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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 765 766 [767] 768 769 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 821670 times)

Cecilff2

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11490 on: April 28, 2010, 11:23:50 pm »

Hey could we get a way to repair EMAGed equipment by removing the circuitry and replacing it?
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There comes a time when you must take off the soft, furry slippers of a boy and put on the shoes of a man.
Unless of course they don't fit properly and your feet blister up like bubble wrap.
Oh ho ho, but don't try to return the shoes, because they won't take them back once you've worn them.
Especially if that fat pig Tony is at the desk.

Ozyton

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11491 on: April 28, 2010, 11:39:19 pm »

We also need to be able to choose between boxers and briefs... =)

Durp

Do you think we'll be replacing the current vending machines with ones that also give some kind of food? or at least have two different vending machines. It would also be nice to be able to order more things from the supply shuttle, maybe even improve the supply shuttle UI (Like, maybe have categories and sub-menus, and the ability to remove things form the order list?)

Also, it seems nobody ever has a need for the supply officer, since nobody ever seems to need anything ordered =(

nuker w

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11492 on: April 28, 2010, 11:41:37 pm »

Also, it seems nobody ever has a need for the supply officer, since nobody ever seems to need anything ordered =(

Yep, i agree on that.
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Sixteen

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11493 on: April 28, 2010, 11:43:30 pm »

The main problem is that the supply officer has nothing to begin with and the orders take a while. Maybe add a storage room and decrease shuttle time? I ordered stuff through there a bunch of times.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11494 on: April 28, 2010, 11:46:00 pm »

It does seem odd on the current iteration of the station starts with ample supplies, and everyone forgets they can order. Which tends to lead to toolboxings over insulated gloves, and fricken HILARIOUS attempts by people to open airlocks in a chain, pushing you, the only one with insulated gloves out of the way, to poke the doors and get shocked, for a pile of a good 5 bodies.

Also, increase the speed at which points accumulate.
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Shadowlord

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11495 on: April 28, 2010, 11:46:34 pm »

I tried playing the supply officer twice, and it made me traitor both times.
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nuker w

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11496 on: April 28, 2010, 11:59:52 pm »

Yes, and when its zombie, if i play plasma researcher i turn into it alot.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11497 on: April 29, 2010, 12:01:45 am »

Yeah, that is excessive. Monkeys are fine as they are now.

Perhaps a place less prone to air loss? That's about all they really need. Also, a bigger pen because I know from experience you can get trapped in there thanks to those goddamn monkeys.

What pen? OH! You mean the grenade testing area?

We also need to be able to choose between boxers and briefs... =)

Durp

Do you think we'll be replacing the current vending machines with ones that also give some kind of food? or at least have two different vending machines. It would also be nice to be able to order more things from the supply shuttle, maybe even improve the supply shuttle UI (Like, maybe have categories and sub-menus, and the ability to remove things form the order list?)

Also, it seems nobody ever has a need for the supply officer, since nobody ever seems to need anything ordered =(

Please please please add beakers to the supply choices.

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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Cecilff2

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11498 on: April 29, 2010, 12:02:02 am »

Same here.  The times I tried supply officer I got picked for traitor/Op/patient zero every single time.
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There comes a time when you must take off the soft, furry slippers of a boy and put on the shoes of a man.
Unless of course they don't fit properly and your feet blister up like bubble wrap.
Oh ho ho, but don't try to return the shoes, because they won't take them back once you've worn them.
Especially if that fat pig Tony is at the desk.

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11499 on: April 29, 2010, 12:03:23 am »

Traitor Supply officer is AWESOME. Tons of weapons and cuffs for free. After you stockpile long enough, you are invincible!
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

nuker w

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11500 on: April 29, 2010, 12:06:26 am »

Untill the plasma researcher develops a bigger badder gun after years of research (Hinting improvement to researching here...)
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11501 on: April 29, 2010, 12:08:36 am »

It's called a "Flamethrower". It is very improvable. Engine FIRE! (aka MAGMA)
Please make N2O throwers work :(
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

nuker w

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11502 on: April 29, 2010, 12:15:36 am »

I'm still waiting for the epicly big AWSOME gun and the small finger sized, nerval destroying, brain blowing.... paper clip
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11503 on: April 29, 2010, 12:24:46 am »

I want pen-jectors to be makeable.

Screwdrive pen.
Screwdrive injector.
Injector>Pen
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

bluephoenix

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11504 on: April 29, 2010, 02:04:56 am »

I want pen-jectors to be makeable.

Screwdrive pen.
Screwdrive injector.
Injector>Pen
Would it work like the syndicate sleepy pen or like the standart injector?
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