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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 516 517 [518] 519 520 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 822703 times)

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7755 on: February 27, 2010, 08:38:11 pm »

I don't grief at all. I was banned most likely from auto detect multi-keying as i logged in as a guest by mistake and was immediately banned.

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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7756 on: February 27, 2010, 08:39:18 pm »

How about this:
Zombies get the same description as dead.
+
AI gets a law uploaded saying that zombies are not human.


Even if not, the AI really needs a law saying if zombies are or are not human.

Funny thing is AI Gets a law

and zombies got a special "death" qoute if you examine them
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7757 on: February 27, 2010, 08:59:24 pm »

When I went to unban Cthulhu (ban: over half a year ago, apparently for little purpose, description was "f*** off" or some minor variation), I think I saw your name there. Maybe I didn't, but if the server was up, I could check, and you probably would be banned by an actual admin.

Unrelated: Admins, when you ban, describe the justification. If it is merely "go away", nobody, not even you, will have any idea why that player still deserves to be banned one week later.
Be verbose if you want the ban to last.
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Eh?
Eh!

Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7758 on: February 27, 2010, 09:30:33 pm »

Qwertyuiopas, Could you send me the latest code you have made to the maploader ?
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Creaca

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7759 on: February 27, 2010, 09:34:33 pm »

I tried getting on earlier today, and the griefing was so bad I actually went back to the goon server. Seriously, I was dealing with people just walking into the middle of what I was doing and killing me on the spot.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7760 on: February 27, 2010, 09:35:07 pm »

Yeah.... it seems that is going on right now.
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7761 on: February 27, 2010, 09:42:13 pm »

Qwertyuiopas, Could you send me the latest code you have made to the maploader ?

Sure, as soon as I have a .zip uploaded.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7762 on: February 27, 2010, 10:38:20 pm »

I haven't had to ban anyone while I am on....yet.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7763 on: February 27, 2010, 10:55:29 pm »

what kind of monster would beat a crying monkey, carrying his fallen comrade in search of monkey paradise, to death and beyond? Maybe us humans are the true beasts?
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x2yzh9

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7764 on: February 27, 2010, 11:03:19 pm »

what's the server IP?

bluephoenix

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7765 on: February 28, 2010, 01:56:19 am »

what's the server IP?
it is : byond://81.230.88.194.1337

but sadly its down right now
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Cajoes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7766 on: February 28, 2010, 10:59:52 am »

How about this:
Zombies get the same description as dead.
+
AI gets a law uploaded saying that zombies are not human.


Even if not, the AI really needs a law saying if zombies are or are not human.

Funny thing is AI Gets a law

and zombies got a special "death" qoute if you examine them


Hello Doctor. No lifesigns detected. Why are you still moving? Sealing AI upload.
So glad this was finally cleared up before I fed another shuttle of survivors to the ravenous horde.

I wish I had like tiny swarms of defensive drones I could patrol the main hallway with. But that'd probably just lag up the station and defeat the point of the game.
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Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

vagel7

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7767 on: February 28, 2010, 11:48:41 am »

How about this:
Zombies get the same description as dead.
+
AI gets a law uploaded saying that zombies are not human.


Even if not, the AI really needs a law saying if zombies are or are not human.

Funny thing is AI Gets a law

and zombies got a special "death" qoute if you examine them


Hello Doctor. No lifesigns detected. Why are you still moving? Sealing AI upload.
So glad this was finally cleared up before I fed another shuttle of survivors to the ravenous horde.

I wish I had like tiny swarms of defensive drones I could patrol the main hallway with. But that'd probably just lag up the station and defeat the point of the game.

well the goons ahve cyborgs who you make from metal and then pu t a human brain in,the human whos brain was put there can play as the cyborg but have the Ai laws.

Also i don't think it would fit if people can build the collector themselves,as it needs to collect gas and materials,but I think i could make sprites of the things that collect the material/gas and the console.
« Last Edit: February 28, 2010, 12:40:14 pm by vagel7 »
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7768 on: February 28, 2010, 01:03:44 pm »

Well, my explaination behind it is that it uses a massive(although weak) electomagnetic funnel to draw in particles from the theoretical space above and below the station(Not other Z-levels, as they represent distant locations). On it's own it should be worthless, since the only thing it can provide is gases and useless ore, and needs large quantities of power for that. So, the player would have to first find enough open space with a power cable to build on(unlike other devices, it is area-independant, and draws from the same power as SMESs and APCs), and then ensure that they have a good source of power. For such a purpose, I reccomend solar, as it can't provide enough plasma on it's own to break even with a turbine generator, and unlikely for combustion.

Constructing a full fabrication facility should be a challenging task, and rely on all sorts of odd materials and components.
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Eh!

Cthulhu

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7769 on: February 28, 2010, 01:57:29 pm »

It mode is bad and whoever made it should feel bad.

It always plays out as extended but with a green guy wearing a jumpsuit and toolboxing people.

Lame.
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Shoes...
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