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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 807943 times)

nuker w

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11550 on: April 29, 2010, 03:19:39 pm »

As much as the prison staion is close to my heart, it just got mined out and replaced with one working radio on a killer station while ailens vs preds have an epic fight while the humans try to hold them off with assault rifles and night vison. If this were to happen i would recomend jobs that start on the mineing place i.e mining captain, miner, refiner, smelter, saftey advisor, mine firefighter and other cool as stuff. DO IT I WILL LOVE YOU FOR EVER.

EDIT: And this game would look awsomely like dead space
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Pillow_Killer

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11551 on: April 29, 2010, 03:19:47 pm »

Would the game run smoother if you removed the entire prison station?
Nope.
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11552 on: April 29, 2010, 03:21:01 pm »

I've never seen anyone sent to the prison station. Ever.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11553 on: April 29, 2010, 03:23:08 pm »

The prison station DOES give me an excuse to throw people out the airlock in the brig.

"Where's Ronkiv"
"I sent him to the prison station"
"Oh OK."
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Cajoes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11554 on: April 29, 2010, 03:27:50 pm »

The prison station DOES give me an excuse to throw people out the airlock in the brig.

"Where's Ronkiv"
"I sent him to the prison station"
"Oh OK."

Technically true. TraseNet approves of your honesty.
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nuker w

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11555 on: April 29, 2010, 03:28:37 pm »

The prison station DOES give me an excuse to throw people out the airlock in the brig.

"Where's Ronkiv"
"I sent him to the prison station"
"Oh OK."

Yes i think i remember that happening to me once.  :D
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zchris13

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11556 on: April 29, 2010, 03:29:14 pm »

I've never seen anyone sent to the prison station. Ever.
I was the captain.  I was locked up and thrown into the prison station, but nobody was banned for it because the admins were the ones to lock me up.  All it is is only a very sophisticated form of grief.
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Cecilff2

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11557 on: April 29, 2010, 03:38:23 pm »

Probably because it needs an actual staffing.  People drop off prisoners and leave them there.

There used to be three prison staff occupation choices too.  Prison Warden, Prison Security Officer, and Prison Medical Doctor.
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Orb

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11558 on: April 29, 2010, 03:39:42 pm »

First, Head, to fix Window's updates problems, go to the update manager, and play with that. What I did was download it when I wasnt using the computer, took a couple hours on my connection, but it was out of the way, nethertheless.


Also, to make the prison station viable, just simply make the shuttle arrive faster. The real problem, is that it takes forever to get there. 30 seconds is a good enough time frame to get from A-B. Also, Prison needs to have "auto running" solar panels, so AI doesnt get spammed with power alerts.


The basic problem is that the prison station is too distant from the actual station. It needs to be more integrated. Simply reducing the shuttle time helps.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11559 on: April 29, 2010, 03:41:56 pm »

Mass drivers can send a mob past the prison station, correct? Perhaps a catch arm to snag lockers launched from the brig that contain high end prisoners who shouldn't go back on the escape shuttle, but whom we don't want to execute, which should be everyone. There should be a way back, and with the ladders we could probably make some form of break in on one of the maintenance tunnels while still keeping direct access impossible.

And orb, no, that doesn't work. This is a Vista problem. It downloads automatically, then at a random time pops up and says "Hi, click here to delay for 10min/1hour/4hours. If you don't click, we'll reset in 5 minutes." Naturally if your trying to run a server, it just reboots.
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11560 on: April 29, 2010, 03:44:53 pm »

Server comeing up.
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11561 on: April 29, 2010, 03:52:08 pm »

Mass drivers can send a mob past the prison station, correct? Perhaps a catch arm to snag lockers launched from the brig that contain high end prisoners who shouldn't go back on the escape shuttle, but whom we don't want to execute, which should be everyone.

I SEE NO POSSIBLE WAY THIS COULD GO WRONG
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Ozyton

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11562 on: April 29, 2010, 04:01:55 pm »

Something I forgot to mention. When people are 'braindead' you could add something to when you examine them (similar to the "their eyes are closed as if sleeping")

Though, it's easy to tell who's braindead anyways just when they talk... but still...

As for the "nothing can go wrong" that's why it's only used for prisoners... I guess.

Orb

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11563 on: April 29, 2010, 04:05:25 pm »

Mass drivers can send a mob past the prison station, correct? Perhaps a catch arm to snag lockers launched from the brig that contain high end prisoners who shouldn't go back on the escape shuttle, but whom we don't want to execute, which should be everyone. There should be a way back, and with the ladders we could probably make some form of break in on one of the maintenance tunnels while still keeping direct access impossible.

And orb, no, that doesn't work. This is a Vista problem. It downloads automatically, then at a random time pops up and says "Hi, click here to delay for 10min/1hour/4hours. If you don't click, we'll reset in 5 minutes." Naturally if your trying to run a server, it just reboots.


Hmm, I own Vista, and I dont get that. Maybe my settings are differant, or something. The problem with mine is that my connection is slow, so downloading automatically isnt fun.

Also, something can go wrong with every device on the station. Thats the point of the game.
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11564 on: April 29, 2010, 04:06:21 pm »

As for the "nothing can go wrong" that's why it's only used for prisoners... I guess.

Security Officer: "Alright, the high-security prisoner that we need you guys to interrogate is coming your way."
Prison Engineer: "But the power to the claw's out!"
Security Officer: "...oh shit."
Prison Engineer: "Aaaaaaaand there he goes."

Call it situational if you will, but it's hella funny.
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