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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 667 668 [669] 670 671 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 808303 times)

Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10020 on: April 11, 2010, 12:05:19 pm »

Server Up.
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nuker w

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10021 on: April 11, 2010, 12:22:37 pm »

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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10022 on: April 11, 2010, 12:49:06 pm »



Any particular reason for the recent branching and merging of the master branch?
(Also, do you use gitk? It's a great visualizer, and I think it comes with git by default.)
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nuker w

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10023 on: April 11, 2010, 01:07:57 pm »

Whilst mucking around with more flamethrowers like normal, i found you cant shoot them inside the escape shuttle so my traitor weapon failed..
 :'( :'(
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10024 on: April 11, 2010, 01:19:12 pm »

Lots of gas stuff doesn't work in the escape shuttle. Firebombs in the arms are your best bet.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10025 on: April 11, 2010, 01:27:37 pm »

And that is due to the fact that, if I recall correctly, the /obj/move is probably still not updated to use the new atmospherics system.
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10026 on: April 11, 2010, 01:36:39 pm »

Who decided to reorder the entire fucking source?.

NOT A SMART IDEA.

Googol did it, and actually I think it'll have been a good idea.  The source isn't exactly the easiest one to find stuff in at the moment anyways.

Escape shuttles are nice and all, and they're a nice idea.
But, what's the point of them? I mean, you use them, get blasted hopelessly into space and then you hit some magic flying Grille?
Huh?

Right now you just smash into the AI sat since the pods dont' have any coded destination.  That's my big project for today.

It's a good idea.

just that we need to merge everything first and stop dev until everything has been reorderd.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10027 on: April 11, 2010, 01:54:48 pm »

Escape pods work, at least to get you to CentCom, Sukasa says they still busted though. Also, fun stuff in Centcom, such as HIDDEN FUN STUFF
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10028 on: April 11, 2010, 01:56:32 pm »

oooooh
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10029 on: April 11, 2010, 02:04:54 pm »

I am going to stop the crappy RP now, sorry guys, I have just been mega stressed recently, but I finaly quit my job because my manager is a total prick bag, my boss agrees with me but can't fire him because my manager is back-mailing my boss or something, so I quit.
Hopefully my great RP that I had will come back.

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Orb

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10030 on: April 11, 2010, 03:00:16 pm »

Welp, im an admin on Top/Suka's server, so just be wary of spontanious explosions and the thunderdome champions(yes, I did steal that from you head. XD).
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10031 on: April 11, 2010, 03:01:49 pm »

No spontaneous explosions except in extended or a traitor round where the traitor died in like 2 seconds.
Instead, if you need to kill people, use the suicide proc-call.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10032 on: April 11, 2010, 03:06:27 pm »



Any particular reason for the recent branching and merging of the master branch?
(Also, do you use gitk? It's a great visualizer, and I think it comes with git by default.)

Because we all seem to work on stuff at the same time, so every time people pull they inevitably have to merge before being able to push their changes.  Mostly due to things like the logs, save files, dmb, etc being versioned but not mergable, which makes git throw a fit.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10033 on: April 11, 2010, 03:09:01 pm »

The old pipe code is ugly and not very robust.

However, I am getting somewhere. As far as the code is, I think that it now supports item-creation of single unconnected pipes, but I haven't set the case for pipes where one or more ends are connected to something.

And then I'll need to add manifolds, and other pipe-based devices...
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10034 on: April 11, 2010, 04:09:19 pm »

Btw my changelog that forgot to add.

Ai Radio links
Changed the zombie interactions for firealarms and Intercoms.
a minor bugfixes.
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