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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 720 721 [722] 723 724 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 823392 times)

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10815 on: April 18, 2010, 09:00:24 pm »

Server crashed, strange. Bringing it back up.

EDIT- Just join head's no point in two servers up at once.

Also, let us make fun of Mono for ever for this now.
Code: [Select]
OOC: Geshud Goblincopper/Mono124 : i am a pudding
OOC: Geshud Goblincopper/Mono124 : you are a bannana
OOC: Geshud Goblincopper/Mono124 : pudding and bannana
OOC: Geshud Goblincopper/Mono124 : pudanna
OOC: Geshud Goblincopper/Mono124 : pudannading
OOC: Geshud Goblincopper/Mono124 : i am a plasma
OOC: Geshud Goblincopper/Mono124 : you are a bomb
« Last Edit: April 18, 2010, 09:05:55 pm by Dr. Johbson »
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10816 on: April 18, 2010, 09:05:02 pm »

I was promised my song.....

EDIT: Actually, it was this

OOC: Mono124: i am a pudding
OOC: Mono124: you are a bannana
OOC: Mono124: pudding and bannana
OOC: Mono124: pudanna
OOC: Mono124: pudannading
OOC: Mono124: i am a plasma
OOC: Mono124: you are a bomb
OOC: Mono124: plabombma
OOC: Mono124: wooo
OOC: Mono124: everyone sing now!
OOC: Mono124: pudannading, plabombma, pudannading, plabombma

Message from host:
Im copying and pasting that to the thread, Mono

OOC: Mono124: Nuuuuuu!
« Last Edit: April 18, 2010, 09:06:49 pm by Mono124 »
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Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Rift

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10817 on: April 18, 2010, 09:12:33 pm »

By the way, worse possible time for a virus outbreak: when you are all in arrivals in a big lineup trying to get assigned a job.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10818 on: April 18, 2010, 09:15:20 pm »

Obviously we must now implement pudding bombs
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<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10819 on: April 18, 2010, 09:18:48 pm »

Would it be possible to code a simple random military fortress\T-dome\maze generator? It would make for a great gamemode.

One of the key reasons for me rushing to get buildable pipes, was that the first change needed coincided with the main change needed for the run-time maploader to function correctly. So, I made that change, included the maploader, and added buildable pipes as an incentive to leave the maploader active :)

(Also, I really wanted more freeform rebuildability to the station. Excited over lighting already, as it is a key step. Adding actual light wires would be a further improvement, but unnessecary, at least for now.)

Now, the point is, that a certain functionality of the demo object for the maploader is that it basically loads an external map file with it's bottom left corner placed on the object.

The benefit is that first, it supports picking a random map file from a list, second, it supports shuffling a group of them(after the picking but before the loading), and it supports recursive(loaded map has a maploading object) loading.

However, to get pipes functioning through it is a bit complicated, as it either requires an entire pipe rebuild, and the code for clearing the current pipe setup doesn't exist in that yet, or altering the pipe systems to make new pipes created after the round start able to attach themselves to existing lines(not especially hard, as the code exists in the buildable pipes, but made harder by the fact that code reuse is not an option as long as pipe objects define their own node# vars, since the var/ that holds the object must have the correct type.

But, when a map bit is loaded by the initial map, the initial pipe building is delayed until no unloaded sub-map remains, so, after all that, I can say that:

Yes, randomized mazes/forts are already possible.

The difficult part would be mapping them so that nothing is isolated completely, but code-wise, it should already be possible.

I already mentioned the possibility of having a hallway of bedrooms and a 1 in 3 chance that one of them is a murder scene, with the exact location randomized each round if it even occurs.

So, if path patterns were loaded in map blocks into a grid, and with clever mappery, the path was guarenteed that you can always get from point A to point B(so most of the modules would actually be simply creative convolutions and obstacles that connect most or all entrances/exits), you could still have a Totally Random Layout.

Even better, it can (probably) randomize the start locations themselves, and with cross-z-level ladders, maybe a huge 3d cube-maze that is randomized on startup...
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Eh?
Eh!

Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10820 on: April 18, 2010, 09:20:42 pm »

Head gave us super fever then fucked everything up with super cryo bug.
Not funny head.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Rift

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10821 on: April 18, 2010, 09:21:30 pm »

i died after surviving a fever... i was on fire and i died of cold. Thanks.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10822 on: April 18, 2010, 09:22:04 pm »

Also, if you demand to be HoP while I'm in charged, DO NOT be shocked to that you were renamed Head of Pee.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10823 on: April 18, 2010, 09:25:33 pm »

Is there any kind of support for the game? Ever since a couple of days ago I've been unable to play the game. It just stays on the 'Launching Game...' screen forever.
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woose1

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10824 on: April 18, 2010, 09:39:38 pm »

Obviously we must now implement pudding bombs
Saint, get to work on this immediately!
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bluephoenix

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10825 on: April 18, 2010, 09:40:19 pm »

Is there any kind of support for the game? Ever since a couple of days ago I've been unable to play the game. It just stays on the 'Launching Game...' screen forever.
We are the support, try to clear your byond cache.
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10826 on: April 18, 2010, 09:40:42 pm »

Obviously we must now implement pudding bombs
Saint, get to work on this immediately!
But how do we make pudding exactly?
ok so timer, igniter, oxygen tank, pudding cup.
Gotta draw a pudding cup.
« Last Edit: April 18, 2010, 09:44:14 pm by Saint »
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10827 on: April 18, 2010, 09:42:47 pm »

Obviously we must now implement pudding bombs
Saint, get to work on this immediately!
But how do we make pudding exactly?
ok so timer, igniter, oxygen tank, pudding cup.
Gotta draw a pudding cup.

Add a way to put a plasma tank on instead of an oxygen tank so you can make a pudding bomb that actually does damage. For grins, anyone who dies via pudding bomb should have "Has pudding splatters" on articles of clothing and their body.... hehehe.
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Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10828 on: April 18, 2010, 09:46:36 pm »

Maybe we need an optional replacement for the igniter. A release valve? It's purpose would be to release the contents rather than burn them. Bonus if you can link each to a different signal and put them on the same bomb, so you can gas the area for a less destructive option, while still having the option of a Big Boom.
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Eh?
Eh!

Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10829 on: April 18, 2010, 09:51:24 pm »

Also, let us make fun of Mono for ever for this now.

HA HA.

HE HE.

HO HO.
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