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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 825181 times)

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9135 on: March 27, 2010, 09:28:32 pm »

Traitor voicing would be flipping awesome.
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9136 on: March 27, 2010, 09:40:07 pm »

Ok I have confirmed it, opening engine and flooding the place with fire crashes the server. Currently the only reliable method to kill someone as the AI, please fix.
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garfield751

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9137 on: March 27, 2010, 09:42:33 pm »

why am i not surprised

Cecilff2

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9138 on: March 27, 2010, 09:43:16 pm »

I'm guessing its more to do with the powernet still.
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Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9139 on: March 27, 2010, 09:46:59 pm »

You know how traitors get radios to give them an edge, why not give the AI a new ability, like faking the voice of someone?
We should just bring back the feature of the AI being able to make holograms with any appearance or name. I have fond memories of making a captain hologram and giving bizarre orders, or appearing to the chaplain as a god.
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garfield751

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9140 on: March 27, 2010, 09:54:56 pm »

so is the server down?

Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9141 on: March 27, 2010, 10:27:36 pm »

The AI should have a more useless upload, and no turrets.
Maybe just more walls for defense but turrets are overkill.
As long as the upload and AI are in different regions of the ship it would be good.
Like maybe AI is the very center of the station(as it is usualy very easy to kill anyway, this would make it tougher) and the engine the very back, more designed like a ship, some of the engine's power goes to propulsion systems that can be used to keep orbit, a useless feature but maybe if the orbit isn't kept we could have some neat side effects, and possibly new jobs such as pilots?


Scientist and chemist should be mixed into one. the testing chamber can be altered to have a grenade testing device the lobs the grenade into the chamber for testing and such, liquid cannons for deploying thermite to a test wall (these would be non moving items like the cryopod) and such.

My 2cents.
Or replace that AI being in the center with the bridge and access to AI upload in the bridge, the AI somewhere elss. like near the engine. Maybe have those who start late begin on a "planet" where then they start nude and have to get a suit on and all, then have a computer terminal that has all open job spots on the station and at the end a teleporter to the station, they could also go outside onto the planet where they can look into the green grass and trees at the atmosphere which is like a forcefield where they cannot pass off as a person.
Maybe some wild monkeys could inhabit the small planet. Anyone have the problem when they type too much on this forum it does this freaky bouncing where it goes to the middle when you type and flash down to the are you are typing when you type a letter? That would explain my spelling and grammar errors.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9142 on: March 27, 2010, 10:40:48 pm »

Anyone have the problem when they type too much on this forum it does this freaky bouncing where it goes to the middle when you type and flash down to the are you are typing when you type a letter? That would explain my spelling and grammar errors.

Seems to be a feature of newer internet explorer versions, as far as I know. IE6 is fine for me, but IE8 fails at school with that issue.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9143 on: March 27, 2010, 11:02:48 pm »

No turrets?  no....just...no
You can steal a captains ID to turn off / be immune to them. Sides, all they do is stun. But with a few thermite's, you can break 3 rwalls in under a minute.

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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9144 on: March 27, 2010, 11:44:03 pm »

As an AI player I have heaps of problems with random people walking in and changing laws.

If there were no turrets, then anyone how knows how to hack airlocks could be in in under 30 seconds
Now as a traitor reprogramming the AI is useless, because it will get fixed quickly
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MagmaDeath

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9145 on: March 27, 2010, 11:48:45 pm »

As an AI player I have heaps of problems with random people walking in and changing laws.

If there were no turrets, then anyone how knows how to hack airlocks could be in in under 30 seconds
Now as a traitor reprogramming the AI is useless, because it will get fixed quickly
Eh, that depends.
But yeah, the AI needs a motion alarm for the upload or something, as I'm one of the people that can do it in under 30 seconds.
You don't even need a captains ID

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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9146 on: March 28, 2010, 12:59:22 am »

<sarcasm rant=true> If anyone places random windows to keep syndies out of the shuttle, I will permaban them. Even if all it takes to get in is right clicking and pressing "pull".

Gives security reaction time, and there are still 3 minutes left.


I am learning when to ban people through experience. Oh, and I won't ask you why you did anything, because I am an admin, and therefore all-powerful.
</sarcasm>

EDIT: It was changed into a 24 hour ban. But still, they could've asked or something.
« Last Edit: March 28, 2010, 01:29:34 am by quinnr »
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9147 on: March 28, 2010, 01:35:07 am »

The AI should NOT have it's upload separated from it's turrets.


As an AI player I have heaps of problems with random people walking in and changing laws.

If there were no turrets, then anyone how knows how to hack airlocks could be in in under 30 seconds
Now as a traitor reprogramming the AI is useless, because it will get fixed quickly
Eh, that depends.
But yeah, the AI needs a motion alarm for the upload or something, as I'm one of the people that can do it in under 30 seconds.
You don't even need a captains ID



How do you hack the turret controls?
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9148 on: March 28, 2010, 01:41:01 am »

You need a 3k bomb.
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9149 on: March 28, 2010, 06:56:37 am »

I really like the idea of more computer systems. It'd probably provide more jobs and much more stealthy ways of traitoring. (Oh whoops, that mass driver just shot you into space, but no one else was there!).
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