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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 697 698 [699] 700 701 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 809166 times)

head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10470 on: April 15, 2010, 05:19:59 pm »

Saint. your key is needed.
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10471 on: April 15, 2010, 05:26:14 pm »

Saint. your key is needed.

Mr.Peanuts


Oh and I have done a taser guys...


Any improvments you guys want?

Need to add a trigger.
« Last Edit: April 15, 2010, 05:29:36 pm by Saint »
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10472 on: April 15, 2010, 05:29:31 pm »


Don't fix the issue in setterm(), since then process() also crashes from a division by 0 (/ numnodes).

I found the issue in the map and fixed it there.

Except, oddly, process already has a fix.

By you.

Date:
2010-04-06 01:39:40

Comment:
"Fixes and shit.  Not all done, but not as crashy"

And that is great!
(Expecially great is that I was able to find the change so easily/find it at all)
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10473 on: April 15, 2010, 05:37:31 pm »

Umm, this request kinda vanished in the pile of pages, so here it is again:
I'm gonna make that request for an insulated glove dispenser in Electrical Storage again, because Engineers don't start with insulated gloves (and they should, since electrical engineer and engineer are the same thing, so part of their work is fixing APCs and such), and because someone who doesn't need them always, ALWAYS, without fail, steals a pair, and refuses to give it up.

This turns into a problem instead of an annoyance when we don't have a supply officer and the Captain or the Head of Personnel (often being the people who steal the gloves) refuses to go fetch some more on the supply shuttle.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10474 on: April 15, 2010, 05:46:03 pm »

However, easily accessable gloves is not realy a good idea at all, since that means that anyone can alter wiring without consequence.

Best would be to have engineers spawn with them, and no copies *anywhere* on the station, so anyone else who wants some must go through the supply system to get them.

As it is, the ease of access to gloves makes forsenics practically useless.

Idea: Black gloves has one pair in storage, electrical ones only available as starting engineer and HoM equipment, and discardable ones can be damaged and stop hiding fingerprints during certain actions. Then an extra kind can be added, that is only available to forsenics, as a durable variation of the regular ones.

Also, space suits should get bulky space gloves, that prevent manipulation of many kinds of object, so that people can't simply break into EVA for a pair of anti-fingerprint gloves, if EVA even has any.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10475 on: April 15, 2010, 05:53:32 pm »


Don't fix the issue in setterm(), since then process() also crashes from a division by 0 (/ numnodes).

I found the issue in the map and fixed it there.

Except, oddly, process already has a fix.

By you.

Date:
2010-04-06 01:39:40

Comment:
"Fixes and shit.  Not all done, but not as crashy"

And that is great!
(Expecially great is that I was able to find the change so easily/find it at all)

Ahaha, so it does.

Fixing things at the root of the problem is always better, though :P
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10476 on: April 15, 2010, 05:55:05 pm »

Saint. your key is needed.

Mr.Peanuts


Oh and I have done a taser guys...


Any improvments you guys want?

Need to add a trigger.

I like the taser

unbanned.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10477 on: April 15, 2010, 05:55:47 pm »

Also, on the topic of the dispenser:

Why not have it only give out gloves when given an ID w/ permission, and have it log every glove dispensed?

Also, I like the taser, but I'd make the blue stripe either bright blue, yellow, or just larger to make it easier to identify.
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10478 on: April 15, 2010, 06:02:41 pm »

Idea: Black gloves has one pair in storage, electrical ones only available as starting engineer and HoM equipment, and discardable ones can be damaged and stop hiding fingerprints during certain actions. Then an extra kind can be added, that is only available to forsenics, as a durable variation of the regular ones.

I like that idea.
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10479 on: April 15, 2010, 06:05:54 pm »

Also, on the topic of the dispenser:

Why not have it only give out gloves when given an ID w/ permission, and have it log every glove dispensed?

Also, I like the taser, but I'd make the blue stripe either bright blue, yellow, or just larger to make it easier to identify.
The electric bolts we shoot are blue so I made the thing blue.
yellow didn't fit.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10480 on: April 15, 2010, 06:09:22 pm »

Well, that WOULD have been an epic round. I was going around tasing and killing everyone while cloaked. I was about to get the HoP, but somehow my taser had no shots in it even though the graphics showed three. Needless to say, I got hit with a laser and owned because of a graphical glitch.
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Zyzarda

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10481 on: April 15, 2010, 06:15:57 pm »

Yeah,Sometimes the icon bugs.Its gotten me killed a few times.
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10482 on: April 15, 2010, 06:16:34 pm »

That's why cloaking sucks.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10483 on: April 15, 2010, 06:18:11 pm »

Well, that WOULD have been an epic round. I was going around tasing and killing everyone while cloaked. I was about to get the HoP, but somehow my taser had no shots in it even though the graphics showed three. Needless to say, I got hit with a laser and owned because of a graphical glitch.

The taser and laser both have only one "bloody" icon state, which always shows the gun as having some charge.

Saint, perhaps you could fix this problem in yours?  Also, now I see why you picked blue, and that makes sense.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10484 on: April 15, 2010, 06:19:47 pm »

It wasn't bloody thought....

EDIT: PAGE 700!

EDIT2: Read that without know what is going on in this thread
« Last Edit: April 15, 2010, 06:21:21 pm by Mono124 »
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Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.
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