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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 822865 times)

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11055 on: April 23, 2010, 07:08:25 am »

Some time ago, due to an odd bug, we came up with the idea for a ion storm, which would make all radios emit only static. Doesn't sound hard to code ( not that I know anything) and it may be interesting. Also, paradise for traitor since people can't shout on the radio.

That would actually be fairly easy to add, compared to the other ideas here.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11056 on: April 23, 2010, 07:18:40 am »

Heres some, copied/changed the ones above for your viewing ease-
Also, if you wanted a *really* cool EMP wave, just have all these in-game, and the EMP thing randomly chooses which to do, or not.

-All APC's lose power, SMES do not
-Radio Static for a while
-Some random canister(s), somewhere, explodes
-All lights die for a while
-Some Handcuffs unlock themselves [Seeing as how anyone can remove handcuffs, Im guessing they have some kind of computer interface instead of locks]
-computer consoles stop working for a bit


Thats all I have for an EMP type thing.
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Skibiliano

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11057 on: April 23, 2010, 07:33:10 am »

Heres some, copied/changed the ones above for your viewing ease-
Also, if you wanted a *really* cool EMP wave, just have all these in-game, and the EMP thing randomly chooses which to do, or not.

-All APC's lose power, SMES do not
-Radio Static for a while
-Some random canister(s), somewhere, explodes
-All lights die for a while
-Some Handcuffs unlock themselves [Seeing as how anyone can remove handcuffs, Im guessing they have some kind of computer interface instead of locks]
-computer consoles stop working for a bit


Thats all I have for an EMP type thing.

In my opinion,(as Dr. Johbson said) an EMP wave randomly "chooses" what to do.

-All APC's lose power, SMES do not
-Radio Static for a while
-All siphons die for a while
-All lights die for a while
-All timers are stopped completely (Imagine a huge bomb, just seconds away from detonating, when an EMP wave hits the station)
-Meson and Thermal glasses, along with the T-Ray scanner would black out for a slightly longer while
-Some Handcuffs unlock themselves
-computer consoles stop working for a bit
-AI loses camera control over the station for a while.
-Random airlocks would have some internal wires destroyed, giving some work for Engineering
-Jetpacks stop working for a moment, but give oxygen.
« Last Edit: April 23, 2010, 07:36:28 am by Skibiliano »
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Orb

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11058 on: April 23, 2010, 11:04:37 am »

Oh Noez! We need a server.  :'(


Could someone set up one, please?
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11059 on: April 23, 2010, 11:09:47 am »

I would, but my internet has been cutting out alot today. Always something.  :(
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ReaperSWE

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11060 on: April 23, 2010, 11:19:59 am »

Introducing directions, redshirts and office-wear Barney Calhoun style



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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11061 on: April 23, 2010, 11:22:27 am »

Directions wouldn't be that hard. Just the fact that every item in the game needs a sideways sprite.

Also, I like those clothes. Awesomeness.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11062 on: April 23, 2010, 11:27:14 am »

Office wear. How did I not think of that? Cramped Space Cubicle could be another name for this game. Nice work.

The characters all look fat, though, other wise, Nicer work. (Would be a smilely here but the news ones look pretty lame.)
« Last Edit: April 23, 2010, 11:29:28 am by Dr. Johbson »
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Evilgrim

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11063 on: April 23, 2010, 11:43:08 am »

Wow, I really like that Reaper, good job.

Also, I demand those Red Shirts become the Assistants new default wear..
Because then every time an assistant dies [AND THEY WILL!] then it's just like Star Trek.
Woo!
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11064 on: April 23, 2010, 11:56:29 am »

I like the redshirts. The clothes. The sideways sprites or whatever I'm not so sure. The clothes shouldn't stick to them. We're not wearing lycra. And I doubt you honestly have the time to resprite 333+ things.
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Ringmaster

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11065 on: April 23, 2010, 12:02:11 pm »

Is it a problem with my BYOND or are there 21 Official Bay12 Servers up?
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11066 on: April 23, 2010, 12:02:33 pm »

Some time ago, due to an odd bug, we came up with the idea for a ion storm, which would make all radios emit only static. Doesn't sound hard to code ( not that I know anything) and it may be interesting. Also, paradise for traitor since people can't shout on the radio.
The code for that is in.

not just working.

edit: Server up

byond://bay12.game-host.org:1337

this always goes to my server :D
« Last Edit: April 23, 2010, 12:25:08 pm by head »
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11067 on: April 23, 2010, 12:14:36 pm »

Office wear. How did I not think of that? Cramped Space Cubicle could be another name for this game. Nice work.

The characters all look fat, though, other wise, Nicer work. (Would be a smilely here but the news ones look pretty lame.)

Yes, new smileys suck. Now I have to turn them off. :-(
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Orb

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11068 on: April 23, 2010, 01:08:35 pm »

Some time ago, due to an odd bug, we came up with the idea for a ion storm, which would make all radios emit only static. Doesn't sound hard to code ( not that I know anything) and it may be interesting. Also, paradise for traitor since people can't shout on the radio.
The code for that is in.

not just working.

edit: Server up

byond://bay12.game-host.org:1337

this always goes to my server :D

Ive been wondering, where exactly to I put in that link/code?
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #11069 on: April 23, 2010, 01:33:27 pm »

First, delete the byond:// part.
Then press file -> open location.
Paste it in.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.
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