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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 693 694 [695] 696 697 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 824112 times)

Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10410 on: April 14, 2010, 09:11:06 pm »

Oh god, I was going to win. I was putting the caps clothes on so when bronze said something about me tasing him, i wouldn't get hunted so easily.
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Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10411 on: April 14, 2010, 09:11:55 pm »

Server must have hit an infinite loop.  Back up.
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<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

Dervin

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10412 on: April 14, 2010, 09:15:53 pm »

Can one of the admins tell me who banned me please?
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10413 on: April 14, 2010, 09:19:37 pm »

How sophisticated is the BYOND code? I heard it's better then C++ and java, but are there any codes better then it?

It is bytecode, meaning it is inherently slower than C++, but java is bytecode too. however, BYOND has some highly optimized assembly language bits for list manipulation, so can process lists faster than many C++ list implementations despite being bytecode.

Also:
The blob has a plot timer built in!
At round end, it took the last space before me, after cutting me off from the escape pods. You can see my RP/doomed monologue/last words in the chat pane.



(3 replies while posting)
(1 new reply)
(1 new reply)
Can one of the admins tell me who banned me please?
Dervin366? Banned in february.
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Eh?
Eh!

Dervin

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10414 on: April 14, 2010, 09:20:27 pm »

Yep, thats me.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10415 on: April 14, 2010, 09:22:12 pm »

Quote
K: dervin366 (IP: <Removed>) (Time: 18-Feb-2010) (By: headswe) (Reason: Banned for douchebaging and shit)
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Eh?
Eh!

Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10416 on: April 14, 2010, 09:23:07 pm »

server go boom?
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Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Dervin

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10417 on: April 14, 2010, 09:23:55 pm »

Thanks!
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10418 on: April 14, 2010, 09:24:32 pm »

I warned them about monkey mode...
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Eh?
Eh!

Ozyton

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10419 on: April 14, 2010, 09:26:09 pm »

Hey, I may be interested in playing this... though, I saw a little tutorial video but the UI and such looks different than what I actually saw in the game... is that normal?

Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10420 on: April 14, 2010, 09:46:31 pm »

Yeah, thats a tutorial for goonstation.
Our UI is different and gameplay can be different aswell.
Most of the game is similer though, apart from graphics and a few changes the core-gameplay is the same
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10421 on: April 14, 2010, 10:08:57 pm »

Yep, thats me.
What was your character called? I should be able to remember you better if you tell me that.
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Pick Yer Poison

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10422 on: April 15, 2010, 12:10:15 am »

I'm gonna make that request for an insulated glove dispenser in Electrical Storage again, because Engineers don't start with insulated gloves (and they should, since electrical engineer and engineer are the same thing, so part of their work is fixing APCs and such), and because someone who doesn't need them always, ALWAYS, without fail, steals a pair, and refuses to give it up.

This turns into a problem instead of an annoyance when we don't have a supply officer and the Captain or the Head of Personnel (often being the people who steal the gloves) refuses to go fetch some more on the supply shuttle.
« Last Edit: April 15, 2010, 05:37:12 pm by Pick Yer Poison »
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Pick Yer Poison

GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Lend a hand to the Bay Station 12 Space Station 13 wiki!

Aryn

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10423 on: April 15, 2010, 12:31:43 am »

How sophisticated is the BYOND code? I heard it's better then C++ and java, but are there any codes better then it?

It is bytecode, meaning it is inherently slower than C++, but java is bytecode too. however, BYOND has some highly optimized assembly language bits for list manipulation, so can process lists faster than many C++ list implementations despite being bytecode.

All of the tests I've seen indicate it has tons of native network lag, though, even with no intensive code running.
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Evilgrim

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10424 on: April 15, 2010, 01:23:25 am »

Gah.
I sleep and five new pages appear..
So, I'm taking that most of you are American?
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