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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 691 692 [693] 694 695 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 809012 times)

Zyzarda

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10380 on: April 14, 2010, 06:21:30 pm »

I can host but since you people dont trust me I cant get the files...
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10381 on: April 14, 2010, 06:23:34 pm »

Yeah, I just run a public server :shrug:

Anyways, I've been a bit busy and haven't imported any stuff from the git repo since at least yesterday morning...  so the supposedly broken code form qwerty's pipes isn't in.  I'll probably update my copy once I'm done with making a map of the world.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10382 on: April 14, 2010, 06:27:00 pm »

Also, trying to compile that code you gave me Qwerty, causes dream maker to crash

Oops. I guess a misclick unchecked globals.dm. Simply recheck it, and it should compile *nearly* flawlessly. Then there is a proc call(not mine) with no copy of that proc, so you can simply comment it out.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10383 on: April 14, 2010, 06:30:24 pm »

I can host but since you people dont trust me I cant get the files...

They don't trust anyone. And that's not necessarily a bad thing.

Also, new() kills people? I must try it.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10384 on: April 14, 2010, 06:31:33 pm »

I can host but since you people dont trust me I cant get the files...

You made an account today, I can only very slightly remember your name, we already have two people willing and able to host, and they are, I don't know why you'd think we're just going to throw the code around to random people, no offense.  :P

Also, trying to compile that code you gave me Qwerty, causes dream maker to crash

Oops. I guess a misclick unchecked globals.dm. Simply recheck it, and it should compile *nearly* flawlessly. Then there is a proc call(not mine) with no copy of that proc, so you can simply comment it out.
Alright, thanks, Ill follow this advice when I can.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10385 on: April 14, 2010, 06:33:48 pm »

That exact new command is likely the proc call with no proc, and the likely reason is that someone forgot to add a file to the repository.
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10386 on: April 14, 2010, 06:57:55 pm »

yea i readded to my source

changelog for now

Fixed adminjump
fixed wizard teleport
fixed shuttle times.(mayor bug :P)(btw not my fault)
fixed new destroy station proc (a bad else that caused it to kill every client too)

more to come properly.
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Matz05

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10387 on: April 14, 2010, 07:07:44 pm »

Monkeys should have a chance of picking stuff up and using it randomly, perhaps they could even 'learn' how to open doors and that doors need ID cards.

This would be AWESOME. Randomly picking things up and using them on random objects would be great. They should also run from people and drop things sometimes to pick new toys up. This would lead to some amusing events. (Monkey runs out of Med. Research with Incindary Grenades and hides in the Maintnence corridors, later a dead monkey is found by the Captain's charred corpse. [Or more likely just a fried monkey])
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10388 on: April 14, 2010, 07:13:20 pm »

the shuttle timing was me, sorry >_<
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beenieweenie

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10389 on: April 14, 2010, 07:18:02 pm »

Is there a server up, or am I just not understanding how Byond works?  ???

I mean, I'm looking at the server list and there's a few B12 test servers and a couple goonstations and that's it.

Or are the "testing servers" the regular servers?
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Zyzarda

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10390 on: April 14, 2010, 07:22:04 pm »

To host open dream daemon and find the file and put it on then click go.You may have to Extract and such.
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MagmaDeath

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10391 on: April 14, 2010, 07:22:49 pm »

They are the regular servers.
As our code is not stable.
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beenieweenie

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10392 on: April 14, 2010, 07:31:17 pm »

Thank you, I was a little unclear on that.  :)

Aaaand I go to join and have to leave. Crap.

Guess I'll try again another evening.
« Last Edit: April 14, 2010, 07:32:59 pm by beenieweenie »
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10393 on: April 14, 2010, 07:35:59 pm »

Adhesive, 24h ban.  Griefing (reviving him does not mean you can just get away with it), and furthermore space piracy isn't funny, isn't clever, and I am sick and tired of people ruining rounds by deciding to randomly become a pirate.
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MagmaDeath

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10394 on: April 14, 2010, 07:37:19 pm »

Adhesive, 24h ban.  Griefing (reviving him does not mean you can just get away with it), and furthermore space piracy isn't funny, isn't clever, and I am sick and tired of people ruining rounds by deciding to randomly become a pirate.
And THIS is what we need to have, as opposed to having to annoy the admins to get unbanned, as they usually set no clear time, or a fuzzy reason.
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