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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 822294 times)

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7605 on: February 25, 2010, 07:39:10 am »

All you would need t fix that is to set the mob's .buckled to NULL during the startup process.
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eerr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7606 on: February 25, 2010, 01:01:20 pm »

So what are the current ideas for new features(BS12)?
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vagel7

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7607 on: February 25, 2010, 01:06:12 pm »

How about a cloning pod?

Although i like the idea of an inner bridge,somewhere where the captain or the head's can retreat to for protection,it would be really hard to get into any other way.
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

quintin522

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7608 on: February 25, 2010, 01:13:42 pm »

So what are the current ideas for new features(BS12)?

I know what i want. Space Kobolds. That or beards. Large ones.

Better yet, a mode like the blob, but the blob is a beard that appears randomly on a crewmember, and he uses it to kill everyone.
« Last Edit: February 25, 2010, 01:15:23 pm by quintin522 »
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vagel7

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7609 on: February 25, 2010, 01:21:17 pm »

So what are the current ideas for new features(BS12)?

I know what i want. Space Kobolds. That or beards. Large ones.

Better yet, a mode like the blob, but the blob is a beard that appears randomly on a crewmember, and he uses it to kill everyone.

And remove the nuke thingy
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Pillow_Killer

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7610 on: February 25, 2010, 02:17:31 pm »

So what are the current ideas for new features(BS12)?

I know what i want. Space Kobolds. That or beards. Large ones.

Better yet, a mode like the blob, but the blob is a beard that appears randomly on a crewmember, and he uses it to kill everyone.

And remove the nuke thingy
Why?
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every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Cthulhu

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7611 on: February 25, 2010, 02:25:37 pm »

It goes off too early.  Especially in dedicated blob mode, there just isn't enough time to kill it before it spreads to a point where the station self-destructs.

If a blob shows up in a different mode you have a better chance, since by that point people have been making bombs and flamethrowers, but it's still very difficult to kill the blob in time.

I don't think the nuke should be removed though, I think it should just destroy the station when a higher percentage has been eaten.
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7612 on: February 25, 2010, 04:34:42 pm »

Still banned from Headswe's server due to guest IP, please unban.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7613 on: February 25, 2010, 04:36:45 pm »

Can it be disabled?

If so, then you could disable it and let the blob take the station, while building a detatched micro-station and live on it, occasinoally raiding blob-teritory for supplies. However, this would require that some objects survive the blob, maybe a random chance each time the blob takes a turf it is on?
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Cthulhu

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7614 on: February 25, 2010, 05:14:25 pm »

Anyway, there was some discussion of an alien mode of some sorts.  A certain Wolf89 or somesuch had some ideas, but they were mostly "Let's reskin zombie mode and call it alien mode"

Here's my idea:

One player starts out as an alien that can mimic the host perfectly.  He looks exactly like whoever he was going to become, and has all of the person's memories.  Missions could vary between infecting a specific player, escaping on the shuttle alone, and similar things to traitor.

The alien can infect a helpless (Buckled down, cuffed, unconscious) human by some ability, I dunno, at which point he becomes an alien, identical to the human infected.

Obviously the quarantine No Shuttle No Escape No Mercy rule would be in effect, and the AI would be required to prevent people from leaving the ship.

Where things would really get crazy is when the alien stops appearing as a human.  I'm thinking the alien would have an option to instantly gib, revealing the true alien, which would be very dangerous in close quarters, but would need some kind of weakness.  Fire seems like an obvious one.  If we wanted to go the The Thing route, we could instead allow it to simply mutate into a hideous humanoid form.  If we went that way, maybe it could only be killed by fire, and anything else simply gibs it, the gibs having claws and the like and being able to attack.  That might be hard to code though.

Some speculative stuff.  Obviously the alien would need some kind of special abilities in human mode too, or it'd just be traitor with infection.  Maybe it has some kind of electromagnetic sense that allows it to see people through walls.  If that's the case, maybe using a taser on it temporarily or permanently destroys that ability.


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Cthulhu

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7615 on: February 25, 2010, 06:39:59 pm »

There is nothing I hate more in this game than retarded security guards.

Hit me with a stun-baton, cuff me, buckle me into a bed, blindfold me, for drinking alcohol outside the bar.

Claim that's the crime of the century.  You're hilarious, man.
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Gbroderix

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7616 on: February 25, 2010, 07:00:09 pm »

for drinking alcohol outside the bar.
probably my fault for leaving it on the bar so that anyone could take it. also, the only reason i was beaten to death in the first place was because i was trying to rescue you.
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A troubled boy. I'm kind of afraid of his next plan.
Scamps, pet cat has toppled a computer!
Toady One, Developer has lost a masterpeice!
Toady One, Developer is throwing a tantrum!
Three Toe has been struck down!

Cthulhu

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7617 on: February 25, 2010, 07:10:19 pm »

Did the server crash or something?

The only thing at fault here is lolsecurity.  I know you're roolplayan and all that garbage, but buckling a guy into a bed, blindfolding him, taking his mic, and never letting him out is worse than killing him.  It completely ruins the round for him.

That's like blowing up the station and crashing the server with a mixer bomb because you're roleplaying a psychopath.
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Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7618 on: February 25, 2010, 07:11:41 pm »

server crashed apparently. I was just about to determine the effects of chloroform, too!
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Gbroderix

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7619 on: February 25, 2010, 07:13:50 pm »

That was a real fun round until i was beaten and then suffocated... oh wait... LOOSING IS FUN HERP A DERP
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Quote from: Mechanoid
Quote
A troubled boy. I'm kind of afraid of his next plan.
Scamps, pet cat has toppled a computer!
Toady One, Developer has lost a masterpeice!
Toady One, Developer is throwing a tantrum!
Three Toe has been struck down!
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