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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 808286 times)

head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11730 on: May 02, 2010, 07:06:20 pm »

The new atmos system will make ai quite deadly.

quite is tho a understatement while you be slamming into walls and getting shit in your face
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11731 on: May 02, 2010, 07:07:32 pm »

Yeah, the AI is much more dangerous now, especially since it can drain all the air very quickly.
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11732 on: May 02, 2010, 07:30:32 pm »

Don't forget, the AI can also
-electrocute doors
-let loose fires
-cause someone to teleport into the engine
-place blame for <insert destructive act here> on just about anyone
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Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11733 on: May 02, 2010, 07:46:22 pm »

If only the AI could make Data-style holograms of any desired appearance, I would be appeased by the abilities of the AI.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11734 on: May 02, 2010, 07:58:58 pm »

Not atmos, I mean opening airlocks and let space slink in. Atmos can't suck air out and unless you get the atmos guy to flood the pipes with CO2 1 canister isn't gonna be enough.

Player/Coder definition split: Players see atmos as the atmospherics job and area. Working with the code, wher jobs barely exist and rooms are only in the map, atmospherics refers to the calculations that drives airflow most of the time, and devices that relate to pipes.
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Grakelin

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11735 on: May 02, 2010, 07:59:59 pm »

N2O? Seconded. Theres more reason for an AI to have N2O out anyways. (Traitor/riot control)

Doesn't N2O kill people?

Maybe some sort of sleeping gas would be better.
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Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11736 on: May 02, 2010, 08:03:39 pm »

N2O? Seconded. Theres more reason for an AI to have N2O out anyways. (Traitor/riot control)

Doesn't N2O kill people?

Maybe some sort of sleeping gas would be better.
N2O=Sleeping Gas. It takes forever to kill someone, last time I checked.
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11737 on: May 02, 2010, 08:30:22 pm »

Can I get a copy of the water bottles and holding them spirites.
I love your work but they need a bit of work, they are realy huge in hand and small on the ground.
Also I am pretty sure I can fit a water bottle in a box.
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11738 on: May 02, 2010, 08:31:30 pm »

Can I get a copy of the water bottles and holding them spirites.
I love your work but they need a bit of work, they are realy huge in hand and small on the ground.
Also I am pretty sure I can fit a water bottle in a box.

It was Reaperswe who made them.

He made them in the same size of the beer bottles.
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Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11739 on: May 02, 2010, 08:43:56 pm »

How do you create an account on the wiki?
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11740 on: May 02, 2010, 08:45:40 pm »

oh ok, I am in the mood to draw and am drawing ration packets, with bread and maybe a bit of water, and something elss.
I am also going to draw crates and other packets for objects, like med kits but in packet form. when you click them you should get a pop up screen like a inventory of a container but nothing can be put back into the container and the spirite changes when you remove things.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Matz05

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11741 on: May 02, 2010, 08:59:57 pm »






OOPS! Hit Post instaid of Preview.

These are mockups for my connection Idea. I am learning some Dream Maker and trying to allow such arbitrary assembelys. Sorry about the brightness and contrast!


The way I see it, each item has 4 sprites. When combined, 2, 3, or 4 images sharing sides are chosen. these are layered atop each other and the items are put in a "container" item. The resulting object should then be able to have wires added from outputs of one device to inputs of another. I have lots of the 4-corner sprites, and so now I will try my hand at coding at least a demo.
« Last Edit: May 02, 2010, 09:07:07 pm by Matz05 »
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11742 on: May 02, 2010, 09:01:24 pm »

Crates could just be large boxes that, when crowbared, release their contents and become a few bits of something, most likely metal sheets...
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11743 on: May 02, 2010, 09:21:31 pm »

Maybe qwerty but I was thinking they leave a metal sheet and the open crate and the contents spill out.
http://www.mediafire.com/?0rgjzouvwjg

Wrongly named but ehh.

Food rations:
Comes with a small loaf of bread, plump helmet bar and a small bottle of water (small not large, it would fit in your pocket)
Ration packet fits in a backpack or a box, the contents would fit in a pocket (expect the bread maybe) and nourish the person.
Each spirite is for when you remove something.
Plump helmet bar is just like a fruit strip or bar but it's made of plumphelmet and sweetened with sweet pods and wild strawberrys.
The ration packet has a small metal tab on the corner to help tear it open.
Medipacket:
Comes with 3 mini-syringes (5 units) of rejuvs, anti-toxins, and nanites (they help the user's body function for a short time and reduce the intake of toxins, airloss, w/e long enough to hopefully get them to medbay. Only avaliable in the medi-packet. It also has a five use mini buise pack and a 1-use health scanner that implants a small probe that does it's work quickly and dissolves. Crates will be done either in the next 30 minutes or tomorrow.
« Last Edit: May 02, 2010, 09:31:28 pm by Saint »
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11744 on: May 02, 2010, 09:41:09 pm »

Alright, you know, I just realized this, but hunger and thirst do nothing other than require you to make a trip to Arrivals every 10 minutes to avoid slowing yourself down. I'm petitioning for them to be removed on account of the fact that they serve no purpose other than to annoy.
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GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Lend a hand to the Bay Station 12 Space Station 13 wiki!
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