Gentlemen, I submit to you a few points of note. I have seen them brushed aside often, but here I plead for a serious tone. Also, I appologise now, as I do generalize by speaking to all B12 admins.
First, admins should not treat the hosted B12 server as their own toybox. Do _not_ come no-clipping in to atmos, set fire to the gas store, then throw the poor atmos tech in to the inferno. Do _not_ waltz in to engineering, smash the place up, then throw the poor engineer in to the inferno. Different admins, same trend.
Even in sandbox mode, these players could be learning how to work BS12, and do not have your knowledge of every trick (Yes, the ones you consistently refuse to share).
Name names, probably in a PM. I for one only have ever noclipped during debugging (and a few times in a normal round by accident). In a non-serious game (like sandbox) it's not important, in my opinion, so long as it doesn't interfere with other players. I almost never see this "personal toybox" behavior done by any of the other admins, and I know some of the admins here during the Data saga would be appalled at this kind of behavior.
Second, in more frequent reoccurrence lately I have seen BS12 hosted by someone only to be rebooted every five minutes for a half hour or longer. This happened today, to flip the TEG overlay icon orientation. I acknowledge some testing needs to be live, but please: if possible, keep minor tests offline.
Actually, Head was testing some fixes to lighting/AI links to people.
I was looking at the engine generator to see if I could fix it, but that was unrelated to Head's plans, and had nothing to do with the restarting. Besides, he warned us he was doing it in the forums, so you should have expected this.
B12 is not hosted 27/7.. and when it comes online people come to play. Again, please see a community resource as something other than your toybox.
We aren't the Goons, and can't host separate dev/play servers, either. At least he chose morning in the US to test, which should theoretically be a low point in traffic, so it's not like he was doing it during peak hours or anything.
Finally, there have been multiple occasions where I have approached a development team member offering work, to be summarily turned away. The reaction I see has become instinctual, as I have never been returned a question of qualification or offerings. I fear for this project's future, as a culture of exclusion can only stagnate and die.
Just curious, but what is it that you proposed to add, anyway? There's no real dedicated development roles in this community, anyway, and as far as I'm aware, anyone who's been allowed to do something for the game has had something to add from the beginning.
These behaviors are frustrating to your current community, and warn away future contributors. Those given authority should be responsible to culture the community, and need to consider the community's wants and needs. Should you be serious about this project, i wholeheartedly recommend you consider these issues.
Honestly? It sounds like you're whining because it's not going the way you want it. Yes, we're a little overprotective of the code, and yes, sometimes we disregard playability for debugging purposes (the initial release of the new map was pretty much an open beta for a few weeks), but we've always been like this and it's hardly "frustrating to [our] current community, and [warning] away future contributors," aside from, as far as I'm aware, yourself. If you could persuade me that this is a pervasive feeling throughout the community then I could certainly come to agree with you, but until then all I can see are a few naysayers.
And I admit I'm being hostile here, but your "I know what's best for you" attitude rubs me the wrong way.