Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 648 649 [650] 651 652 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 807741 times)

Dr. Johbson

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9735 on: April 08, 2010, 07:19:34 am »

Make sure you try Dwarf Fortress. We all love it.   :P

I haven't played SS13 in ages so I can't help you, but yeah, really, try DF while you're here.
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9736 on: April 08, 2010, 07:53:42 am »

Speaking of dwarf fortress and BYOND, dungeon master is open source code now, maybe we should tweak it to make "fun"?
Logged

Dr. Johbson

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9737 on: April 08, 2010, 07:56:21 am »

Is it? That could be a fun idea, but working on two different games at once might be a bit crazy for the coders here.  :P And I have no bloody clue what I'm doing regarding coding.
Logged

Saint

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9738 on: April 08, 2010, 08:16:50 am »

Syringe gun? Really? You know I *do* have ideas that aren't ripping off the goons.  :P
It was more taken from TF2 first. (which was first taken from the tranq gun in many other games and real life)
And I was just thinking on a way to administer the cure with out getting your self fucked in the process of MAYBE saving ONE zombie.
« Last Edit: April 08, 2010, 08:19:11 am by Saint »
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Evilgrim

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9739 on: April 08, 2010, 08:48:05 am »

Quote from: SomeDoctorGuy
It was more taken from TF2 first. (which was first taken from the tranq gun in many other games and real life)
And I was just thinking on a way to administer the cure with out getting your self fucked in the process of MAYBE saving ONE zombie.

On this matter, I say no needlessly stupid stuff like this, just restrain the zombie and administer the cure yourself.
Simple, realistic and dangerous.

-Bam.
Logged

nuker w

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9740 on: April 08, 2010, 09:47:55 am »

Well as Evilgrim had the guts to say hi, I might as well get my self together and introduce myself.

Well, to get the ball rolling my SS13 name is Wrongnumber and I have been [Slighty] active over the last couple of months with out making myself known. How ever after finaly having enough of goon stations general perspective of the game, I decided to play on the Bay12 server as I found the Rp'ing [Not even there on goon] and community to be beter.....

So yea, thats it, I hope to see some of you online soon. :)

EDIT: Also an avid fan of Dwarf Fort  ;D
« Last Edit: April 08, 2010, 09:53:15 am by nuker w »
Logged

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9741 on: April 08, 2010, 09:50:29 am »

Good to see Evilgrim's made an account. Heeeello!
Logged

quinnr

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9742 on: April 08, 2010, 10:34:38 am »

Head, what inputs does the prob proc call for?
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Sukasa

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9743 on: April 08, 2010, 10:44:33 am »

you pass prob() a number from 0 to 100, and there is a [thatnumber]% chance the prob will execute the code indented below it.  Have a look at any of the ex_act() procs to see it in action.
Logged
<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

Apple Master

  • Bay Watcher
  • The Master of Apples. IT IS AN APPLE
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9744 on: April 08, 2010, 11:24:38 am »

Hey Nuker, and Evilgrim.
Also I blame Mount & Blade for my lack of presence ):
Logged
PSN: SirAppleforth. Add me and say you're from Bay12!

Dr. Johbson

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9745 on: April 08, 2010, 11:28:33 am »

I blame Mount and Blade for my lack of happiness.
Logged

nuker w

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9746 on: April 08, 2010, 11:30:21 am »

Mount and blade shure is one hell of a game, but as I no longer have it I can devote more of my time to dwarf fort and SS13. Woohoo FTW
Logged

Apple Master

  • Bay Watcher
  • The Master of Apples. IT IS AN APPLE
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9747 on: April 08, 2010, 11:33:03 am »

It's pretty hard to juggle all 3 games, actually
Logged
PSN: SirAppleforth. Add me and say you're from Bay12!

Evilgrim

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9748 on: April 08, 2010, 12:04:49 pm »

It's pretty hard to juggle all 3 games, actually

Seconded.
Even harder if you attempt to get moderator status on each of their forums..
>_>

I'm not doing that here, but I was juggling three games before, and doing that..
Logged

nuker w

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9749 on: April 08, 2010, 12:07:21 pm »

My dead guy isint alowed to go into ghost mode so I have to sit around and watch a dead man. Any reason for that?
Logged
Pages: 1 ... 648 649 [650] 651 652 ... 950