Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 634 635 [636] 637 638 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 807785 times)

Sukasa

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9525 on: April 04, 2010, 02:06:18 pm »

I could try to host a server if you guys want
Logged
<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

Orb

  • Bay Watcher
  • [Loves_RTS]
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9526 on: April 04, 2010, 02:10:53 pm »

I could try to host a server if you guys want

It never hurt to try.  ;)

Well, I wont hurt you, anyway. Not too sure about dem goon fellas.
Logged
[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Sukasa

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9527 on: April 04, 2010, 02:12:45 pm »

All right.  I have a few bugfixes to put in (think maybe 4 minutes), then I can bring up the server.
Logged
<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

Sukasa

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9528 on: April 04, 2010, 02:22:06 pm »

You know you need to add in bug fixes when Byond stops reporting proc crash messages and the server hasn't even finished loading

Solar Panels have some wierd bugs.  So, I can't say whether they'll actually work or not, sorry.

Server Up.
Logged
<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

Matz05

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9529 on: April 04, 2010, 03:48:38 pm »

Doing Atmos is chalengeing when you dont have the propper ID. I had somone let me in and connected a siphon to the pad on the right (near the "mixing chamber" plasma heater); then I opened a whole lot of O2 tanks in the room. Would that have worked if the world hadent restarted?
Logged

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9530 on: April 04, 2010, 05:12:35 pm »

You know you need to add in bug fixes when Byond stops reporting proc crash messages and the server hasn't even finished loading

Solar Panels have some wierd bugs.  So, I can't say whether they'll actually work or not, sorry.

Server Up.

Always done that. noone ever cared enough to work them out.

they still work tho.
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

Sukasa

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9531 on: April 04, 2010, 05:13:18 pm »

I do, because they're a major part of the reason the server crashes from "too many critical errors".
Logged
<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9532 on: April 04, 2010, 06:00:08 pm »

I do, because they're a major part of the reason the server crashes from "too many critical errors".

Haven't happen anymore since qwerty found my late night codeing miss.

also new thing for ai's right click and select the area and use select one of the four "alerts"
Code: [Select]
A.R.M.O.K.- [145.9]-broadcasts: Irregular Atmospherical Conditions detected in South Security Station
A.R.M.O.K.: Irregular Atmospherical Conditions detected in Space
A.R.M.O.K.- [145.9]-broadcasts: Irregular Atmospherical Conditions detected in Space
A.R.M.O.K.: Irregular Atmospherical Conditions detected in Space
A.R.M.O.K.- [145.9]-broadcasts: Irregular Atmospherical Conditions detected in Space
A.R.M.O.K.: Violence detected in Teleporter Room
A.R.M.O.K.- [145.9]-broadcasts: Violence detected in Teleporter Room
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

quinnr

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9533 on: April 04, 2010, 06:06:21 pm »

The AI can detect...violence?

NoooooooOoooOOo!

Also, I think the space atmos is when something gets blown up. Or some mapper put a atmos alarm in space (facepalm).
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Randomonioum

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9534 on: April 04, 2010, 06:18:33 pm »

Its not an automatic thing, you just right click an area, and the most appropriate alert is automatically used. I think. I may be wrong. But I know its a right click thing.
Logged
If you gave them a biome then the Elves may indeed start turning up with Wagons in cages.
Well, it does tie in to the fact that personality-wise, dragons are nothing more than gigantic, scaly, firebreathing cats.

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9535 on: April 04, 2010, 06:36:53 pm »

Its not an automatic thing, you just right click an area, and the most appropriate alert is automatically used. I think. I may be wrong. But I know its a right click thing.

You right click and choose the appropriate alert. :)

edit:picture below
Spoiler (click to show/hide)
« Last Edit: April 04, 2010, 06:38:46 pm by head »
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

quinnr

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9536 on: April 04, 2010, 06:38:13 pm »

Phew...I thought it was auto!

Wirecutters would become more used than toolboxes!

(Hmmm, why does it take 10 times as many toolboxes to the groin to injure someone?)
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

alfie275

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9537 on: April 04, 2010, 07:15:19 pm »

You can castrate people?
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

quinnr

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9538 on: April 04, 2010, 11:09:59 pm »

No, I am pretty sure wirecutters to the groin does almost nothing.
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

garfield751

  • Bay Watcher
  • Aaauuugggghhhh!
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9539 on: April 04, 2010, 11:27:42 pm »

im almost tempted to code that in if i knew how to
Pages: 1 ... 634 635 [636] 637 638 ... 950