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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 824930 times)

dbfuru

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9270 on: March 30, 2010, 06:31:50 am »

Just started playing, looks pretty awesome I wish to play more.. Is anyone still playing and what server?
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9271 on: March 30, 2010, 06:32:31 am »

It crashed. So keep refreshing until someone brings it back online.
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bluephoenix

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9272 on: March 30, 2010, 06:33:32 am »

Just started playing, looks pretty awesome I wish to play more.. Is anyone still playing and what server?
Look at the byond serverlist for ss13 and look for bay12 servers, at least 8 b12ers are playing I think, right now I would go on heads but I am tired and never go on johbsons server (really sorry johbson) its very laggy there.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9273 on: March 30, 2010, 06:34:40 am »

I dont, but ill take it and host if offered to.
I would host too if noone had a problem with it but I dont have the code or files.

Well, it is possible to just send the compiled version...

Maybe start letting semi-trusted hosts have the compiled version and later upgrade them to full access if they proove trustworthy.

Additionally, maybe encode a secret version verb so that *if* the files leak, you can easily tell who leaked them.
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9274 on: March 30, 2010, 06:41:29 am »

So, Qwerty, my zombie idea, feasible?
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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9275 on: March 30, 2010, 06:45:25 am »

Random zombification is possible, but I wouldn't add it as it could screwup other rounds.
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9276 on: March 30, 2010, 06:46:21 am »

What if the chance is really, really low? It's not like people are revived all that often anyway, is it?

Also, we need an admin, dude.
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bluephoenix

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9277 on: March 30, 2010, 06:48:03 am »

I dont, but ill take it and host if offered to.
I would host too if noone had a problem with it but I dont have the code or files.

Well, it is possible to just send the compiled version...

Maybe start letting semi-trusted hosts have the compiled version and later upgrade them to full access if they proove trustworthy.

Additionally, maybe encode a secret version verb so that *if* the files leak, you can easily tell who leaked them.

Yeah that could work but I dont think you need to provide full access to the code if the persons dont even know how to or even want to code because that would just be silly and might cause leakage.

If you give people access to the compiled version let the people in the forum vote for who they want to host next and who to host if that person hasnt hosted yet even if they said they would because of time zones.



What if the chance is really, really low? It's not like people are revived all that often anyway, is it?

Also, we need an admin, dude.
Or only make it possible in extended?
« Last Edit: March 30, 2010, 06:53:41 am by bluephoenix »
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9278 on: March 30, 2010, 07:03:23 am »

It's possible, but I would still prefer if zombification was a result of three specific bits being 1, optionally also requiring an XOR with a second block. That way, rather than being (entirely) random, they can simply avoid altering two specific blocks if they don't want to risk zombification.

However, those blocks should be monkey/human and the most powerful other one.

With zombification as a part of genetics, then monkey/human transitions can be edited to not revive dead people, and the silly toxin fix can be removed, making the injectors an easy way to restore yourself again, without needing a medical team to keep you alive.

I don't know how many hex digits genetics uses, but it looks like three.

So, then, you have two blocks(lets use monkey and telekenesis):

9da
32f

In binary:
1001 1101 1010
0011 0010 1111
Xored becomes
1010 1111 0101

A random bitmask, decided at the start of the game would be

1000 1001 0000

And with the Xored result, and all three are 1. Because they all are, the player becomes a zombie.
Now if the bismask was
0100 0000 1010

Then it would be 0(since none of the 1s line up), and if the player was a zombie, they would dezombie.

The point is, that they can never quite know if the change that they are making to the two source blocks causes the effect they want, and since the bitmask is randomized each round, they never know what change is needed except by experimentation.

Looking back, I think that the two blocks should be hulk and monkey, as both result in bodily changes, and hulk requires more changes to activate, I think.

Later, a similar system where it uses XOR on two blocks could be used more often, so that any edit might have a side effect, most of them good. It would allow adding more interesting powers. Maybe three blocks must be XORed, and four bits of te result must all come up as 1, but the result is noclip?

First, though, I would need to rework noclip a tiny bit, to clean it up somewhat.


Ugh, why do three new replies allways appear as I am typing?
Edit: missing e in "replis"
« Last Edit: March 30, 2010, 07:05:03 am by qwertyuiopas »
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9279 on: March 30, 2010, 07:12:22 am »

Wait, are you saying it'd be impossible to revive people anymore?
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9280 on: March 30, 2010, 07:18:48 am »

No, just harder. If it is too hard, maybe reduce it to two bits that must match, both in the second digit or something.

Just that accidental zombification should be somewhat common, but reversable, controlable, only randomized at the start of the round, and a key factor in revival.

Also an idea: Having the right genes aligned might grant zombie immunity, and an unrelated set may control damage from oxygen loss(all 0 take more, all 1, take half damage) and similar.
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Jackrabbit

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9281 on: March 30, 2010, 07:21:01 am »

How do you propose to revive people? I got confused.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9282 on: March 30, 2010, 08:06:46 am »

Holy crap, admin, NOW!

Please, you wouldnt believe how bad it is.

What happened?

No offence jobhson but your server is REALLY laggy, googol can you host?  :P

Ah yeah, sorry about that, but when I leave, strange things can happen.  :P

Hah the server crashed 5min after i went to bed :P

well i booted it up again.

What happened yesterday, with that Clark fellow? I'm thinking some people are still sour about it.

I dont, but ill take it and host if offered to.
I would host too if noone had a problem with it but I dont have the code or files.

Well, it is possible to just send the compiled version...

Maybe start letting semi-trusted hosts have the compiled version and later upgrade them to full access if they proove trustworthy.

Additionally, maybe encode a secret version verb so that *if* the files leak, you can easily tell who leaked them.

This is a very good idea, we should do this, and get these two people code, stat!

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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9283 on: March 30, 2010, 09:09:36 am »

You guys want me to stop hosting?.

Sure.

Edit: Done.

Edit2: Btw it was you(x2yzh9) who came back after Elspet with a toolbox after he hit you once with a broom for fucking around in Med labs then the genetics came saved Elspet by turning you into a monkey and stuffing you into the cryo.
and Clark Costa??(no idea)

Edit3: server is up because i wuw the bay12 players.
« Last Edit: March 30, 2010, 09:22:33 am by head »
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9284 on: March 30, 2010, 10:45:59 am »

I don't mind head hosting, why does everyone else hate him?
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