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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 807725 times)

Rift

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11445 on: April 28, 2010, 12:45:24 pm »

no, its called anti-toxens but in syringes you dont know what it is without checking.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11446 on: April 28, 2010, 12:47:50 pm »

No, there ARE toxins, but they are not anti-toxins. Toxin Medical boxes have anti-toxin syringes in them, I do believe.

Anyway, when you open the medical closet, you should see both in there. Anti-Toxins are called Anti-toxins.
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Ozyton

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11447 on: April 28, 2010, 12:56:11 pm »

I'll check again next round, but I'm pretty sure I checked and there were none.

EDIT: Nope... no anti-toxins whatsoever.
« Last Edit: April 28, 2010, 01:15:03 pm by OzyTheSage »
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Rift

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11448 on: April 28, 2010, 01:16:25 pm »

there are definitly tons of vials of em in genetics, also, there are syringes full of em in every anti-tox medkit.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11449 on: April 28, 2010, 01:17:36 pm »

Is it called 'Toxins" ??? Because if it is that is really confusing. It should be called 'Anti toxins" instead.

There are some in medical storage, and the injectors in toxin medkits are filled with antitoxs.
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Shadowlord

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11450 on: April 28, 2010, 01:48:57 pm »

Sitting on the table with the anti-toxin pills in genetics, there are some bottles/vials of antitoxin stuff and a syringe. You can inject someone with them to cure the toxin damage without knocking them out (like an anti-toxin pill does).
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Ozyton

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11451 on: April 28, 2010, 01:50:34 pm »

*sigh* I'm not asking if there are syringes with them, I'm asking if there are jars of them to refill the syringes.

Also, the liquid for rejuvs should be green and the liquid for antitox should be darkish blue or something to tell them apart.

(ninjad) Okay thanks shadow, there should really be some of those in the medical storage though =/

Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11452 on: April 28, 2010, 02:05:47 pm »

Antitoxins are read, by the way. If I remember correctly.
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Ozyton

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11453 on: April 28, 2010, 02:15:57 pm »

In the toxin medkits they look blue like the other syringes.. hmm...

Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11454 on: April 28, 2010, 02:17:20 pm »

Sorry, I meant vials.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11455 on: April 28, 2010, 02:41:12 pm »

Head, your connection is crap.
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11456 on: April 28, 2010, 02:43:16 pm »

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Ozyton

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11457 on: April 28, 2010, 03:04:33 pm »

Damnit, we were having a nice funeral too. I like that sort of RP. Sometimes it's nice to do that sort of thing without worrying about syndicates and stuff ruining everything 3 minutes into the game...

zchris13

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11458 on: April 28, 2010, 03:13:41 pm »

When you go onto the goon servers, and there is a ton of griefing going on, if you counter-grief in an absolutely hilarious manner, then the admins will love you forever. It's just so amazing.
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EAT CROWBAR BITCH.
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I honestly cannot wonder anymore why they are so messed up.
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Ozyton

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11459 on: April 28, 2010, 04:07:54 pm »

You'd think medbay would have oxygen tanks... and using a medical mask + oxygen tank set to 250 output would work like CPR...
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