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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 550 551 [552] 553 554 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 826443 times)

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8265 on: March 11, 2010, 08:12:56 pm »

Seems the server just went down.
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8266 on: March 11, 2010, 08:13:17 pm »

Btw server comeing back up.
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blueothello

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8267 on: March 11, 2010, 09:13:51 pm »

Can we get an Admin? We've got this Dirk Grimaxe dumbass screwing up a game.
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8268 on: March 11, 2010, 09:56:19 pm »

That was my most satisfying round as AI EVER!.

I locked Paul in the HoM room when he tried to break in and forced him to surrender, Locked Dirk inside airlocks with no way out and electrocuted him. (he suicided) And then Lee, the guy who arrested Paul turned around and helped him and took some people out and i held them off while people got onto the shuttle and left leaving them behind......HAPPY   ;D

EDIT: I also caught a guy who was disabling all the APCs  :)
« Last Edit: March 11, 2010, 09:59:18 pm by Micro102 »
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Jookia

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8269 on: March 11, 2010, 10:44:01 pm »

I'm making an ASCII SS13-like game and at some point I'll be doing procedual station generation. My question is this:

What parameters are needed? Like, the basic layout, rooms, etc, what would some parameters be?
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Sixteen

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8270 on: March 11, 2010, 11:19:42 pm »

Down?
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Creaca

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8271 on: March 11, 2010, 11:25:10 pm »

Did someone change your laws before all that Micro? Because otherwise it sounds like you stomped all over law 1.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8272 on: March 11, 2010, 11:30:32 pm »

I'm making an ASCII SS13-like game and at some point I'll be doing procedual station generation. My question is this:

What parameters are needed? Like, the basic layout, rooms, etc, what would some parameters be?

You *might* be interested in my 7DRL code, rather than that old, slow, tacpaint stuff, if you haven't abandoned it entirely.
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Eh?
Eh!

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8273 on: March 11, 2010, 11:39:33 pm »

If your talking about my most awesome game ever, no noone did change them but they were griefers.....Technically I didn't break any laws because I didn't kill anyone, One suicides the other surrendered and i got a guy to arrest him, which turned out to be an ally and then freed him. And i kept them off the shuttle.

If your talking about the recent game, i was the traitor  :P
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Jookia

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8274 on: March 11, 2010, 11:40:28 pm »

I'm making an ASCII SS13-like game and at some point I'll be doing procedual station generation. My question is this:

What parameters are needed? Like, the basic layout, rooms, etc, what would some parameters be?

You *might* be interested in my 7DRL code, rather than that old, slow, tacpaint stuff, if you haven't abandoned it entirely.

I didn't abandon the tacpaint code, but I'd love to see it. PM me. Or don't. It depends if you want to or not.
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QuakeIV

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8275 on: March 12, 2010, 12:04:55 am »

Ah, nice, i try to play again with my lil bro, and i get randomly murdered by Uhangi.

The idiot kept trying to say i was the traitor, even though i had already died and the round didnt end.

WHY broose asked for this asshole to be unbanned, i havent a clue.
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8276 on: March 12, 2010, 12:24:06 am »

That sounds idiotic but it doesn't sound like he is being a jerk.
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bluephoenix

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8277 on: March 12, 2010, 02:45:37 am »

server crashed  :'(
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Giant Snowman

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8278 on: March 12, 2010, 03:00:17 am »

We need a central SVN server.

Someone must have suggested this before, but I can't remember why Google Code wouldn't work for this.
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Aavak

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #8279 on: March 12, 2010, 04:33:42 am »

Does no one have a server they're already running for something else that they can hook up an SVN on? I have a server that runs my MUD. Though I run SVN for the MUD itself off the server I'm in the process of migrating the repository to my linux machine which is always on to save up server space as the MUD is starting to get greedy.

If when I've finished taking care of my own code, a permanent solution isn't set up I could create a second repository on my box if it's necessary.

But having said all this, I was under the impression a versioning system was already set up?
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