Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 512 513 [514] 515 516 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 822455 times)

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7695 on: February 26, 2010, 08:46:39 pm »

world restart
Logged
this sigtext was furiously out-of-date and has been jettisoned

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7696 on: February 26, 2010, 09:01:18 pm »

I would simply say a 3x3 power-hungry device(the corners would be walkable but occupied) that electromagnetically draws particles from nearby. The output would be linear while the power consumption exponential, and there would be at least one emergency shutoff switch, so that someone couldn't drain the SMESs in seconds. Maybe it goes up 1k power drain per second until it reaches the desired level?

It would gather elements, and when full, deposit a lump of composite ore to the south(Or maybe a configurable direction on the device itself?), and if there is a chute, it will move the output one extra tile and into any attached machine. One such machine would be a 2x2 refiner that could process it into raw materials. The refiner could also be used to reclaim the components of other objects. The output of that would pass further on, to a fabricator that would convert it to sheets, or one of the other directions to either a chemistry supply dispenser(packages it into refills for the chem. dispensor) or a fabricator for circuitry, cables, and such.

Is that a good idea? If so, I could try to code it. If not, it's merely an idea at this point.

Still intrested in opinions. Out of the potential intrest, I have already started looking into how to create it. (Already have a machinery that has one pipe connection and is a perpetual source of plasma, at least until I get rid of the line saying gas.plasma=1000000 or so)

I want to know if you, the players, readers, mappers, and fellow coders, have any arguments or suggestions.
Logged
Eh?
Eh!

quinnr

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7697 on: February 26, 2010, 09:06:52 pm »

Hmmm, possibly make it so that a person has to be working at it to create plasma?
(as in physically next to it), so people don't just set it to create tons of plasma.
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7698 on: February 26, 2010, 09:13:14 pm »

It would gather all resources equally. Maybe it could be set to specialize, but it would return to normal after 10 seconds? That way, people could get plasma much faster, at the cose of personal time?

I would say that when it is specializing, it should generate half as much resources, but only of the one type.
Logged
Eh?
Eh!

quinnr

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7699 on: February 26, 2010, 09:17:02 pm »

Also, if this is implemented, I would remove most other canisters, replace them with custom (or empty) canisters, so that it gets a use. It only takes 1 canister to create ~20 bombs.
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7700 on: February 26, 2010, 09:23:05 pm »

I see it more as a slow source of material, created from "nothing".

It would exist in a manufactoring area, and provide general material rather than specifically just plasma. The purpose being that it allows players to create materials without an admin to spawn them, but at the same time at a slow enough rate that it doesn't override normal methods.
Logged
Eh?
Eh!

quinnr

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7701 on: February 26, 2010, 09:24:38 pm »

Oh, I thought it was only for gas.
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7702 on: February 26, 2010, 09:33:31 pm »

your links are fail:
instead of HTTP://
you put byond://ip.add.res.here
Yeah the forum did that automatically when I posted, which is why I edited it out. Forum fail.
Logged

quinnr

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7703 on: February 26, 2010, 09:43:32 pm »

HHmmmm...
Code: [Select]
byond://102.124.546.2342:3333
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7704 on: February 26, 2010, 09:46:49 pm »

Did you post it, or URL it?

Putting a link in [ url ]s tends to preserve it better, especially wikipedia links with ()s, so maybe it would preserve the rest as well?
Logged
Eh?
Eh!

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7705 on: February 26, 2010, 09:47:28 pm »

Did you post it, or URL it?

Putting a link in [ url ]s tends to preserve it better, especially wikipedia links with ()s, so maybe it would preserve the rest as well?
I did a url tag
Logged

Rakonas

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7706 on: February 26, 2010, 09:52:27 pm »

Ehh, did it just go down?
Logged

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7707 on: February 26, 2010, 10:11:29 pm »

Was it ever up?
Logged
Shoes...

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7708 on: February 26, 2010, 10:26:22 pm »

Well that was boring. Wandered around for a good half hour, only saw one guy.
Logged

Googolplexed

  • Bay Watcher
  • My avatar is of whitespace, Not the firefox logo
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7709 on: February 26, 2010, 10:47:30 pm »

Well I lost my internet connection.

Also forsaken, the game is best with around 8 players, We only had 4

I'll have to set the server to public again
Logged
Pages: 1 ... 512 513 [514] 515 516 ... 950