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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 824837 times)

Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9930 on: April 10, 2010, 01:05:50 pm »

That's cool.
Also, I knew I was gonna die when I reset your laws but we couldn't escape anyway, could we? The disk was misaligned and the console was dead. Unless you lied about that misalignment
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andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9931 on: April 10, 2010, 01:14:02 pm »

The disk WAS misaligned. After I killed you, however, I restored power to the computer and aligned it, then called the shuttle.

Orb

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9932 on: April 10, 2010, 01:22:49 pm »

AI Traitors seem to always win. It would be nice that, if its laws are reset, it would lose. We could atleast have some kind of notification that changing its laws didnt work(when we do so).

Killing the AI is meta information, since you expect changing its laws should cure the problem. =/

Also, thanks for fixing the security records.

Finely, we need a way to prevent AI control to the councils.

Finely part 2 : Where does the AI call a lockdown?
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9933 on: April 10, 2010, 01:32:12 pm »

If by where, you mean how, it's in AI Commands. If you been what situation calls for a lockdown, I guess monkey and stuff like that.
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Orb

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9934 on: April 10, 2010, 01:58:59 pm »

If by where, you mean how, it's in AI Commands. If you been what situation calls for a lockdown, I guess monkey and stuff like that.

Oh, I was hoping for an external way for the AI to call lockdowns, so I could shut that item down. Its rather annoying doing a "D.U.M.B called a lockdown""Cog Swordwall cancelled the lockdown""D.U.M.B. called a lockdown""Cog Swordwall cancelled the lockdown". Ect.
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9935 on: April 10, 2010, 02:11:53 pm »

Aye, true. Also apparently if I (The super awesome security officer) get knocked out the server crashes. This may or may not be true.
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x2yzh9

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9936 on: April 10, 2010, 04:00:49 pm »

Sukasa we demand you upgrade to a better interwebz connection  >:( rawr.

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9937 on: April 10, 2010, 04:07:52 pm »

How do you tell how good your connection is?
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9938 on: April 10, 2010, 04:47:10 pm »

If by where, you mean how, it's in AI Commands. If you been what situation calls for a lockdown, I guess monkey and stuff like that.

Oh, I was hoping for an external way for the AI to call lockdowns, so I could shut that item down. Its rather annoying doing a "D.U.M.B called a lockdown""Cog Swordwall cancelled the lockdown""D.U.M.B. called a lockdown""Cog Swordwall cancelled the lockdown". Ect.

Using wirecutters on the fire alarms might do it, not quite sure though.

Micro, type ".ping". Ping is how long it takes for your computer to send information and get it back. My ping is usually awesome on Topkasa's server, I don't think that their internet connection effects the game that much, if at all, but I don't play at peak times.

Also, I had an idea, what if zombies could randomly change the microphone ON and speakers ON switch on the intercoms? At the same time, for example:
You flail at the intercom.
The microphone light flashes ON.
The speaker light flashes OFF.

The effects could be randomized, so it could take some hits to change it to all ON.

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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9939 on: April 10, 2010, 04:51:16 pm »

If by where, you mean how, it's in AI Commands. If you been what situation calls for a lockdown, I guess monkey and stuff like that.

Oh, I was hoping for an external way for the AI to call lockdowns, so I could shut that item down. Its rather annoying doing a "D.U.M.B called a lockdown""Cog Swordwall cancelled the lockdown""D.U.M.B. called a lockdown""Cog Swordwall cancelled the lockdown". Ect.

Using wirecutters on the fire alarms might do it, not quite sure though.

Micro, type ".ping". Ping is how long it takes for your computer to send information and get it back. My ping is usually awesome on Topkasa's server, I don't think that their internet connection effects the game that much, if at all, but I don't play at peak times.

Also, I had an idea, what if zombies could randomly change the microphone ON and speakers ON switch on the intercoms? At the same time, for example:
You flail at the intercom.
The microphone light flashes ON.
The speaker light flashes OFF.

The effects could be randomized, so it could take some hits to change it to all ON.



Good idea.

also Sukasa
COMPLETE THE NEW ADMINPANEL I R IN LOVE.

too bad i don't understand the skin code yet winget and whatever.

anyway its sex to the match

brb codeing the new zombie intercom thingy.
« Last Edit: April 10, 2010, 05:00:39 pm by head »
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9940 on: April 10, 2010, 04:52:10 pm »

Quote
Also, I had an idea, what if zombies could randomly change the microphone ON and speakers ON switch on the intercoms? At the same time, for example:
You flail at the intercom.
The microphone light flashes ON.
The speaker light flashes OFF.

The effects could be randomized, so it could take some hits to change it to all ON.
As long as it doesn't slow down the game (BY EVEN ONE FRAME!) then go for it.



Some of the hallways on the space station don't have APCs.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9941 on: April 10, 2010, 04:53:33 pm »

Okay, once Googol get's around to sending me the code I'll try to code it in.
I've already checked the vars and stuff, so I'm pretty sure I know how to go around doing it.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9942 on: April 10, 2010, 06:00:04 pm »

I *wish* I could get higher upstream.

Also, busy most of today, but I'll be updating the CentCom gamemode to work a little better, and I'll also
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9943 on: April 10, 2010, 06:01:43 pm »

Centcom mode is broken, I think.
Its not in choose game mode, and voting for it makes it secret.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9944 on: April 10, 2010, 06:02:19 pm »

If you mean the admin panel v2, it's under "section 13"
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