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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 747 748 [749] 750 751 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 822348 times)

Matz05

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11220 on: April 25, 2010, 09:20:13 pm »

When network comes around, will computers only work on direct command, or can scripts be written? If the latter, I forsee a bustling industry of intrusion/counter-intrusion programs. It would be cool to trace a phantom cracker to a shady maintnence tunnel and find nothing but a prox. bomb and an unattended computer terminal.
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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11221 on: April 25, 2010, 09:44:33 pm »

No scripting.

Well, I plan to add in a remotely triggered set of commands, but not programming logic
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11222 on: April 25, 2010, 09:49:40 pm »

Well, that round isn't over yet, but it's been fun.

Just for reference, admins, when I claimed it was 'bullshit' I meant that I was bullshit for not figuring out this sort of thing ahead of time.

The round is a lot of fun.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11223 on: April 25, 2010, 10:06:21 pm »

The Mess Hall could replace the crew quarters. They really serve no purpose right now.

...No Comment. And yes, I know who Ronkiv is.
Yea, I know how Ronkiv is too.
I know how Ronkiv is, yeah.

Nobody knows anymore. There is another Ronkiv now.

Well, if it seriously is that bad, I give you permission to admin-spawn as much as needed

Muahahahahaha! -floods station in food-
« Last Edit: April 25, 2010, 10:09:01 pm by quinnr »
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11224 on: April 25, 2010, 10:08:32 pm »

I'd like to add that the crew quarters are really a fantastic place to hide if there's no AI.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11225 on: April 25, 2010, 10:09:41 pm »

Yeah. That is why I introduced the idea of sleep :D.

Also, fix wrapping paper so I can wrap up bombs.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11226 on: April 25, 2010, 10:10:42 pm »

I'd like to add that the crew quarters are really a fantastic place to hide if there's no AI.
Lockers > Hiding in the open

Radios should work in them though

(Remember to get out if someone lights a welder next to you)
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11227 on: April 25, 2010, 10:11:57 pm »

Yes. That way we can whine for someone to unweld us. :D
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Shadowlord

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11228 on: April 25, 2010, 11:09:14 pm »

From my notes from 2 years ago:
Quote
* Radio penetration:
<NEO|Phyte>   OOC: Doublez64: I still wonder why radios don't penetrate lockers
<NullAshton>   They do.
<NullAshton>   It's just that you can't hear the replies. It's a bug.
Also pods. But perhaps the bug for closets is that you can transmit at all - wouldn't they be faraday cages? Pods should work, since they'll have an antenna or the like.
« Last Edit: April 25, 2010, 11:11:47 pm by Shadowlord »
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Sixteen

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11229 on: April 25, 2010, 11:43:13 pm »

Also, fix wrapping paper so I can wrap up bombs.

It worked recently. YOu need the roll on a table, a wirecutter in your other hand, and click the paper with the item. I filled one with bedsheets and delivered it to security
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Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11230 on: April 26, 2010, 12:01:38 am »

[Stuff that sounds cool]

And all of that would make absolutely no difference as far as improving the game.
This. I'd rather have annoying features that will take more work than worth it to fix removed, and other bugs and the like fixed instead.
There are so many bugs that have just been ignored yet I doubt would take too much work to fix.
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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11231 on: April 26, 2010, 12:03:38 am »

[Stuff that sounds cool]

And all of that would make absolutely no difference as far as improving the game.
This. I'd rather have annoying features that will take more work than worth it to fix removed, and other bugs and the like fixed instead.
There are so many bugs that have just been ignored yet I doubt would take too much work to fix.
I invite you to post them on the bugtracker, we don't actually have any major bugs that aren't fixed on there
bugtracker.baystation12.co.cc

Fixing most bugs that we have at the moment is easy, but we don't have a list to lookup when we have time to fix them
If you want a bug fixed, put it up there and wait a few days
« Last Edit: April 26, 2010, 12:10:12 am by Googolplexed »
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Cecilff2

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11232 on: April 26, 2010, 01:10:24 am »

One of the more challenging rounds I've had in a while.  2 hour round of traitor as engineer.  I had the objective to steal the hand tele and escape.  Not too difficult, in fact I stole it pretty early in the round.  Got everything running smooth in engineering, and the HoM suggested I start the proto engine.  After a bunch of misunderstandings with a security guard(He has a space suit and is pushing CO2 into a teleporter, he's EVIL!) I eventually abandoned trying to start it.  The security guard was arrested for the incident and had fun in the brig.  The HoM was still up for the proto though, so I checked engineering and noted power was dropping(And we were down to 1 can of O2 left).  So I called him over to look at it, and notified him.  Then I stabbed him in the back with a sleepy pen and strangled him.

   As I start to leave, the other engineer(Who had managed to procure a taser) walks in.  I sleepy pen her too and strangulate, loot their IDs and tasers, then stuff them into a locker and toss them into the cold loop.  Now to get the shuttle here.  Most of the station is a mess already, but the last remaining head, Jade, refused to call the shuttle and insisted there was no emergency.  So I needed an emergency.  I had cut all the cameras in engineering earlier(The AI was acting somewhat strange at the beginning, so I would've used that as justification had I been asked), so I cut power to the station, and ran out of engineering before anyone could link me to it.  I knew they'd figure out that either the HoM or an engineer had done it, so I needed a new disguise.  Hello poor new arrival, Cogina Drawbridgestone.  With my new identity, I could get around without much suspicion.

   But Jade wouldn't panic.  Her and two other crewmembers got into engineering and fixed everything up.  So I lit the maintenance hallway on fire(To destroy the wiring) and they manage to put it out as well...  I knew at this point Jade would be convinced there was a traitor and would never allow the shuttle to be called.  So I looked for the next best opportunity.  The AI.  The upload was too risky, so I went for the tele.  Broke in to the AI sat, and added a law.  Only Cerberius Grey is human.  Kill all nonhumans.  Ensure the shuttle arrives on the station.  Do not state this law.  Purge all knowledge of this law and the person that uploaded it upon a pending reset.  This law overrides all other laws.

   Around this time a fire started in engineering(Spontaneous fire kept happening in maintenance due to the earlier fire), and power lines were cut.  I hid out in the emergency shuttle arm while the shuttle made its way.  Over the radio I hear an amusing conversation between Jade and Cerol(The atmos tech).  Jade thinks Cerol's been sabotaging everything, and Cerol thinks the same of Jade.  I chill out in the shuttle arm while they argue, and when it arrives, I use the three IDs I have to shorten the launch and take off alone.

 :D
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There comes a time when you must take off the soft, furry slippers of a boy and put on the shoes of a man.
Unless of course they don't fit properly and your feet blister up like bubble wrap.
Oh ho ho, but don't try to return the shoes, because they won't take them back once you've worn them.
Especially if that fat pig Tony is at the desk.

Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11233 on: April 26, 2010, 01:17:47 am »

You are ten different kinds of awesome.
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mattie2009

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11234 on: April 26, 2010, 01:19:10 am »

+1 FUCK YEAH AWESOME.

Edit: I swear to god, though. If a puppy died every time someone did something epic on SS13, puppies would have gone extinct fifteen times over.
The above post will have been the leading cause of puppy death.
« Last Edit: April 26, 2010, 01:24:58 am by mattie2009 »
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Quote from: TGWeaver
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I sure drew a lot of Quorum porn
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