)
sight var (mob)
view proc
Default value:
0
Possible values:
0 to 101
This determines the object's level of invisibility. The corresponding mob variable see_invisible controls the maximum level of invisibility that the mob may see.

A value of 101 is absolutely invisible, no matter what, and it is filtered from all lists of possible values for verb arguments. This is intended for objects that exist purely for some internal purpose, such as "verb containers".
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