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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 634 635 [636] 637 638 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 821684 times)

Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9525 on: April 04, 2010, 02:06:18 pm »

I could try to host a server if you guys want
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Orb

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9526 on: April 04, 2010, 02:10:53 pm »

I could try to host a server if you guys want

It never hurt to try.  ;)

Well, I wont hurt you, anyway. Not too sure about dem goon fellas.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9527 on: April 04, 2010, 02:12:45 pm »

All right.  I have a few bugfixes to put in (think maybe 4 minutes), then I can bring up the server.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9528 on: April 04, 2010, 02:22:06 pm »

You know you need to add in bug fixes when Byond stops reporting proc crash messages and the server hasn't even finished loading

Solar Panels have some wierd bugs.  So, I can't say whether they'll actually work or not, sorry.

Server Up.
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Matz05

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9529 on: April 04, 2010, 03:48:38 pm »

Doing Atmos is chalengeing when you dont have the propper ID. I had somone let me in and connected a siphon to the pad on the right (near the "mixing chamber" plasma heater); then I opened a whole lot of O2 tanks in the room. Would that have worked if the world hadent restarted?
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9530 on: April 04, 2010, 05:12:35 pm »

You know you need to add in bug fixes when Byond stops reporting proc crash messages and the server hasn't even finished loading

Solar Panels have some wierd bugs.  So, I can't say whether they'll actually work or not, sorry.

Server Up.

Always done that. noone ever cared enough to work them out.

they still work tho.
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Dev on Baystation12- Forums
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9531 on: April 04, 2010, 05:13:18 pm »

I do, because they're a major part of the reason the server crashes from "too many critical errors".
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9532 on: April 04, 2010, 06:00:08 pm »

I do, because they're a major part of the reason the server crashes from "too many critical errors".

Haven't happen anymore since qwerty found my late night codeing miss.

also new thing for ai's right click and select the area and use select one of the four "alerts"
Code: [Select]
A.R.M.O.K.- [145.9]-broadcasts: Irregular Atmospherical Conditions detected in South Security Station
A.R.M.O.K.: Irregular Atmospherical Conditions detected in Space
A.R.M.O.K.- [145.9]-broadcasts: Irregular Atmospherical Conditions detected in Space
A.R.M.O.K.: Irregular Atmospherical Conditions detected in Space
A.R.M.O.K.- [145.9]-broadcasts: Irregular Atmospherical Conditions detected in Space
A.R.M.O.K.: Violence detected in Teleporter Room
A.R.M.O.K.- [145.9]-broadcasts: Violence detected in Teleporter Room
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Dev on Baystation12- Forums
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9533 on: April 04, 2010, 06:06:21 pm »

The AI can detect...violence?

NoooooooOoooOOo!

Also, I think the space atmos is when something gets blown up. Or some mapper put a atmos alarm in space (facepalm).
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Randomonioum

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9534 on: April 04, 2010, 06:18:33 pm »

Its not an automatic thing, you just right click an area, and the most appropriate alert is automatically used. I think. I may be wrong. But I know its a right click thing.
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9535 on: April 04, 2010, 06:36:53 pm »

Its not an automatic thing, you just right click an area, and the most appropriate alert is automatically used. I think. I may be wrong. But I know its a right click thing.

You right click and choose the appropriate alert. :)

edit:picture below
Spoiler (click to show/hide)
« Last Edit: April 04, 2010, 06:38:46 pm by head »
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9536 on: April 04, 2010, 06:38:13 pm »

Phew...I thought it was auto!

Wirecutters would become more used than toolboxes!

(Hmmm, why does it take 10 times as many toolboxes to the groin to injure someone?)
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

alfie275

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9537 on: April 04, 2010, 07:15:19 pm »

You can castrate people?
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9538 on: April 04, 2010, 11:09:59 pm »

No, I am pretty sure wirecutters to the groin does almost nothing.
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garfield751

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9539 on: April 04, 2010, 11:27:42 pm »

im almost tempted to code that in if i knew how to
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