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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 666 667 [668] 669 670 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 824718 times)

Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10005 on: April 11, 2010, 09:14:03 am »

Greifers, idiots, all the same, all get banned.  :P
That's good because I am only half idiot, 1/5th of the time.

Oh and that reminds me, the piano is pretty and must be given to the humans to take with them on the shuttle.
That should be the goal in zombie, get the piano to the escape shuttle, your human lives are expendable, the piano must escape at all costs.
« Last Edit: April 11, 2010, 09:17:31 am by Saint »
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Evilgrim

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10006 on: April 11, 2010, 10:10:45 am »

Escape shuttles are nice and all, and they're a nice idea.
But, what's the point of them? I mean, you use them, get blasted hopelessly into space and then you hit some magic flying Grille?
Huh?
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nuker w

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10007 on: April 11, 2010, 10:41:38 am »

Hi all, i found a tiny tiny tiny glitch that only realy anoys me and it is that when you use a screwdriver on a almost ready flamethrower the thrower always go's to the left hand ALWAYS and if the drivers in that hand it glitches and you have to use the other hand and click the driver... so yea, tiny tiny tiny problem
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head

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  • Whoop Whoop.
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10008 on: April 11, 2010, 10:57:56 am »

Who decided to reorder the entire fucking source?.

NOT A SMART IDEA.
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Dev on Baystation12- Forums
Steam Username : Headswe

x2yzh9

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10009 on: April 11, 2010, 11:06:17 am »

Escape shuttles are nice and all, and they're a nice idea.
But, what's the point of them? I mean, you use them, get blasted hopelessly into space and then you hit some magic flying Grille?
Huh?
Actually that's the AI sat, but I agree with you.

Dyjeccu

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10010 on: April 11, 2010, 11:08:54 am »

Just had an excellent traitor round. A new traitor was caught early after mass-driving out of Plasma Research, then tried out the escape pods. Both were rescued and eventually the traitor was worked back in to keep the game going.
Two hours or good RP happened throughout.. I cant recall a single grief. But like all good things, a quick rush of assistants asking for jobs like Scientist and Robotics came. In ten minutes everything went to hell.
Good times.

(edit- Eventually the traitor got his kill and escaped)
« Last Edit: April 11, 2010, 11:10:29 am by Dyjeccu »
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10011 on: April 11, 2010, 11:13:30 am »

Who decided to reorder the entire fucking source?.

NOT A SMART IDEA.

Googol did it, and actually I think it'll have been a good idea.  The source isn't exactly the easiest one to find stuff in at the moment anyways.

Escape shuttles are nice and all, and they're a nice idea.
But, what's the point of them? I mean, you use them, get blasted hopelessly into space and then you hit some magic flying Grille?
Huh?

Right now you just smash into the AI sat since the pods dont' have any coded destination.  That's my big project for today.
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<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

x2yzh9

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10012 on: April 11, 2010, 11:16:44 am »

I HAVE A AVATAR NOW

nuker w

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10013 on: April 11, 2010, 11:31:21 am »

Hey good to hear you enjoyed the round man. I was the traitor and I had fun to, so thats good and yes i did win finaly [with some help from head]. And yes, the escape pods didint quite live up to my standards
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Evilgrim

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10014 on: April 11, 2010, 11:49:52 am »

Ermm, could somebody please explain what's going on here?


After I mopped the floor vigorously, the water dried up, leaving this horrid Yellow stain?
Why is it here, and how do I get rid of it?
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nuker w

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10015 on: April 11, 2010, 11:51:09 am »

Crash there? Or just me?
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10016 on: April 11, 2010, 11:51:26 am »

YARR, that be the best pirate crew I ever had.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Apple Master

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  • The Master of Apples. IT IS AN APPLE
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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10017 on: April 11, 2010, 11:51:45 am »

Crashy washy. It had Leaving spam. I.e the SHUTTLE'S ALWAYS LEAVING.

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PSN: SirAppleforth. Add me and say you're from Bay12!

Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10018 on: April 11, 2010, 11:52:46 am »

Server down for updates.  It'll be back up relatively soon.
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<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10019 on: April 11, 2010, 11:59:20 am »

Ermm, could somebody please explain what's going on here?


After I mopped the floor vigorously, the water dried up, leaving this horrid Yellow stain?
Why is it here, and how do I get rid of it?

Mop the floor, and then use the sham-wow on it to dry it.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.
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